| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index 8ab2114555fbbfec11372bb4a9987d495708177a..beabf8db7550a2b2d2f2eb5cb986eb8bb8b5be7d 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -1597,7 +1597,7 @@ std::string FragmentShaderCheckerboard::GetShaderString(
|
| vec2 texCoord =
|
| clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy;
|
| vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
|
| - float picker = abs(coord.x - coord.y);
|
| + float picker = abs(coord.x - coord.y); // NOLINT
|
| gl_FragColor = mix(color1, color2, picker) * alpha;
|
| }
|
| ); // NOLINT(whitespace/parens)
|
|
|