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1 # Defines properties which are available on the Settings object. | 1 # Defines properties which are available on the Settings object. |
2 # | 2 # |
3 # Please think carefully before adding a new Setting. Some questions to | 3 # Please think carefully before adding a new Setting. Some questions to |
4 # consider are: | 4 # consider are: |
5 # - Should this be a RuntimeEnabledFeature instead? Settings are for things | 5 # - Should this be a RuntimeEnabledFeature instead? Settings are for things |
6 # which we support either values of at runtime. Features are set at renderer | 6 # which we support either values of at runtime. Features are set at renderer |
7 # process startup and are never changed. Features also tend to be set to a | 7 # process startup and are never changed. Features also tend to be set to a |
8 # value based on the platform or the stability of the code in question, where | 8 # value based on the platform or the stability of the code in question, where |
9 # as settings both codepaths need to be stable. | 9 # as settings both codepaths need to be stable. |
10 # - How will you ensure test coverage of all relevant values of your setting? | 10 # - How will you ensure test coverage of all relevant values of your setting? |
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80 | 80 |
81 xssAuditorEnabled initial=false | 81 xssAuditorEnabled initial=false |
82 | 82 |
83 preferCompositingToLCDTextEnabled initial=false, invalidate=AcceleratedCompositi ng | 83 preferCompositingToLCDTextEnabled initial=false, invalidate=AcceleratedCompositi ng |
84 | 84 |
85 # 3D canvas (WebGL) support. | 85 # 3D canvas (WebGL) support. |
86 webGLEnabled initial=false | 86 webGLEnabled initial=false |
87 | 87 |
88 webGLErrorsToConsoleEnabled initial=true | 88 webGLErrorsToConsoleEnabled initial=true |
89 antialiased2dCanvasEnabled initial=true | 89 antialiased2dCanvasEnabled initial=true |
90 antialiasedClips2dCanvasEnabled initial=false | 90 antialiasedClips2dCanvasDisabled initial=false |
Justin Novosad
2016/09/21 21:27:02
This is not correct. We do not do inverted logic f
xlai (Olivia)
2016/09/22 14:11:34
I assume you want to enforce antialiasedClips to b
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91 accelerated2dCanvasMSAASampleCount type=int, initial=0 | 91 accelerated2dCanvasMSAASampleCount type=int, initial=0 |
92 | 92 |
93 hyperlinkAuditingEnabled initial=false | 93 hyperlinkAuditingEnabled initial=false |
94 allowRunningOfInsecureContent initial=true | 94 allowRunningOfInsecureContent initial=true |
95 | 95 |
96 mediaControlsOverlayPlayButtonEnabled initial=false | 96 mediaControlsOverlayPlayButtonEnabled initial=false |
97 mediaPlaybackRequiresUserGesture initial=false | 97 mediaPlaybackRequiresUserGesture initial=false |
98 | 98 |
99 presentationRequiresUserGesture initial=true | 99 presentationRequiresUserGesture initial=true |
100 | 100 |
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412 # Variant of the ParseHTMLOnMainThread experiment. This is designed to coalesce | 412 # Variant of the ParseHTMLOnMainThread experiment. This is designed to coalesce |
413 # TokenizedChunks when the experiment is running in threaded mode. | 413 # TokenizedChunks when the experiment is running in threaded mode. |
414 parseHTMLOnMainThreadCoalesceChunks initial=false | 414 parseHTMLOnMainThreadCoalesceChunks initial=false |
415 | 415 |
416 # Whether the CSSPreloadScanner is used for externally CSS preloads. NoPreload | 416 # Whether the CSSPreloadScanner is used for externally CSS preloads. NoPreload |
417 # indicates that the scanner will be used, but no preloads issued. | 417 # indicates that the scanner will be used, but no preloads issued. |
418 cssExternalScannerNoPreload initial=false | 418 cssExternalScannerNoPreload initial=false |
419 cssExternalScannerPreload initial=false | 419 cssExternalScannerPreload initial=false |
420 | 420 |
421 browserSideNavigationEnabled initial=false | 421 browserSideNavigationEnabled initial=false |
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