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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_CODE_STUB_ASSEMBLER_H_ | 5 #ifndef V8_CODE_STUB_ASSEMBLER_H_ |
6 #define V8_CODE_STUB_ASSEMBLER_H_ | 6 #define V8_CODE_STUB_ASSEMBLER_H_ |
7 | 7 |
8 #include <functional> | 8 #include <functional> |
9 | 9 |
10 #include "src/compiler/code-assembler.h" | 10 #include "src/compiler/code-assembler.h" |
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437 PrimitiveType primitive_type, | 437 PrimitiveType primitive_type, |
438 char const* method_name); | 438 char const* method_name); |
439 | 439 |
440 // String helpers. | 440 // String helpers. |
441 // Load a character from a String (might flatten a ConsString). | 441 // Load a character from a String (might flatten a ConsString). |
442 compiler::Node* StringCharCodeAt(compiler::Node* string, | 442 compiler::Node* StringCharCodeAt(compiler::Node* string, |
443 compiler::Node* smi_index); | 443 compiler::Node* smi_index); |
444 // Return the single character string with only {code}. | 444 // Return the single character string with only {code}. |
445 compiler::Node* StringFromCharCode(compiler::Node* code); | 445 compiler::Node* StringFromCharCode(compiler::Node* code); |
446 | 446 |
| 447 // Return a String made up of the codepoint at index. |
| 448 compiler::Node* StringFromCodePointAt(compiler::Node* string, |
| 449 compiler::Node* length, |
| 450 compiler::Node* index); |
| 451 |
447 // Type conversion helpers. | 452 // Type conversion helpers. |
448 // Convert a String to a Number. | 453 // Convert a String to a Number. |
449 compiler::Node* StringToNumber(compiler::Node* context, | 454 compiler::Node* StringToNumber(compiler::Node* context, |
450 compiler::Node* input); | 455 compiler::Node* input); |
451 // Convert an object to a name. | 456 // Convert an object to a name. |
452 compiler::Node* ToName(compiler::Node* context, compiler::Node* input); | 457 compiler::Node* ToName(compiler::Node* context, compiler::Node* input); |
453 // Convert a Non-Number object to a Number. | 458 // Convert a Non-Number object to a Number. |
454 compiler::Node* NonNumberToNumber(compiler::Node* context, | 459 compiler::Node* NonNumberToNumber(compiler::Node* context, |
455 compiler::Node* input); | 460 compiler::Node* input); |
456 // Convert any object to a Number. | 461 // Convert any object to a Number. |
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797 Label* bailout); | 802 Label* bailout); |
798 | 803 |
799 static const int kElementLoopUnrollThreshold = 8; | 804 static const int kElementLoopUnrollThreshold = 8; |
800 }; | 805 }; |
801 | 806 |
802 DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags); | 807 DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags); |
803 | 808 |
804 } // namespace internal | 809 } // namespace internal |
805 } // namespace v8 | 810 } // namespace v8 |
806 #endif // V8_CODE_STUB_ASSEMBLER_H_ | 811 #endif // V8_CODE_STUB_ASSEMBLER_H_ |
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