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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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1323 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 1323 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
1324 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), | 1324 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
1325 attachments)); | 1325 attachments)); |
1326 } else { | 1326 } else { |
1327 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; | 1327 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; |
1328 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), | 1328 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
attachments), |
1329 attachments)); | 1329 attachments)); |
1330 } | 1330 } |
1331 break; | 1331 break; |
1332 case GrGLCaps::kDiscard_InvalidateFBType: { | 1332 case GrGLCaps::kDiscard_InvalidateFBType: { |
1333 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 1333 if (0 == glRT->renderFBOID()) { |
1334 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachm
ents), | 1334 // When rendering to the default framebuffer the legal values f
or attachments |
1335 attachments)); | 1335 // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
ous FBO attachment |
| 1336 // types. See glDiscardFramebuffer() spec. |
| 1337 static const GrGLenum attachments[] = { GR_GL_COLOR }; |
| 1338 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), |
| 1339 attachments)); |
| 1340 } else { |
| 1341 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0
}; |
| 1342 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(att
achments), |
| 1343 attachments)); |
| 1344 } |
1336 break; | 1345 break; |
1337 } | 1346 } |
1338 } | 1347 } |
1339 renderTarget->flagAsResolved(); | 1348 renderTarget->flagAsResolved(); |
1340 } | 1349 } |
1341 | 1350 |
1342 | 1351 |
1343 void GrGpuGL::clearStencil() { | 1352 void GrGpuGL::clearStencil() { |
1344 if (NULL == this->getDrawState().getRenderTarget()) { | 1353 if (NULL == this->getDrawState().getRenderTarget()) { |
1345 return; | 1354 return; |
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2834 this->setVertexArrayID(gpu, 0); | 2843 this->setVertexArrayID(gpu, 0); |
2835 } | 2844 } |
2836 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2845 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2837 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2846 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2838 fDefaultVertexArrayAttribState.resize(attrCount); | 2847 fDefaultVertexArrayAttribState.resize(attrCount); |
2839 } | 2848 } |
2840 attribState = &fDefaultVertexArrayAttribState; | 2849 attribState = &fDefaultVertexArrayAttribState; |
2841 } | 2850 } |
2842 return attribState; | 2851 return attribState; |
2843 } | 2852 } |
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