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1 <!DOCTYPE> | |
2 <canvas id="canvas2D" width="50" height="50" background-color="red"></canvas> | |
3 <script id="myWorker" type="text/worker"> | |
4 self.onmessage = function(e) { | |
5 var transferredOffscreenCanvas = e.data.data; | |
6 var offscreen2d = transferredOffscreenCanvas.getContext("2d"); | |
7 offscreen2d.commit(); | |
8 self.postMessage(""); | |
9 }; | |
10 </script> | |
11 <script> | |
12 // Note: If someone see this test flaky in the future, please mark the test as | |
13 // flaky; the code itself is not the cause of such flakiness. | |
14 // TODO(xlai): Guarantee all OffscreenCanvas commit tests non-flaky under all ca
ses. | |
15 // See crbug.com/645173. | |
16 if (window.testRunner) { | |
17 testRunner.dumpAsTextWithPixelResults(); | |
18 testRunner.waitUntilDone(); | |
19 } | |
20 | |
21 function makeWorker(script) { | |
22 var blob = new Blob([script]); | |
23 return new Worker(URL.createObjectURL(blob)); | |
24 } | |
25 | |
26 var canvas2D = document.getElementById("canvas2D"); | |
27 var offscreenCanvas = canvas2D.transferControlToOffscreen(); | |
28 var worker = makeWorker(document.getElementById("myWorker").textContent); | |
29 worker.onmessage = function (e) { | |
30 if (window.testRunner) testRunner.notifyDone(); | |
31 }; | |
32 worker.postMessage({data: offscreenCanvas}, [offscreenCanvas]); | |
33 | |
34 </script> | |
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