Index: experimental/svg/model/SkSVGRenderContext.cpp |
diff --git a/experimental/svg/model/SkSVGRenderContext.cpp b/experimental/svg/model/SkSVGRenderContext.cpp |
index 147d64edb3998bf60ed82686527ac4b3aae34505..7e2e90e22c4ddaa5ca743fbce51ea1d2c9083456 100644 |
--- a/experimental/svg/model/SkSVGRenderContext.cpp |
+++ b/experimental/svg/model/SkSVGRenderContext.cpp |
@@ -239,8 +239,7 @@ |
return v ? v->get() : nullptr; |
} |
-void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttributes& attrs, |
- uint32_t flags) { |
+void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttributes& attrs) { |
#define ApplyLazyInheritedAttribute(ATTR) \ |
do { \ |
@@ -268,36 +267,10 @@ |
// Uninherited attributes. Only apply to the current context. |
- if (auto* opacity = attrs.fOpacity.getMaybeNull()) { |
- this->applyOpacity(opacity->value(), flags); |
- } |
-} |
- |
-void SkSVGRenderContext::applyOpacity(SkScalar opacity, uint32_t flags) { |
- if (opacity >= 1) { |
- return; |
- } |
- |
- const bool hasFill = SkToBool(this->fillPaint()); |
- const bool hasStroke = SkToBool(this->strokePaint()); |
- |
- // We can apply the opacity as paint alpha iif it only affects one atomic draw. |
- // For now, this means a) the target node doesn't have any descendants, and |
- // b) it only has a stroke or a fill (but not both). Going forward, we may need |
- // to refine this heuristic (e.g. to accommodate markers). |
- if ((flags & kLeaf) && (hasFill ^ hasStroke)) { |
- auto* pctx = fPresentationContext.writable(); |
- if (hasFill) { |
- pctx->fFillPaint.setAlpha( |
- SkScalarRoundToInt(opacity * pctx->fFillPaint.getAlpha())); |
- } else { |
- pctx->fStrokePaint.setAlpha( |
- SkScalarRoundToInt(opacity * pctx->fStrokePaint.getAlpha())); |
- } |
- } else { |
- // Expensive, layer-based fall back. |
+ auto* opacity = attrs.fOpacity.getMaybeNull(); |
+ if (opacity && opacity->value() < 1) { |
SkPaint opacityPaint; |
- opacityPaint.setAlpha(opacity_to_alpha(opacity)); |
+ opacityPaint.setAlpha(opacity_to_alpha(opacity->value())); |
// Balanced in the destructor, via restoreToCount(). |
fCanvas->saveLayer(nullptr, &opacityPaint); |
} |