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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/window_sizer/window_sizer_common_unittest.h" | 5 #include "chrome/browser/ui/window_sizer/window_sizer_common_unittest.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "ash/common/wm/window_resizer.h" | 10 #include "ash/common/wm/window_resizer.h" |
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54 NOTREACHED(); | 54 NOTREACHED(); |
55 return NULL; | 55 return NULL; |
56 } | 56 } |
57 | 57 |
58 int GetNumDisplays() const override { return displays_.size(); } | 58 int GetNumDisplays() const override { return displays_.size(); } |
59 | 59 |
60 std::vector<display::Display> GetAllDisplays() const override { | 60 std::vector<display::Display> GetAllDisplays() const override { |
61 return displays_; | 61 return displays_; |
62 } | 62 } |
63 | 63 |
64 bool GetDisplayWithDisplayId(int64_t display_id, | |
65 display::Display* display) const override { | |
66 for (display::Display display_in_list : displays_) { | |
sadrul
2016/09/23 19:51:12
const &
riajiang
2016/10/05 14:54:11
Done.
| |
67 if (display_in_list.id() == display_id) { | |
68 *display = display_in_list; | |
69 return true; | |
70 } | |
71 } | |
72 return false; | |
73 } | |
74 | |
64 display::Display GetDisplayNearestWindow( | 75 display::Display GetDisplayNearestWindow( |
65 gfx::NativeView view) const override { | 76 gfx::NativeView view) const override { |
66 #if defined(USE_AURA) | 77 #if defined(USE_AURA) |
67 return displays_[index_of_display_nearest_window_]; | 78 return displays_[index_of_display_nearest_window_]; |
68 #else | 79 #else |
69 NOTREACHED(); | 80 NOTREACHED(); |
70 return display::Display(); | 81 return display::Display(); |
71 #endif | 82 #endif |
72 } | 83 } |
73 | 84 |
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465 { // Check that a window which hangs out of the screen get moved back in. | 476 { // Check that a window which hangs out of the screen get moved back in. |
466 gfx::Rect window_bounds; | 477 gfx::Rect window_bounds; |
467 GetWindowBounds(p1024x768, p1024x768, gfx::Rect(), gfx::Rect(), | 478 GetWindowBounds(p1024x768, p1024x768, gfx::Rect(), gfx::Rect(), |
468 gfx::Rect(), DEFAULT, NULL, | 479 gfx::Rect(), DEFAULT, NULL, |
469 gfx::Rect(1020, 700, 100, 100), &window_bounds); | 480 gfx::Rect(1020, 700, 100, 100), &window_bounds); |
470 EXPECT_EQ("924,668 100x100", window_bounds.ToString()); | 481 EXPECT_EQ("924,668 100x100", window_bounds.ToString()); |
471 } | 482 } |
472 } | 483 } |
473 | 484 |
474 #endif // defined(OS_MACOSX) | 485 #endif // defined(OS_MACOSX) |
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