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Side by Side Diff: content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_worker.html

Issue 2358833002: Update pixel test expectation and add new worker tests (Closed)
Patch Set: back to PS4 Created 4 years, 3 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro und.</title> 11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro und.</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script id="myWorker" type="text/worker">
18 self.onmessage = function(e) {
19 var transferredOffscreenCanvas = e.data;
20 var gl = transferredOffscreenCanvas.getContext("webgl");
21 gl.clearColor(1.0, 0.0, 0.0, 1.0);
22 gl.clear(gl.COLOR_BUFFER_BIT);
23 gl.commit();
24 };
25 </script>
17 <script> 26 <script>
18 var g_swapsBeforeAck = 15; 27 var g_swapsBeforeAck = 15;
19 28
29 function makeWorker(script) {
30 var blob = new Blob([script]);
31 return new Worker(URL.createObjectURL(blob));
32 }
33
20 function main() 34 function main()
21 { 35 {
22 draw(); 36 draw();
23 waitForFinish(); 37 waitForFinish();
24 } 38 }
25 39
26 function draw() 40 function draw()
27 { 41 {
28 var canvas = document.getElementById("c"); 42 var canvas = document.getElementById("c");
29 var offscreenCanvas = canvas.transferControlToOffscreen(); 43 var offscreenCanvas = canvas.transferControlToOffscreen();
30 var gl = offscreenCanvas.getContext("webgl"); 44 var worker = makeWorker(document.getElementById("myWorker").textContent);
31 gl.clearColor(0.0, 1.0, 0.0, 1.0); 45 worker.postMessage(offscreenCanvas, [offscreenCanvas]);
32 gl.clear(gl.COLOR_BUFFER_BIT);
33 gl.commit();
34 } 46 }
35 47
36 function waitForFinish() 48 function waitForFinish()
37 { 49 {
38 if (g_swapsBeforeAck == 0) { 50 if (g_swapsBeforeAck == 0) {
39 domAutomationController.setAutomationId(1); 51 domAutomationController.setAutomationId(1);
40 domAutomationController.send("SUCCESS"); 52 domAutomationController.send("SUCCESS");
41 } else { 53 } else {
42 g_swapsBeforeAck--; 54 g_swapsBeforeAck--;
43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 55 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
44 window.webkitRequestAnimationFrame(waitForFinish); 56 window.webkitRequestAnimationFrame(waitForFinish);
45 } 57 }
46 } 58 }
47 </script> 59 </script>
48 </head> 60 </head>
49 <body onload="main()"> 61 <body onload="main()">
50 <div style="position:relative; width:200px; height:200px; background-color:white "> 62 <div style="position:relative; width:200px; height:200px; background-color:white ">
51 </div> 63 </div>
52 <div id="container" style="position:absolute; top:0px; left:0px"> 64 <div id="container" style="position:absolute; top:0px; left:0px">
53 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 65 <canvas id="c" width="200" height="200" class="nomargin"></canvas>
54 </div> 66 </div>
55 </body> 67 </body>
56 </html> 68 </html>
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