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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 23587014: Add bit to GrGLCaps for fixed function support (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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« src/gpu/gl/GrGLCaps.cpp ('K') | « src/gpu/gl/GrGLCaps.cpp ('k') | no next file » | no next file with comments »
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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353 353
354 // Vertex 354 // Vertex
355 if (resetBits & kVertex_GrGLBackendState) { 355 if (resetBits & kVertex_GrGLBackendState) {
356 fHWGeometryState.invalidate(); 356 fHWGeometryState.invalidate();
357 } 357 }
358 358
359 if (resetBits & kRenderTarget_GrGLBackendState) { 359 if (resetBits & kRenderTarget_GrGLBackendState) {
360 fHWBoundRenderTarget = NULL; 360 fHWBoundRenderTarget = NULL;
361 } 361 }
362 362
363 if (resetBits & kFixedFunction_GrGLBackendState && 363 if (resetBits & kFixedFunction_GrGLBackendState && this->glCaps().fixedFunct ionSupport()) {
364 kDesktop_GrGLBinding == this->glBinding() &&
365 !this->glCaps().isCoreProfile()) {
366 364
367 fHWProjectionMatrixState.invalidate(); 365 fHWProjectionMatrixState.invalidate();
368 // we don't use the model view matrix. 366 // we don't use the model view matrix.
369 GL_CALL(MatrixMode(GR_GL_MODELVIEW)); 367 GL_CALL(MatrixMode(GR_GL_MODELVIEW));
370 GL_CALL(LoadIdentity()); 368 GL_CALL(LoadIdentity());
371 369
372 // When we use fixed function vertex processing we always use the vertex array 370 // When we use fixed function vertex processing we always use the vertex array
373 // and none of the other arrays. 371 // and none of the other arrays.
374 GL_CALL(EnableClientState(GR_GL_VERTEX_ARRAY)); 372 GL_CALL(EnableClientState(GR_GL_VERTEX_ARRAY));
375 GL_CALL(DisableClientState(GR_GL_NORMAL_ARRAY)); 373 GL_CALL(DisableClientState(GR_GL_NORMAL_ARRAY));
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2571 this->setVertexArrayID(gpu, 0); 2569 this->setVertexArrayID(gpu, 0);
2572 } 2570 }
2573 int attrCount = gpu->glCaps().maxVertexAttributes(); 2571 int attrCount = gpu->glCaps().maxVertexAttributes();
2574 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2572 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2575 fDefaultVertexArrayAttribState.resize(attrCount); 2573 fDefaultVertexArrayAttribState.resize(attrCount);
2576 } 2574 }
2577 attribState = &fDefaultVertexArrayAttribState; 2575 attribState = &fDefaultVertexArrayAttribState;
2578 } 2576 }
2579 return attribState; 2577 return attribState;
2580 } 2578 }
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