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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/laser/laser_pointer_points.h" | 5 #include "ash/laser/laser_pointer_points.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 | 9 |
10 namespace ash { | 10 namespace ash { |
11 | 11 |
12 LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) | 12 LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) |
13 : life_duration_(life_duration) {} | 13 : life_duration_(life_duration) {} |
14 | 14 |
15 LaserPointerPoints::~LaserPointerPoints() {} | 15 LaserPointerPoints::~LaserPointerPoints() {} |
16 | 16 |
17 void LaserPointerPoints::AddPoint(const gfx::Point& point) { | 17 void LaserPointerPoints::AddPoint(const gfx::Point& point) { |
18 base::Time current_time = base::Time::Now(); | |
19 // If the collection is empty, set the latest time to the time of the first | |
20 // added point. | |
21 if (IsEmpty()) | |
22 collection_latest_time_ = current_time; | |
jdufault
2016/09/23 23:59:19
We should always be updating collection_latest_tim
sammiequon
2016/09/26 19:30:38
Done.
| |
18 LaserPoint new_point; | 23 LaserPoint new_point; |
19 new_point.location = point; | 24 new_point.location = point; |
20 new_point.creation_time = base::Time::Now(); | 25 new_point.creation_time = current_time; |
21 points_.push_back(new_point); | 26 points_.push_back(new_point); |
27 MoveForwardInTime(current_time); | |
28 } | |
29 | |
30 void LaserPointerPoints::MoveForwardInTime() { | |
31 collection_latest_time_ = base::Time::Now(); | |
jdufault
2016/09/23 23:59:19
Call MoveFowardInTime(base::Time::Now())
sammiequon
2016/09/26 19:30:38
Done.
| |
22 ClearOldPoints(); | 32 ClearOldPoints(); |
23 } | 33 } |
24 | 34 |
35 void LaserPointerPoints::MoveForwardInTime(const base::Time& new_latest_time) { | |
jdufault
2016/09/23 23:59:19
Rename one of the MoveForwardInTime methods so the
sammiequon
2016/09/26 19:30:38
Done.
| |
36 collection_latest_time_ = new_latest_time; | |
37 ClearOldPoints(); | |
38 } | |
39 | |
25 void LaserPointerPoints::Clear() { | 40 void LaserPointerPoints::Clear() { |
26 points_.clear(); | 41 points_.clear(); |
27 } | 42 } |
28 | 43 |
29 gfx::Rect LaserPointerPoints::GetBoundingBox() { | 44 gfx::Rect LaserPointerPoints::GetBoundingBox() { |
30 if (IsEmpty()) | 45 if (IsEmpty()) |
31 return gfx::Rect(); | 46 return gfx::Rect(); |
32 | 47 |
33 gfx::Point min_point = GetOldest().location; | 48 gfx::Point min_point = GetOldest().location; |
34 gfx::Point max_point = GetOldest().location; | 49 gfx::Point max_point = GetOldest().location; |
35 for (const LaserPoint& point : points_) { | 50 for (const LaserPoint& point : points_) { |
36 min_point.SetToMin(point.location); | 51 min_point.SetToMin(point.location); |
37 max_point.SetToMax(point.location); | 52 max_point.SetToMax(point.location); |
38 } | 53 } |
39 return gfx::BoundingRect(min_point, max_point); | 54 return gfx::BoundingRect(min_point, max_point); |
40 } | 55 } |
41 | 56 |
42 LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const { | 57 LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const { |
43 DCHECK(!IsEmpty()); | 58 DCHECK(!IsEmpty()); |
44 return points_.front(); | 59 return points_.front(); |
45 } | 60 } |
46 | 61 |
47 LaserPointerPoints::LaserPoint LaserPointerPoints::GetNewest() const { | 62 LaserPointerPoints::LaserPoint LaserPointerPoints::GetNewest() const { |
48 DCHECK(!IsEmpty()); | 63 DCHECK(!IsEmpty()); |
49 return points_.back(); | 64 return points_.back(); |
50 } | 65 } |
51 | 66 |
67 base::Time LaserPointerPoints::GetCollectionLatestTime() const { | |
68 return collection_latest_time_; | |
69 } | |
70 | |
71 base::Time LaserPointerPoints::GetCollectionEarliestTime() const { | |
72 return collection_latest_time_ - life_duration_; | |
73 } | |
74 | |
52 bool LaserPointerPoints::IsEmpty() const { | 75 bool LaserPointerPoints::IsEmpty() const { |
53 return points_.empty(); | 76 return points_.empty(); |
54 } | 77 } |
55 | 78 |
56 int LaserPointerPoints::GetNumberOfPoints() const { | 79 int LaserPointerPoints::GetNumberOfPoints() const { |
57 return points_.size(); | 80 return points_.size(); |
58 } | 81 } |
59 | 82 |
60 const std::deque<LaserPointerPoints::LaserPoint>& | 83 const std::deque<LaserPointerPoints::LaserPoint>& |
61 LaserPointerPoints::laser_points() { | 84 LaserPointerPoints::laser_points() { |
62 return points_; | 85 return points_; |
63 } | 86 } |
64 | 87 |
65 void LaserPointerPoints::ClearOldPoints() { | 88 void LaserPointerPoints::ClearOldPoints() { |
66 DCHECK(!IsEmpty()); | 89 if (IsEmpty()) |
jdufault
2016/09/23 23:59:19
Why do we need this if?
sammiequon
2016/09/26 19:30:38
Done.
| |
90 return; | |
91 | |
67 auto first_alive_point = | 92 auto first_alive_point = |
68 std::find_if(points_.begin(), points_.end(), [this](LaserPoint& p) { | 93 std::find_if(points_.begin(), points_.end(), [this](LaserPoint& p) { |
69 return GetNewest().creation_time - p.creation_time < life_duration_; | 94 return collection_latest_time_ - p.creation_time < life_duration_; |
70 }); | 95 }); |
71 points_.erase(points_.begin(), first_alive_point); | 96 points_.erase(points_.begin(), first_alive_point); |
72 } | 97 } |
73 | 98 |
74 } // namespace ash | 99 } // namespace ash |
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