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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/render_thread_manager.h" | 5 #include "android_webview/browser/render_thread_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/compositor_frame_producer.h" | 10 #include "android_webview/browser/compositor_frame_producer.h" |
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| 279 base::AutoLock lock(lock_); | 279 base::AutoLock lock(lock_); |
| 280 if (renderer_manager_key_ != manager->NullKey()) { | 280 if (renderer_manager_key_ != manager->NullKey()) { |
| 281 manager->DidDrawGL(renderer_manager_key_); | 281 manager->DidDrawGL(renderer_manager_key_); |
| 282 } | 282 } |
| 283 } | 283 } |
| 284 | 284 |
| 285 ScopedAppGLStateRestore state_restore( | 285 ScopedAppGLStateRestore state_restore( |
| 286 draw_info->mode == AwDrawGLInfo::kModeDraw | 286 draw_info->mode == AwDrawGLInfo::kModeDraw |
| 287 ? ScopedAppGLStateRestore::MODE_DRAW | 287 ? ScopedAppGLStateRestore::MODE_DRAW |
| 288 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | 288 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); |
| 289 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw | |
| 290 // require a correctly bound FBO. The FBO remains until the next kModeDraw. | |
| 291 // So kModeProcess between kModeDraws has correctly bound FBO, too. | |
| 292 if (hardware_renderer_) { | |
| 293 hardware_renderer_->SetBackingFrameBufferObject( | |
| 294 state_restore.framebuffer_binding_ext()); | |
| 295 } | |
| 296 | |
| 297 ScopedAllowGL allow_gl; | 289 ScopedAllowGL allow_gl; |
| 298 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && | 290 if (!hardware_renderer_ && draw_info->mode == AwDrawGLInfo::kModeDraw && |
| 299 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { | 291 !IsInsideHardwareRelease() && HasFrameForHardwareRendererOnRT()) { |
| 300 hardware_renderer_.reset(new HardwareRenderer(this)); | 292 hardware_renderer_.reset(new HardwareRenderer(this)); |
| 301 hardware_renderer_->SetBackingFrameBufferObject( | |
| 302 state_restore.framebuffer_binding_ext()); | |
| 303 hardware_renderer_->CommitFrame(); | 293 hardware_renderer_->CommitFrame(); |
| 304 } | 294 } |
| 305 | 295 |
| 306 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | 296 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 307 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | 297 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; |
| 308 } | 298 } |
| 309 | 299 |
| 310 if (IsInsideHardwareRelease()) { | 300 if (IsInsideHardwareRelease()) { |
| 311 hardware_renderer_has_frame_ = false; | 301 hardware_renderer_has_frame_ = false; |
| 312 hardware_renderer_.reset(); | 302 hardware_renderer_.reset(); |
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| 339 // The functor has only been attached to the view hierarchy if a compositor | 329 // The functor has only been attached to the view hierarchy if a compositor |
| 340 // frame has been generated. Thus, it should only be detached in this case. | 330 // frame has been generated. Thus, it should only be detached in this case. |
| 341 client_->DetachFunctorFromView(); | 331 client_->DetachFunctorFromView(); |
| 342 | 332 |
| 343 bool draw_functor_succeeded = client_->RequestInvokeGL(true); | 333 bool draw_functor_succeeded = client_->RequestInvokeGL(true); |
| 344 if (!draw_functor_succeeded) { | 334 if (!draw_functor_succeeded) { |
| 345 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; | 335 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; |
| 346 // Calling release on wrong thread intentionally. | 336 // Calling release on wrong thread intentionally. |
| 347 AwDrawGLInfo info; | 337 AwDrawGLInfo info; |
| 348 info.mode = AwDrawGLInfo::kModeProcess; | 338 info.mode = AwDrawGLInfo::kModeProcess; |
| 349 DrawGL(&info); | 339 DrawGL(&info); |
|
Tobias Sargeant
2016/09/26 09:46:18
Could this cause DCHECKs now, given that we could
boliu
2016/09/26 15:54:52
Probably fine.. This is not supposed to happen in
| |
| 350 } | 340 } |
| 351 } | 341 } |
| 352 | 342 |
| 353 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 343 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
| 354 | 344 |
| 355 { | 345 { |
| 356 base::AutoLock lock(lock_); | 346 base::AutoLock lock(lock_); |
| 357 if (renderer_manager_key_ != manager->NullKey()) { | 347 if (renderer_manager_key_ != manager->NullKey()) { |
| 358 manager->Remove(renderer_manager_key_); | 348 manager->Remove(renderer_manager_key_); |
| 359 renderer_manager_key_ = manager->NullKey(); | 349 renderer_manager_key_ = manager->NullKey(); |
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| 399 : render_thread_manager_(render_thread_manager) { | 389 : render_thread_manager_(render_thread_manager) { |
| 400 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); | 390 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); |
| 401 render_thread_manager_->SetInsideHardwareRelease(true); | 391 render_thread_manager_->SetInsideHardwareRelease(true); |
| 402 } | 392 } |
| 403 | 393 |
| 404 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 394 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 405 render_thread_manager_->SetInsideHardwareRelease(false); | 395 render_thread_manager_->SetInsideHardwareRelease(false); |
| 406 } | 396 } |
| 407 | 397 |
| 408 } // namespace android_webview | 398 } // namespace android_webview |
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