Index: cc/output/shader.cc |
diff --git a/cc/output/shader.cc b/cc/output/shader.cc |
index 8ab2114555fbbfec11372bb4a9987d495708177a..beabf8db7550a2b2d2f2eb5cb986eb8bb8b5be7d 100644 |
--- a/cc/output/shader.cc |
+++ b/cc/output/shader.cc |
@@ -1597,7 +1597,7 @@ std::string FragmentShaderCheckerboard::GetShaderString( |
vec2 texCoord = |
clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy; |
vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
- float picker = abs(coord.x - coord.y); |
+ float picker = abs(coord.x - coord.y); // NOLINT |
gl_FragColor = mix(color1, color2, picker) * alpha; |
} |
); // NOLINT(whitespace/parens) |