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Side by Side Diff: Source/core/rendering/RenderLayerModelObject.cpp

Issue 236203020: Separate repaint and layout requirements of StyleDifference (Step 1) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Update layout test expectations Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved. 7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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91 void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderS tyle& newStyle) 91 void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderS tyle& newStyle)
92 { 92 {
93 s_wasFloating = isFloating(); 93 s_wasFloating = isFloating();
94 94
95 // If our z-index changes value or our visibility changes, 95 // If our z-index changes value or our visibility changes,
96 // we need to dirty our stacking context's z-order list. 96 // we need to dirty our stacking context's z-order list.
97 RenderStyle* oldStyle = style(); 97 RenderStyle* oldStyle = style();
98 if (oldStyle) { 98 if (oldStyle) {
99 // Do a repaint with the old style first through RenderLayerRepainter. 99 // Do a repaint with the old style first through RenderLayerRepainter.
100 // RenderObject::styleWillChange takes care of repainting objects withou t RenderLayers. 100 // RenderObject::styleWillChange takes care of repainting objects withou t RenderLayers.
101 if (parent() && diff == StyleDifferenceRepaintLayer) { 101 if (parent() && diff.needsRepaintLayer()) {
102 layer()->repainter().repaintIncludingNonCompositingDescendants(conta inerForRepaint()); 102 layer()->repainter().repaintIncludingNonCompositingDescendants(conta inerForRepaint());
103 if (oldStyle->hasClip() != newStyle.hasClip() 103 if (oldStyle->hasClip() != newStyle.hasClip()
104 || oldStyle->clip() != newStyle.clip()) 104 || oldStyle->clip() != newStyle.clip())
105 layer()->clipper().clearClipRectsIncludingDescendants(); 105 layer()->clipper().clearClipRectsIncludingDescendants();
106 } 106 } else if (!hasLayer() && diff.needsLayout()
107 107 && (newStyle.hasTransform() || newStyle.opacity() < 1 || newStyle.ha sFilter())) {
108 if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLa yout) { 108 // If we don't have a layer yet, but we are going to get one because of transform or opacity,
eseidel 2014/04/17 20:03:34 Presumably this is the behavior change, correct?
109 // When a layout hint happens, we go ahead and do a repaint of the l ayer, since the layer could 109 // then we need to repaint the old position of the object.
110 // end up being destroyed. 110 repaint();
111 if (hasLayer()) {
112 if (oldStyle->hasClip() != newStyle.hasClip()
113 || oldStyle->clip() != newStyle.clip()) {
114 // Composited layers don't need to be repainted when a paren t's clip changes.
115 layer()->repainter().repaintIncludingNonCompositingDescendan ts(containerForRepaint());
116 } else if (!layer()->hasCompositedLayerMapping()) {
117 if (oldStyle->position() != newStyle.position()
118 || oldStyle->zIndex() != newStyle.zIndex()
119 || oldStyle->hasAutoZIndex() != newStyle.hasAutoZIndex()
120 || oldStyle->opacity() != newStyle.opacity()
121 || oldStyle->transform() != newStyle.transform()
122 || oldStyle->filter() != newStyle.filter())
123 layer()->repainter().repaintIncludingNonCompositingDesce ndants(containerForRepaint());
124 }
125 } else if (newStyle.hasTransform() || newStyle.opacity() < 1 || newS tyle.hasFilter()) {
126 // If we don't have a layer yet, but we are going to get one bec ause of transform or opacity,
127 // then we need to repaint the old position of the object.
128 repaint();
129 }
130 } 111 }
131 } 112 }
132 113
133 RenderObject::styleWillChange(diff, newStyle); 114 RenderObject::styleWillChange(diff, newStyle);
134 } 115 }
135 116
136 void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderSt yle* oldStyle) 117 void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderSt yle* oldStyle)
137 { 118 {
138 bool hadTransform = hasTransform(); 119 bool hadTransform = hasTransform();
139 bool hadLayer = hasLayer(); 120 bool hadLayer = hasLayer();
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222 return m_layer ? m_layer->hasCompositedLayerMapping() : false; 203 return m_layer ? m_layer->hasCompositedLayerMapping() : false;
223 } 204 }
224 205
225 CompositedLayerMapping* RenderLayerModelObject::groupedMapping() const 206 CompositedLayerMapping* RenderLayerModelObject::groupedMapping() const
226 { 207 {
227 return m_layer ? m_layer->groupedMapping() : 0; 208 return m_layer ? m_layer->groupedMapping() : 0;
228 } 209 }
229 210
230 } // namespace WebCore 211 } // namespace WebCore
231 212
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