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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/laser/laser_pointer_points.h" | 5 #include "ash/laser/laser_pointer_points.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 | 9 |
| 10 namespace ash { | 10 namespace ash { |
| 11 | 11 |
| 12 LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) | 12 LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) |
| 13 : life_duration_(life_duration) {} | 13 : life_duration_(life_duration) {} |
| 14 | 14 |
| 15 LaserPointerPoints::~LaserPointerPoints() {} | 15 LaserPointerPoints::~LaserPointerPoints() {} |
| 16 | 16 |
| 17 void LaserPointerPoints::AddPoint(const gfx::Point& point) { | 17 void LaserPointerPoints::AddPoint(const gfx::Point& point) { |
| 18 base::Time current_time = base::Time::Now(); | |
| 19 // If the collection is empty, set the latest time to the time of the first | |
| 20 // added point. | |
| 21 if (IsEmpty()) | |
| 22 collection_latest_time_ = current_time; | |
|
jdufault
2016/09/23 23:59:19
We should always be updating collection_latest_tim
sammiequon
2016/09/26 19:30:38
Done.
| |
| 18 LaserPoint new_point; | 23 LaserPoint new_point; |
| 19 new_point.location = point; | 24 new_point.location = point; |
| 20 new_point.creation_time = base::Time::Now(); | 25 new_point.creation_time = current_time; |
| 21 points_.push_back(new_point); | 26 points_.push_back(new_point); |
| 27 MoveForwardInTime(current_time); | |
| 28 } | |
| 29 | |
| 30 void LaserPointerPoints::MoveForwardInTime() { | |
| 31 collection_latest_time_ = base::Time::Now(); | |
|
jdufault
2016/09/23 23:59:19
Call MoveFowardInTime(base::Time::Now())
sammiequon
2016/09/26 19:30:38
Done.
| |
| 22 ClearOldPoints(); | 32 ClearOldPoints(); |
| 23 } | 33 } |
| 24 | 34 |
| 35 void LaserPointerPoints::MoveForwardInTime(const base::Time& new_latest_time) { | |
|
jdufault
2016/09/23 23:59:19
Rename one of the MoveForwardInTime methods so the
sammiequon
2016/09/26 19:30:38
Done.
| |
| 36 collection_latest_time_ = new_latest_time; | |
| 37 ClearOldPoints(); | |
| 38 } | |
| 39 | |
| 25 void LaserPointerPoints::Clear() { | 40 void LaserPointerPoints::Clear() { |
| 26 points_.clear(); | 41 points_.clear(); |
| 27 } | 42 } |
| 28 | 43 |
| 29 gfx::Rect LaserPointerPoints::GetBoundingBox() { | 44 gfx::Rect LaserPointerPoints::GetBoundingBox() { |
| 30 if (IsEmpty()) | 45 if (IsEmpty()) |
| 31 return gfx::Rect(); | 46 return gfx::Rect(); |
| 32 | 47 |
| 33 gfx::Point min_point = GetOldest().location; | 48 gfx::Point min_point = GetOldest().location; |
| 34 gfx::Point max_point = GetOldest().location; | 49 gfx::Point max_point = GetOldest().location; |
| 35 for (const LaserPoint& point : points_) { | 50 for (const LaserPoint& point : points_) { |
| 36 min_point.SetToMin(point.location); | 51 min_point.SetToMin(point.location); |
| 37 max_point.SetToMax(point.location); | 52 max_point.SetToMax(point.location); |
| 38 } | 53 } |
| 39 return gfx::BoundingRect(min_point, max_point); | 54 return gfx::BoundingRect(min_point, max_point); |
| 40 } | 55 } |
| 41 | 56 |
| 42 LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const { | 57 LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const { |
| 43 DCHECK(!IsEmpty()); | 58 DCHECK(!IsEmpty()); |
| 44 return points_.front(); | 59 return points_.front(); |
| 45 } | 60 } |
| 46 | 61 |
| 47 LaserPointerPoints::LaserPoint LaserPointerPoints::GetNewest() const { | 62 LaserPointerPoints::LaserPoint LaserPointerPoints::GetNewest() const { |
| 48 DCHECK(!IsEmpty()); | 63 DCHECK(!IsEmpty()); |
| 49 return points_.back(); | 64 return points_.back(); |
| 50 } | 65 } |
| 51 | 66 |
| 67 base::Time LaserPointerPoints::GetCollectionLatestTime() const { | |
| 68 return collection_latest_time_; | |
| 69 } | |
| 70 | |
| 71 base::Time LaserPointerPoints::GetCollectionEarliestTime() const { | |
| 72 return collection_latest_time_ - life_duration_; | |
| 73 } | |
| 74 | |
| 52 bool LaserPointerPoints::IsEmpty() const { | 75 bool LaserPointerPoints::IsEmpty() const { |
| 53 return points_.empty(); | 76 return points_.empty(); |
| 54 } | 77 } |
| 55 | 78 |
| 56 int LaserPointerPoints::GetNumberOfPoints() const { | 79 int LaserPointerPoints::GetNumberOfPoints() const { |
| 57 return points_.size(); | 80 return points_.size(); |
| 58 } | 81 } |
| 59 | 82 |
| 60 const std::deque<LaserPointerPoints::LaserPoint>& | 83 const std::deque<LaserPointerPoints::LaserPoint>& |
| 61 LaserPointerPoints::laser_points() { | 84 LaserPointerPoints::laser_points() { |
| 62 return points_; | 85 return points_; |
| 63 } | 86 } |
| 64 | 87 |
| 65 void LaserPointerPoints::ClearOldPoints() { | 88 void LaserPointerPoints::ClearOldPoints() { |
| 66 DCHECK(!IsEmpty()); | 89 if (IsEmpty()) |
|
jdufault
2016/09/23 23:59:19
Why do we need this if?
sammiequon
2016/09/26 19:30:38
Done.
| |
| 90 return; | |
| 91 | |
| 67 auto first_alive_point = | 92 auto first_alive_point = |
| 68 std::find_if(points_.begin(), points_.end(), [this](LaserPoint& p) { | 93 std::find_if(points_.begin(), points_.end(), [this](LaserPoint& p) { |
| 69 return GetNewest().creation_time - p.creation_time < life_duration_; | 94 return collection_latest_time_ - p.creation_time < life_duration_; |
| 70 }); | 95 }); |
| 71 points_.erase(points_.begin(), first_alive_point); | 96 points_.erase(points_.begin(), first_alive_point); |
| 72 } | 97 } |
| 73 | 98 |
| 74 } // namespace ash | 99 } // namespace ash |
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