Index: src/core/SkBitmapProcState.h |
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h |
index 2522a69e7f0e59c776be86663b0f85abcd658f2e..d5a354e36aca7b9a03579ae99b252647ca4cb53a 100644 |
--- a/src/core/SkBitmapProcState.h |
+++ b/src/core/SkBitmapProcState.h |
@@ -13,6 +13,7 @@ |
#include "SkBitmap.h" |
#include "SkBitmapFilter.h" |
#include "SkMatrix.h" |
+#include "SkPaint.h" |
#include "SkScaledImageCache.h" |
#define FractionalInt_IS_64BIT |
@@ -160,7 +161,13 @@ private: |
bool chooseProcs(const SkMatrix& inv, const SkPaint&); |
ShaderProc32 chooseShaderProc32(); |
- void possiblyScaleImage(); |
+ // returns false if we did not try to scale the image. In that case, we |
+ // will need to "lock" its pixels some other way. |
+ bool possiblyScaleImage(); |
+ |
+ // returns false if we failed to "lock" the pixels at all. Typically this |
+ // means we have to abort the shader. |
+ bool lockBaseBitmap(); |
SkBitmapFilter* fBitmapFilter; |