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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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75 class V8 : public AllStatic { | 75 class V8 : public AllStatic { |
76 public: | 76 public: |
77 // Global actions. | 77 // Global actions. |
78 | 78 |
79 // If Initialize is called with des == NULL, the initial state is | 79 // If Initialize is called with des == NULL, the initial state is |
80 // created from scratch. If a non-null Deserializer is given, the | 80 // created from scratch. If a non-null Deserializer is given, the |
81 // initial state is created by reading the deserialized data into an | 81 // initial state is created by reading the deserialized data into an |
82 // empty heap. | 82 // empty heap. |
83 static bool Initialize(Deserializer* des); | 83 static bool Initialize(Deserializer* des); |
84 static void TearDown(); | 84 static void TearDown(); |
85 static bool IsRunning() { return is_running_; } | |
86 // To be dead you have to have lived | 85 // To be dead you have to have lived |
87 // TODO(isolates): move IsDead to Isolate. | 86 // TODO(isolates): move IsDead to Isolate. |
88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | 87 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } |
89 static void SetFatalError(); | 88 static void SetFatalError(); |
90 | 89 |
91 // Report process out of memory. Implementation found in api.cc. | 90 // Report process out of memory. Implementation found in api.cc. |
92 static void FatalProcessOutOfMemory(const char* location, | 91 static void FatalProcessOutOfMemory(const char* location, |
93 bool take_snapshot = false); | 92 bool take_snapshot = false); |
94 | 93 |
95 // Allows an entropy source to be provided for use in random number | 94 // Allows an entropy source to be provided for use in random number |
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123 | 122 |
124 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { | 123 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { |
125 CHECK_EQ(NULL, array_buffer_allocator_); | 124 CHECK_EQ(NULL, array_buffer_allocator_); |
126 array_buffer_allocator_ = allocator; | 125 array_buffer_allocator_ = allocator; |
127 } | 126 } |
128 | 127 |
129 private: | 128 private: |
130 static void InitializeOncePerProcessImpl(); | 129 static void InitializeOncePerProcessImpl(); |
131 static void InitializeOncePerProcess(); | 130 static void InitializeOncePerProcess(); |
132 | 131 |
133 // True if engine is currently running | |
134 static bool is_running_; | |
135 // True if V8 has ever been run | 132 // True if V8 has ever been run |
136 static bool has_been_set_up_; | 133 static bool has_been_set_up_; |
137 // True if error has been signaled for current engine | 134 // True if error has been signaled for current engine |
138 // (reset to false if engine is restarted) | 135 // (reset to false if engine is restarted) |
139 static bool has_fatal_error_; | 136 static bool has_fatal_error_; |
140 // True if engine has been shut down | 137 // True if engine has been shut down |
141 // (reset if engine is restarted) | 138 // (reset if engine is restarted) |
142 static bool has_been_disposed_; | 139 static bool has_been_disposed_; |
143 // List of callbacks when a Call completes. | 140 // List of callbacks when a Call completes. |
144 static List<CallCompletedCallback>* call_completed_callbacks_; | 141 static List<CallCompletedCallback>* call_completed_callbacks_; |
145 // Allocator for external array buffers. | 142 // Allocator for external array buffers. |
146 static v8::ArrayBuffer::Allocator* array_buffer_allocator_; | 143 static v8::ArrayBuffer::Allocator* array_buffer_allocator_; |
147 }; | 144 }; |
148 | 145 |
149 | 146 |
150 // JavaScript defines two kinds of 'nil'. | 147 // JavaScript defines two kinds of 'nil'. |
151 enum NilValue { kNullValue, kUndefinedValue }; | 148 enum NilValue { kNullValue, kUndefinedValue }; |
152 | 149 |
153 | 150 |
154 } } // namespace v8::internal | 151 } } // namespace v8::internal |
155 | 152 |
156 namespace i = v8::internal; | 153 namespace i = v8::internal; |
157 | 154 |
158 #endif // V8_V8_H_ | 155 #endif // V8_V8_H_ |
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