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Side by Side Diff: ash/laser/laser_pointer_controller.cc

Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Fixed patch set 6 errors. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_controller.h" 5 #include "ash/laser/laser_pointer_controller.h"
6 6
7 #include "ash/common/system/chromeos/palette/palette_utils.h" 7 #include "ash/common/system/chromeos/palette/palette_utils.h"
8 #include "ash/laser/laser_pointer_view.h" 8 #include "ash/laser/laser_pointer_view.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ui/aura/window_event_dispatcher.h" 10 #include "ui/aura/window_event_dispatcher.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 66
67 if (event->pointer_details().pointer_type != 67 if (event->pointer_details().pointer_type !=
68 ui::EventPointerType::POINTER_TYPE_PEN) 68 ui::EventPointerType::POINTER_TYPE_PEN)
69 return; 69 return;
70 70
71 if (event->type() != ui::ET_MOUSE_DRAGGED && 71 if (event->type() != ui::ET_MOUSE_DRAGGED &&
72 event->type() != ui::ET_MOUSE_PRESSED && 72 event->type() != ui::ET_MOUSE_PRESSED &&
73 event->type() != ui::ET_MOUSE_RELEASED) 73 event->type() != ui::ET_MOUSE_RELEASED)
74 return; 74 return;
75 75
76 // Delete the LaserPointerView instance if mouse is released. 76 aura::Window* current_window = GetCurrentRootWindow();
77 if (event->type() == ui::ET_MOUSE_RELEASED) { 77
78 stationary_timer_->Stop(); 78 if (!current_window) {
79 laser_pointer_view_->Stop(); 79 DestroyLaserPointerView();
80 laser_pointer_view_.reset();
81 return; 80 return;
82 } 81 }
83 82
84 // This will handle creating the initial laser pointer view on 83 // Compute the event coordinate relative to the display it is currently on
85 // ET_MOUSE_PRESSED events. 84 // (and not the one the event was captured on).
86 SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); 85 gfx::Point event_location = event->root_location();
86 aura::Window* target = static_cast<aura::Window*>(event->target());
87 aura::Window* event_root = target->GetRootWindow();
88 aura::Window::ConvertPointToTarget(event_root, current_window,
89 &event_location);
90
91 // Do not start a new laser session if the event is over the palette, or is in
92 // process of fading away.
93 if (!laser_pointer_view_ &&
94 (is_fading_away_ || PaletteContainsPointInScreen(event_location))) {
jdufault 2016/10/13 00:12:30 We should allow a new session even if the laser is
sammiequon 2016/10/14 18:48:50 Yeah that expression never happens, so it was work
95 return;
96 }
97
98 // If the stylus is pressed and the laser pointer view is currently active,
99 // create a new view.
100 if (event->type() == ui::ET_MOUSE_PRESSED)
101 DestroyLaserPointerView();
102
103 SwitchTargetRootWindowIfNeeded(current_window);
jdufault 2016/10/13 00:12:30 I think this code would be much easier if the impl
sammiequon 2016/10/14 18:48:50 Done.
87 104
88 if (laser_pointer_view_) { 105 if (laser_pointer_view_) {
89 // Remap point from where it was captured to the display it is actually on.
90 gfx::Point event_location = event->root_location();
91 aura::Window* target = static_cast<aura::Window*>(event->target());
92 aura::Window* event_root = target->GetRootWindow();
93 aura::Window::ConvertPointToTarget(
94 event_root, laser_pointer_view_->GetRootWindow(), &event_location);
95
96 current_mouse_location_ = event_location; 106 current_mouse_location_ = event_location;
97 laser_pointer_view_->AddNewPoint(current_mouse_location_); 107 // Signal the view to start fading away if the mouse has been released.
108 is_fading_away_ = event->type() == ui::ET_MOUSE_RELEASED;
109 if (is_fading_away_)
110 laser_pointer_view_->UpdateTime();
111 else
112 laser_pointer_view_->AddNewPoint(current_mouse_location_);
98 113
99 stationary_timer_repeat_count_ = 0; 114 stationary_timer_repeat_count_ = 0;
100 if (event->type() == ui::ET_MOUSE_DRAGGED) { 115 if (event->type() == ui::ET_MOUSE_DRAGGED ||
101 // Start the timer to add stationary points if dragged. 116 event->type() == ui::ET_MOUSE_RELEASED) {
117 // Start the timer to add stationary points if dragged, or to advance the
118 // internal collections timestamps if released.
102 if (!stationary_timer_->IsRunning()) 119 if (!stationary_timer_->IsRunning())
103 stationary_timer_->Reset(); 120 stationary_timer_->Reset();
104 } 121 }
105
106 // If the stylus is over the palette icon or widget, do not consume the
107 // event.
108 if (!PaletteContainsPointInScreen(current_mouse_location_))
109 event->StopPropagation();
110 } 122 }
123 event->StopPropagation();
111 } 124 }
112 125
113 void LaserPointerController::OnWindowDestroying(aura::Window* window) { 126 void LaserPointerController::OnWindowDestroying(aura::Window* window) {
114 SwitchTargetRootWindowIfNeeded(window); 127 SwitchTargetRootWindowIfNeeded(window);
115 } 128 }
116 129
117 void LaserPointerController::SwitchTargetRootWindowIfNeeded( 130 void LaserPointerController::SwitchTargetRootWindowIfNeeded(
118 aura::Window* root_window) { 131 aura::Window* root_window) {
119 if (!root_window) { 132 if (!root_window) {
120 stationary_timer_->Stop(); 133 DestroyLaserPointerView();
121 laser_pointer_view_.reset();
122 } else if (laser_pointer_view_) { 134 } else if (laser_pointer_view_) {
123 laser_pointer_view_->ReparentWidget(root_window); 135 laser_pointer_view_->ReparentWidget(root_window);
124 } else if (enabled_) { 136 } else if (enabled_) {
125 laser_pointer_view_.reset(new LaserPointerView( 137 laser_pointer_view_.reset(new LaserPointerView(
126 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window)); 138 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window));
127 } 139 }
128 } 140 }
129 141
142 void LaserPointerController::DestroyLaserPointerView() {
143 // |stationary_timer_| should also be stopped so that it does not attempt to
144 // add points when |laser_pointer_view_| is null.
145 stationary_timer_->Stop();
146 if (laser_pointer_view_) {
147 is_fading_away_ = false;
148 laser_pointer_view_.reset();
149 }
150 }
151
130 void LaserPointerController::AddStationaryPoint() { 152 void LaserPointerController::AddStationaryPoint() {
131 laser_pointer_view_->AddNewPoint(current_mouse_location_); 153 if (is_fading_away_)
154 laser_pointer_view_->UpdateTime();
155 else
156 laser_pointer_view_->AddNewPoint(current_mouse_location_);
157
132 // We can stop repeating the timer once the mouse has been stationary for 158 // We can stop repeating the timer once the mouse has been stationary for
133 // longer than the life of a point. 159 // longer than the life of a point.
134 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= 160 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >=
135 kPointLifeDurationMs) { 161 kPointLifeDurationMs) {
136 stationary_timer_->Stop(); 162 stationary_timer_->Stop();
163 // Reset the view if the timer expires and the view was in process of fading
164 // away.
165 if (is_fading_away_)
166 DestroyLaserPointerView();
137 } 167 }
138 stationary_timer_repeat_count_++; 168 stationary_timer_repeat_count_++;
139 } 169 }
140 } // namespace ash 170 } // namespace ash
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