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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. | 
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without | 
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are | 
| 4 // met: | 4 // met: | 
| 5 // | 5 // | 
| 6 //     * Redistributions of source code must retain the above copyright | 6 //     * Redistributions of source code must retain the above copyright | 
| 7 //       notice, this list of conditions and the following disclaimer. | 7 //       notice, this list of conditions and the following disclaimer. | 
| 8 //     * Redistributions in binary form must reproduce the above | 8 //     * Redistributions in binary form must reproduce the above | 
| 9 //       copyright notice, this list of conditions and the following | 9 //       copyright notice, this list of conditions and the following | 
| 10 //       disclaimer in the documentation and/or other materials provided | 10 //       disclaimer in the documentation and/or other materials provided | 
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| 2290                                           Handle<Name> key, | 2290                                           Handle<Name> key, | 
| 2291                                           Handle<Object> value); | 2291                                           Handle<Object> value); | 
| 2292   // Returns a failure if a GC is required. | 2292   // Returns a failure if a GC is required. | 
| 2293   MUST_USE_RESULT MaybeObject* SetHiddenProperty(Name* key, Object* value); | 2293   MUST_USE_RESULT MaybeObject* SetHiddenProperty(Name* key, Object* value); | 
| 2294   // Gets the value of a hidden property with the given key. Returns the hole | 2294   // Gets the value of a hidden property with the given key. Returns the hole | 
| 2295   // if the property doesn't exist (or if called on a detached proxy), | 2295   // if the property doesn't exist (or if called on a detached proxy), | 
| 2296   // otherwise returns the value set for the key. | 2296   // otherwise returns the value set for the key. | 
| 2297   Object* GetHiddenProperty(Name* key); | 2297   Object* GetHiddenProperty(Name* key); | 
| 2298   // Deletes a hidden property. Deleting a non-existing property is | 2298   // Deletes a hidden property. Deleting a non-existing property is | 
| 2299   // considered successful. | 2299   // considered successful. | 
| 2300   void DeleteHiddenProperty(Name* key); | 2300   static void DeleteHiddenProperty(Handle<JSObject> object, | 
|  | 2301                                    Handle<Name> key); | 
| 2301   // Returns true if the object has a property with the hidden string as name. | 2302   // Returns true if the object has a property with the hidden string as name. | 
| 2302   bool HasHiddenProperties(); | 2303   bool HasHiddenProperties(); | 
| 2303 | 2304 | 
| 2304   static int GetIdentityHash(Handle<JSObject> obj); | 2305   static int GetIdentityHash(Handle<JSObject> obj); | 
| 2305   MUST_USE_RESULT MaybeObject* GetIdentityHash(CreationFlag flag); | 2306   MUST_USE_RESULT MaybeObject* GetIdentityHash(CreationFlag flag); | 
| 2306   MUST_USE_RESULT MaybeObject* SetIdentityHash(Smi* hash, CreationFlag flag); | 2307   MUST_USE_RESULT MaybeObject* SetIdentityHash(Smi* hash, CreationFlag flag); | 
| 2307 | 2308 | 
| 2308   inline void ValidateElements(); | 2309   inline void ValidateElements(); | 
| 2309 | 2310 | 
| 2310   // Makes sure that this object can contain HeapObject as elements. | 2311   // Makes sure that this object can contain HeapObject as elements. | 
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| 10234     } else { | 10235     } else { | 
| 10235       value &= ~(1 << bit_position); | 10236       value &= ~(1 << bit_position); | 
| 10236     } | 10237     } | 
| 10237     return value; | 10238     return value; | 
| 10238   } | 10239   } | 
| 10239 }; | 10240 }; | 
| 10240 | 10241 | 
| 10241 } }  // namespace v8::internal | 10242 } }  // namespace v8::internal | 
| 10242 | 10243 | 
| 10243 #endif  // V8_OBJECTS_H_ | 10244 #endif  // V8_OBJECTS_H_ | 
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