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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2360353002: Remove obsolete getBufferSubData compatibility entry points. (Closed)
Patch Set: Preemptive rebase. Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 typedef long long GLint64; 5 typedef long long GLint64;
6 6
7 [ 7 [
8 RuntimeEnabled=UnsafeES3APIs, 8 RuntimeEnabled=UnsafeES3APIs,
9 NoInterfaceObject, 9 NoInterfaceObject,
10 ] interface WebGL2RenderingContextBase { 10 ] interface WebGL2RenderingContextBase {
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285 const GLint TIMEOUT_IGNORED = -1; 285 const GLint TIMEOUT_IGNORED = -1;
286 286
287 /* WebGL-specific enums */ 287 /* WebGL-specific enums */
288 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 288 const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
289 289
290 /* Buffer objects */ 290 /* Buffer objects */
291 void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length = 0); 291 void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length = 0);
292 void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView sr cData, GLuint srcOffset, optional GLuint length = 0); 292 void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView sr cData, GLuint srcOffset, optional GLuint length = 0);
293 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO ffset, GLintptr writeOffset, GLsizeiptr size); 293 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO ffset, GLintptr writeOffset, GLsizeiptr size);
294 void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0); 294 void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0);
295 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated.
296 void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBuffer? ds tData);
297 295
298 /* Framebuffer objects */ 296 /* Framebuffer objects */
299 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ; 297 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ;
300 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer); 298 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
301 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 299 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
302 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 300 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
303 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height); 301 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
304 void readBuffer(GLenum mode); 302 void readBuffer(GLenum mode);
305 303
306 /* Renderbuffer objects */ 304 /* Renderbuffer objects */
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456 /* Vertex Array Objects */ 454 /* Vertex Array Objects */
457 WebGLVertexArrayObject createVertexArray(); 455 WebGLVertexArrayObject createVertexArray();
458 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 456 void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
459 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 457 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
460 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 458 void bindVertexArray(WebGLVertexArrayObject? vertexArray);
461 459
462 /* Reading */ 460 /* Reading */
463 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); 461 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
464 }; 462 };
465 WebGL2RenderingContextBase implements WebGLRenderingContextBase; 463 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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