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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/win/visual_studio_version.gni") | 5 import("//build/config/win/visual_studio_version.gni") |
6 | 6 |
7 # Compiler setup for the Windows SDK. Applied to all targets. | 7 # Compiler setup for the Windows SDK. Applied to all targets. |
8 config("sdk") { | 8 config("sdk") { |
9 # The include path is the stuff returned by the script. | 9 # The include path is the stuff returned by the script. |
10 #include_dirs = msvc_config[0] TODO(brettw) make this work. | 10 #include_dirs = msvc_config[0] TODO(brettw) make this work. |
11 | 11 |
12 defines = [ | 12 defines = [ |
13 "_ATL_NO_OPENGL", | 13 "_ATL_NO_OPENGL", |
14 "_SECURE_ATL", | 14 "_SECURE_ATL", |
15 "_WIN32_WINNT=0x0602", | 15 "_WIN32_WINNT=0x0602", |
16 "_WINDOWS", | 16 "_WINDOWS", |
17 "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS", | 17 "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS", |
18 "NOMINMAX", | 18 "NOMINMAX", |
19 "NTDDI_VERSION=0x06020000", | 19 "NTDDI_VERSION=0x06020000", |
20 "PSAPI_VERSION=1", | 20 "PSAPI_VERSION=1", |
21 "WIN32", | 21 "WIN32", |
22 "WIN32_LEAN_AND_MEAN", | |
23 "WINVER=0x0602", | 22 "WINVER=0x0602", |
24 ] | 23 ] |
25 | 24 |
26 # The Windows SDK include directories must be first. They both have a sal.h, | 25 # The Windows SDK include directories must be first. They both have a sal.h, |
27 # and the SDK one is newer and the SDK uses some newer features from it not | 26 # and the SDK one is newer and the SDK uses some newer features from it not |
28 # present in the Visual Studio one. | 27 # present in the Visual Studio one. |
29 include_dirs = [ | 28 include_dirs = [ |
30 "$windows_sdk_path\Include\shared", | 29 "$windows_sdk_path\Include\shared", |
31 "$windows_sdk_path\Include\um", | 30 "$windows_sdk_path\Include\um", |
32 "$windows_sdk_path\Include\winrt", | 31 "$windows_sdk_path\Include\winrt", |
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102 } | 101 } |
103 | 102 |
104 # Incremental linking ---------------------------------------------------------- | 103 # Incremental linking ---------------------------------------------------------- |
105 | 104 |
106 config("incremental_linking") { | 105 config("incremental_linking") { |
107 ldflags = [ "/INCREMENTAL" ] | 106 ldflags = [ "/INCREMENTAL" ] |
108 } | 107 } |
109 config("no_incremental_linking") { | 108 config("no_incremental_linking") { |
110 ldflags = [ "/INCREMENTAL:NO" ] | 109 ldflags = [ "/INCREMENTAL:NO" ] |
111 } | 110 } |
111 | |
112 # Character set ---------------------------------------------------------------- | |
113 | |
114 # Not including this config means "ansi" (8-bit system codepage). | |
115 config("unicode") { | |
116 defines = [ | |
117 "_UNICODE", | |
118 "UNICODE", | |
119 ] | |
120 } | |
121 | |
122 # Lean and mean ---------------------------------------------------------------- | |
123 | |
124 # Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have | |
125 # to have a separate config for it. Remove this config from your target to | |
126 # get the "bloaty and accomidating" version of windows.h. | |
scottmg
2014/04/16 18:15:02
heh :) -> "accommodating"
also, terrible third_pa
| |
127 config("lean_and_mean") { | |
128 defines = [ | |
129 "WIN32_LEAN_AND_MEAN", | |
130 ] | |
131 } | |
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