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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shell.h" | 5 #include "ash/shell.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "ash/accelerators/focus_manager_factory.h" | 10 #include "ash/accelerators/focus_manager_factory.h" |
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21 #include "ash/display/screen_position_controller.h" | 21 #include "ash/display/screen_position_controller.h" |
22 #include "ash/drag_drop/drag_drop_controller.h" | 22 #include "ash/drag_drop/drag_drop_controller.h" |
23 #include "ash/focus_cycler.h" | 23 #include "ash/focus_cycler.h" |
24 #include "ash/high_contrast/high_contrast_controller.h" | 24 #include "ash/high_contrast/high_contrast_controller.h" |
25 #include "ash/host/root_window_host_factory.h" | 25 #include "ash/host/root_window_host_factory.h" |
26 #include "ash/launcher/app_list_launcher_item_delegate.h" | 26 #include "ash/launcher/app_list_launcher_item_delegate.h" |
27 #include "ash/launcher/launcher_delegate.h" | 27 #include "ash/launcher/launcher_delegate.h" |
28 #include "ash/launcher/launcher_item_delegate.h" | 28 #include "ash/launcher/launcher_item_delegate.h" |
29 #include "ash/launcher/launcher_item_delegate_manager.h" | 29 #include "ash/launcher/launcher_item_delegate_manager.h" |
30 #include "ash/launcher/launcher_model.h" | 30 #include "ash/launcher/launcher_model.h" |
31 #include "ash/launcher/launcher_util.h" | |
31 #include "ash/magnifier/magnification_controller.h" | 32 #include "ash/magnifier/magnification_controller.h" |
32 #include "ash/magnifier/partial_magnification_controller.h" | 33 #include "ash/magnifier/partial_magnification_controller.h" |
33 #include "ash/root_window_controller.h" | 34 #include "ash/root_window_controller.h" |
34 #include "ash/screen_ash.h" | 35 #include "ash/screen_ash.h" |
35 #include "ash/session_state_delegate.h" | 36 #include "ash/session_state_delegate.h" |
36 #include "ash/shelf/shelf_layout_manager.h" | 37 #include "ash/shelf/shelf_layout_manager.h" |
37 #include "ash/shelf/shelf_widget.h" | 38 #include "ash/shelf/shelf_widget.h" |
38 #include "ash/shell_delegate.h" | 39 #include "ash/shell_delegate.h" |
39 #include "ash/shell_factory.h" | 40 #include "ash/shell_factory.h" |
40 #include "ash/shell_window_ids.h" | 41 #include "ash/shell_window_ids.h" |
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299 partial_magnification_controller_.reset(); | 300 partial_magnification_controller_.reset(); |
300 resize_shadow_controller_.reset(); | 301 resize_shadow_controller_.reset(); |
301 shadow_controller_.reset(); | 302 shadow_controller_.reset(); |
302 tooltip_controller_.reset(); | 303 tooltip_controller_.reset(); |
303 event_client_.reset(); | 304 event_client_.reset(); |
304 window_cycle_controller_.reset(); | 305 window_cycle_controller_.reset(); |
305 nested_dispatcher_controller_.reset(); | 306 nested_dispatcher_controller_.reset(); |
306 user_action_client_.reset(); | 307 user_action_client_.reset(); |
307 visibility_controller_.reset(); | 308 visibility_controller_.reset(); |
308 launcher_delegate_.reset(); | 309 launcher_delegate_.reset(); |
310 launcher_item_delegate_manager_.reset(); | |
309 launcher_model_.reset(); | 311 launcher_model_.reset(); |
310 video_detector_.reset(); | 312 video_detector_.reset(); |
311 | 313 |
312 power_button_controller_.reset(); | 314 power_button_controller_.reset(); |
313 lock_state_controller_.reset(); | 315 lock_state_controller_.reset(); |
314 mru_window_tracker_.reset(); | 316 mru_window_tracker_.reset(); |
315 | 317 |
316 resolution_notification_controller_.reset(); | 318 resolution_notification_controller_.reset(); |
317 | 319 |
318 // This also deletes all RootWindows. Note that we invoke Shutdown() on | 320 // This also deletes all RootWindows. Note that we invoke Shutdown() on |
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846 ShelfWidget* shelf = GetPrimaryRootWindowController()->shelf(); | 848 ShelfWidget* shelf = GetPrimaryRootWindowController()->shelf(); |
847 return shelf && shelf->status_area_widget(); | 849 return shelf && shelf->status_area_widget(); |
848 } | 850 } |
849 | 851 |
850 SystemTray* Shell::GetPrimarySystemTray() { | 852 SystemTray* Shell::GetPrimarySystemTray() { |
851 return GetPrimaryRootWindowController()->GetSystemTray(); | 853 return GetPrimaryRootWindowController()->GetSystemTray(); |
852 } | 854 } |
853 | 855 |
854 LauncherDelegate* Shell::GetLauncherDelegate() { | 856 LauncherDelegate* Shell::GetLauncherDelegate() { |
855 if (!launcher_delegate_) { | 857 if (!launcher_delegate_) { |
856 // Creates LauncherItemDelegateManager before LauncherDelegate. | 858 launcher_model_.reset(new LauncherModel); |
859 // Create LauncherItemDelegateManager before LauncherDelegate. | |
857 launcher_item_delegate_manager_.reset(new LauncherItemDelegateManager); | 860 launcher_item_delegate_manager_.reset(new LauncherItemDelegateManager); |
858 launcher_model_.reset(new LauncherModel); | |
859 launcher_delegate_.reset( | 861 launcher_delegate_.reset( |
860 delegate_->CreateLauncherDelegate(launcher_model_.get())); | 862 delegate_->CreateLauncherDelegate(launcher_model_.get())); |
861 app_list_launcher_item_delegate_.reset( | 863 // Create AppListLauncherItemDelegate and register. |
sky
2013/09/11 01:42:57
This comment describes exactly waht the code does
simonhong_
2013/09/11 09:05:26
Done.
| |
864 launcher_item_delegate_manager_->RegisterLauncherItemDelegate( | |
865 ash::launcher::GetAppListItemID(*launcher_model_), | |
862 new internal::AppListLauncherItemDelegate); | 866 new internal::AppListLauncherItemDelegate); |
863 } | 867 } |
864 return launcher_delegate_.get(); | 868 return launcher_delegate_.get(); |
865 } | 869 } |
866 | 870 |
867 void Shell::SetTouchHudProjectionEnabled(bool enabled) { | 871 void Shell::SetTouchHudProjectionEnabled(bool enabled) { |
868 if (is_touch_hud_projection_enabled_ == enabled) | 872 if (is_touch_hud_projection_enabled_ == enabled) |
869 return; | 873 return; |
870 | 874 |
871 is_touch_hud_projection_enabled_ = enabled; | 875 is_touch_hud_projection_enabled_ = enabled; |
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967 //////////////////////////////////////////////////////////////////////////////// | 971 //////////////////////////////////////////////////////////////////////////////// |
968 // Shell, aura::client::ActivationChangeObserver implementation: | 972 // Shell, aura::client::ActivationChangeObserver implementation: |
969 | 973 |
970 void Shell::OnWindowActivated(aura::Window* gained_active, | 974 void Shell::OnWindowActivated(aura::Window* gained_active, |
971 aura::Window* lost_active) { | 975 aura::Window* lost_active) { |
972 if (gained_active) | 976 if (gained_active) |
973 target_root_window_ = gained_active->GetRootWindow(); | 977 target_root_window_ = gained_active->GetRootWindow(); |
974 } | 978 } |
975 | 979 |
976 } // namespace ash | 980 } // namespace ash |
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