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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
12 #include "SkSpecialImage.h" | 12 #include "SkSpecialImage.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkUnPreMultiply.h" | 14 #include "SkUnPreMultiply.h" |
15 #include "SkColorPriv.h" | 15 #include "SkColorPriv.h" |
16 #if SK_SUPPORT_GPU | 16 #if SK_SUPPORT_GPU |
17 #include "GrContext.h" | 17 #include "GrContext.h" |
18 #include "GrDrawContext.h" | 18 #include "GrDrawContext.h" |
19 #include "GrCoordTransform.h" | 19 #include "GrCoordTransform.h" |
20 #include "GrInvariantOutput.h" | 20 #include "GrInvariantOutput.h" |
21 #include "SkGr.h" | 21 #include "SkGr.h" |
| 22 #include "SkGrPriv.h" |
22 #include "effects/GrTextureDomain.h" | 23 #include "effects/GrTextureDomain.h" |
23 #include "glsl/GrGLSLFragmentProcessor.h" | 24 #include "glsl/GrGLSLFragmentProcessor.h" |
24 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 25 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
25 #include "glsl/GrGLSLProgramDataManager.h" | 26 #include "glsl/GrGLSLProgramDataManager.h" |
26 #include "glsl/GrGLSLUniformHandler.h" | 27 #include "glsl/GrGLSLUniformHandler.h" |
27 #endif | 28 #endif |
28 | 29 |
29 namespace { | 30 namespace { |
30 | 31 |
31 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most | 32 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most |
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330 displTexture.get(), | 331 displTexture.get(), |
331 offsetMatrix, | 332 offsetMatrix, |
332 colorTexture.get(), | 333 colorTexture.get(), |
333 SkISize::Make(color->width(), color->h
eight()))); | 334 SkISize::Make(color->width(), color->h
eight()))); |
334 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); | 335 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
335 SkMatrix matrix; | 336 SkMatrix matrix; |
336 matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colo
rBounds.y())); | 337 matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colo
rBounds.y())); |
337 | 338 |
338 sk_sp<GrDrawContext> drawContext( | 339 sk_sp<GrDrawContext> drawContext( |
339 context->makeDrawContext(SkBackingFit::kApprox, bounds.width(), boun
ds.height(), | 340 context->makeDrawContext(SkBackingFit::kApprox, bounds.width(), boun
ds.height(), |
340 kSkia8888_GrPixelConfig, sk_ref_sp(source->
getColorSpace()))); | 341 GrRenderableConfigForColorSpace(source->get
ColorSpace()), |
| 342 sk_ref_sp(source->getColorSpace()))); |
341 if (!drawContext) { | 343 if (!drawContext) { |
342 return nullptr; | 344 return nullptr; |
343 } | 345 } |
344 | 346 |
345 drawContext->drawRect(GrNoClip(), paint, matrix, SkRect::Make(colorBound
s)); | 347 drawContext->drawRect(GrNoClip(), paint, matrix, SkRect::Make(colorBound
s)); |
346 | 348 |
347 offset->fX = bounds.left(); | 349 offset->fX = bounds.left(); |
348 offset->fY = bounds.top(); | 350 offset->fY = bounds.top(); |
349 return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bound
s.height()), | 351 return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bound
s.height()), |
350 kNeedNewImageUniqueID_SpecialImage, | 352 kNeedNewImageUniqueID_SpecialImage, |
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618 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 620 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
619 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 621 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
620 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 622 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
621 | 623 |
622 uint32_t xKey = displacementMap.xChannelSelector(); | 624 uint32_t xKey = displacementMap.xChannelSelector(); |
623 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 625 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
624 | 626 |
625 b->add32(xKey | yKey); | 627 b->add32(xKey | yKey); |
626 } | 628 } |
627 #endif | 629 #endif |
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