OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 typedef HTMLCanvasElement VRSource; | 5 typedef HTMLCanvasElement VRSource; |
6 | 6 |
7 // http://mozvr.github.io/webvr-spec/webvr.html#vrlayer | 7 // http://mozvr.github.io/webvr-spec/webvr.html#vrlayer |
8 [ | 8 [ |
9 RuntimeEnabled=WebVR | 9 RuntimeEnabled=WebVR |
10 ] dictionary VRLayer { | 10 ] dictionary VRLayer { |
11 // The canvas to be presented to the VRDisplay | 11 // The canvas to be presented to the VRDisplay |
12 VRSource? source = null; | 12 VRSource? source = null; |
13 | 13 |
14 // The left and right bounds contain 4 git statvalues defining the texture bou
nds | 14 // The left and right bounds contain 4 git statvalues defining the texture bou
nds |
15 // within the canvas to present to the eye in UV space. | 15 // within the canvas to present to the eye in UV space. |
16 // [0] left offset of the bounds (0.0 - 1.0) | 16 // [0] left offset of the bounds (0.0 - 1.0) |
17 // [1] top offset of the bounds (0.0 - 1.0) | 17 // [1] top offset of the bounds (0.0 - 1.0) |
18 // [2] width of the bounds (0.0 - 1.0) | 18 // [2] width of the bounds (0.0 - 1.0) |
19 // [3] height of the bounds (0.0 - 1.0) | 19 // [3] height of the bounds (0.0 - 1.0) |
20 sequence<float>? leftBounds; //= [0.0, 0.0, 0.5, 1.0]; | 20 sequence<float> leftBounds = []; //= [0.0, 0.0, 0.5, 1.0]; |
21 sequence<float>? rightBounds; //= [0.5, 0.0, 0.5, 1.0]; | 21 sequence<float> rightBounds = []; //= [0.5, 0.0, 0.5, 1.0]; |
22 }; | 22 }; |
OLD | NEW |