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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
9 #include "gl/GrGLUtil.h" | 9 #include "gl/GrGLUtil.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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142 } | 142 } |
143 if (glPath->shouldStroke()) { | 143 if (glPath->shouldStroke()) { |
144 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); | 144 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); |
145 } | 145 } |
146 } | 146 } |
147 | 147 |
148 void GrGLPathRendering::onDrawPath(const GrPipeline& pipeline, | 148 void GrGLPathRendering::onDrawPath(const GrPipeline& pipeline, |
149 const GrPrimitiveProcessor& primProc, | 149 const GrPrimitiveProcessor& primProc, |
150 const GrStencilSettings& stencilPassSettings, | 150 const GrStencilSettings& stencilPassSettings, |
151 const GrPath* path) { | 151 const GrPath* path) { |
152 if (!this->gpu()->flushGLState(pipeline, primProc)) { | 152 if (!this->gpu()->flushGLState(pipeline, primProc, false)) { |
153 return; | 153 return; |
154 } | 154 } |
155 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); | 155 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
156 | 156 |
157 this->flushPathStencilSettings(stencilPassSettings); | 157 this->flushPathStencilSettings(stencilPassSettings); |
158 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | 158 SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
159 | 159 |
160 GrGLenum fillMode = | 160 GrGLenum fillMode = |
161 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.fron
t().fPassOp); | 161 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.fron
t().fPassOp); |
162 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; | 162 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; |
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174 } | 174 } |
175 | 175 |
176 void GrGLPathRendering::onDrawPaths(const GrPipeline& pipeline, | 176 void GrGLPathRendering::onDrawPaths(const GrPipeline& pipeline, |
177 const GrPrimitiveProcessor& primProc, | 177 const GrPrimitiveProcessor& primProc, |
178 const GrStencilSettings& stencilPassSettings
, | 178 const GrStencilSettings& stencilPassSettings
, |
179 const GrPathRange* pathRange, const void* in
dices, | 179 const GrPathRange* pathRange, const void* in
dices, |
180 PathIndexType indexType, const float transfo
rmValues[], | 180 PathIndexType indexType, const float transfo
rmValues[], |
181 PathTransformType transformType, int count)
{ | 181 PathTransformType transformType, int count)
{ |
182 SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transfo
rmType] * count)); | 182 SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transfo
rmType] * count)); |
183 | 183 |
184 if (!this->gpu()->flushGLState(pipeline, primProc)) { | 184 if (!this->gpu()->flushGLState(pipeline, primProc, false)) { |
185 return; | 185 return; |
186 } | 186 } |
187 this->flushPathStencilSettings(stencilPassSettings); | 187 this->flushPathStencilSettings(stencilPassSettings); |
188 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | 188 SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
189 | 189 |
190 | 190 |
191 const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRan
ge); | 191 const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRan
ge); |
192 | 192 |
193 GrGLenum fillMode = | 193 GrGLenum fillMode = |
194 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.fron
t().fPassOp); | 194 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.fron
t().fPassOp); |
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330 testMask != fHWPathStencilSettings.front().fTestMask) { | 330 testMask != fHWPathStencilSettings.front().fTestMask) { |
331 GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask)); | 331 GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask)); |
332 } | 332 } |
333 fHWPathStencilSettings = stencilSettings; | 333 fHWPathStencilSettings = stencilSettings; |
334 } | 334 } |
335 } | 335 } |
336 | 336 |
337 inline GrGLGpu* GrGLPathRendering::gpu() { | 337 inline GrGLGpu* GrGLPathRendering::gpu() { |
338 return static_cast<GrGLGpu*>(fGpu); | 338 return static_cast<GrGLGpu*>(fGpu); |
339 } | 339 } |
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