Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(362)

Side by Side Diff: content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html

Issue 2359723003: Implement OffscreenCanvas Accelerated 2D commit() (Closed)
Patch Set: Fix Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro und.</title> 11 <title>OffscreenCanvas 2d commit flow on main thread: green square on white back ground.</title>
xidachen 2016/09/22 19:05:54 It should be "blue" square.
xlai (Olivia) 2016/09/22 19:36:18 Done.
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script> 17 <script>
18 var g_swapsBeforeAck = 15; 18 var g_swapsBeforeAck = 15;
19 19
20 function main() 20 function main()
21 { 21 {
22 draw(); 22 draw();
23 waitForFinish(); 23 waitForFinish();
24 } 24 }
25 25
26 function draw() 26 function draw()
27 { 27 {
28 var canvas = document.getElementById("c"); 28 var canvas = document.getElementById("c");
29 var offscreenCanvas = canvas.transferControlToOffscreen(); 29 var offscreenCanvas = canvas.transferControlToOffscreen();
30 var gl = offscreenCanvas.getContext("webgl"); 30 var ctx2d = offscreenCanvas.getContext("2d");
31 gl.clearColor(0.0, 1.0, 0.0, 1.0); 31 ctx2d.fillStyle = "blue";
32 gl.clear(gl.COLOR_BUFFER_BIT); 32 ctx2d.fillRect(0, 0, offscreenCanvas.width, offscreenCanvas.height);
33 gl.commit(); 33 ctx2d.commit();
34 } 34 }
35 35
36 function waitForFinish() 36 function waitForFinish()
37 { 37 {
38 if (g_swapsBeforeAck == 0) { 38 if (g_swapsBeforeAck == 0) {
39 domAutomationController.setAutomationId(1); 39 domAutomationController.setAutomationId(1);
40 domAutomationController.send("SUCCESS"); 40 domAutomationController.send("SUCCESS");
41 } else { 41 } else {
42 g_swapsBeforeAck--; 42 g_swapsBeforeAck--;
43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
44 window.webkitRequestAnimationFrame(waitForFinish); 44 window.webkitRequestAnimationFrame(waitForFinish);
45 } 45 }
46 } 46 }
47 </script> 47 </script>
48 </head> 48 </head>
49 <body onload="main()"> 49 <body onload="main()">
50 <div style="position:relative; width:200px; height:200px; background-color:white "> 50 <div style="position:relative; width:350px; height:350px; background-color:white ">
51 </div> 51 </div>
52 <div id="container" style="position:absolute; top:0px; left:0px"> 52 <div id="container" style="position:absolute; top:0px; left:0px">
53 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 53 <canvas id="c" width="320" height="320" class="nomargin"></canvas>
54 </div> 54 </div>
55 </body> 55 </body>
56 </html> 56 </html>
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698