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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/render_thread_manager.h" | 5 #include "android_webview/browser/render_thread_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/compositor_frame_producer.h" | 10 #include "android_webview/browser/compositor_frame_producer.h" |
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| 279 base::AutoLock lock(lock_); | 279 base::AutoLock lock(lock_); |
| 280 if (renderer_manager_key_ != manager->NullKey()) { | 280 if (renderer_manager_key_ != manager->NullKey()) { |
| 281 manager->DidDrawGL(renderer_manager_key_); | 281 manager->DidDrawGL(renderer_manager_key_); |
| 282 } | 282 } |
| 283 } | 283 } |
| 284 | 284 |
| 285 ScopedAppGLStateRestore state_restore( | 285 ScopedAppGLStateRestore state_restore( |
| 286 draw_info->mode == AwDrawGLInfo::kModeDraw | 286 draw_info->mode == AwDrawGLInfo::kModeDraw |
| 287 ? ScopedAppGLStateRestore::MODE_DRAW | 287 ? ScopedAppGLStateRestore::MODE_DRAW |
| 288 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | 288 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); |
| 289 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw | |
| 290 // require a correctly bound FBO. The FBO remains until the next kModeDraw. | |
| 291 // So kModeProcess between kModeDraws has correctly bound FBO, too. | |
| 292 if (hardware_renderer_) { | |
| 293 hardware_renderer_->SetBackingFrameBufferObject( | |
| 294 state_restore.framebuffer_binding_ext()); | |
| 295 } | |
| 296 | |
| 297 ScopedAllowGL allow_gl; | 289 ScopedAllowGL allow_gl; |
| 298 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && | 290 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && |
| 299 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { | 291 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { |
| 300 hardware_renderer_.reset(new HardwareRenderer(this)); | 292 hardware_renderer_.reset(new HardwareRenderer(this)); |
| 301 hardware_renderer_->SetBackingFrameBufferObject( | |
| 302 state_restore.framebuffer_binding_ext()); | |
| 303 hardware_renderer_->CommitFrame(); | 293 hardware_renderer_->CommitFrame(); |
| 304 } | 294 } |
| 305 | 295 |
| 306 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | 296 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 307 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | 297 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; |
| 308 } | 298 } |
| 309 | 299 |
| 310 if (IsInsideHardwareRelease()) { | 300 if (IsInsideHardwareRelease()) { |
| 311 hardware_renderer_has_frame_ = false; | 301 hardware_renderer_has_frame_ = false; |
| 312 hardware_renderer_.reset(); | 302 hardware_renderer_.reset(); |
| 313 // Flush the idle queue in tear down. | 303 // Flush the idle queue in tear down. |
| 314 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); | 304 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); |
| 315 return; | 305 return; |
| 316 } | 306 } |
| 317 | 307 |
| 318 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { | 308 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { |
| 319 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 309 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
| 320 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 310 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
| 321 } | 311 } |
| 322 return; | 312 return; |
| 323 } | 313 } |
| 324 | 314 |
| 325 if (hardware_renderer_) | 315 if (hardware_renderer_) |
| 326 hardware_renderer_->DrawGL(draw_info, state_restore); | 316 hardware_renderer_->DrawGL(draw_info); |
| 327 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | 317 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); |
| 328 } | 318 } |
| 329 | 319 |
| 330 void RenderThreadManager::DeleteHardwareRendererOnUI() { | 320 void RenderThreadManager::DeleteHardwareRendererOnUI() { |
| 331 DCHECK(ui_loop_->BelongsToCurrentThread()); | 321 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 332 | 322 |
| 333 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | 323 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); |
| 334 | 324 |
| 335 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd | 325 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd |
| 336 // onTrimMemory will result in an unnecessary Render Thread InvokeGL call. | 326 // onTrimMemory will result in an unnecessary Render Thread InvokeGL call. |
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| 399 : render_thread_manager_(render_thread_manager) { | 389 : render_thread_manager_(render_thread_manager) { |
| 400 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); | 390 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); |
| 401 render_thread_manager_->SetInsideHardwareRelease(true); | 391 render_thread_manager_->SetInsideHardwareRelease(true); |
| 402 } | 392 } |
| 403 | 393 |
| 404 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 394 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 405 render_thread_manager_->SetInsideHardwareRelease(false); | 395 render_thread_manager_->SetInsideHardwareRelease(false); |
| 406 } | 396 } |
| 407 | 397 |
| 408 } // namespace android_webview | 398 } // namespace android_webview |
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