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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ | 5 #ifndef CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ |
6 #define CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ | 6 #define CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ |
7 | 7 |
| 8 #include "cc/animation/target_property.h" |
8 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
9 | 10 |
10 namespace cc { | 11 namespace cc { |
11 | 12 |
12 struct CC_EXPORT PropertyAnimationState { | 13 struct CC_EXPORT PropertyAnimationState { |
13 bool currently_running_for_active_elements = false; | 14 PropertyAnimationState(); |
14 bool currently_running_for_pending_elements = false; | 15 PropertyAnimationState(const PropertyAnimationState& rhs); |
15 bool potentially_animating_for_active_elements = false; | 16 ~PropertyAnimationState(); |
16 bool potentially_animating_for_pending_elements = false; | 17 |
| 18 TargetProperties currently_running; |
| 19 TargetProperties potentially_animating; |
17 | 20 |
18 bool operator==(const PropertyAnimationState& other) const; | 21 bool operator==(const PropertyAnimationState& other) const; |
19 bool operator!=(const PropertyAnimationState& other) const; | 22 bool operator!=(const PropertyAnimationState& other) const; |
20 | 23 |
21 PropertyAnimationState& operator|=(const PropertyAnimationState& other); | 24 PropertyAnimationState& operator|=(const PropertyAnimationState& other); |
22 PropertyAnimationState& operator^=(const PropertyAnimationState& other); | 25 PropertyAnimationState& operator^=(const PropertyAnimationState& other); |
| 26 PropertyAnimationState& operator&=(const PropertyAnimationState& other); |
23 | 27 |
24 bool IsValid() const; | 28 bool IsValid() const; |
25 | 29 |
26 void Clear(); | 30 void Clear(); |
27 }; | 31 }; |
28 | 32 |
29 PropertyAnimationState operator^(const PropertyAnimationState& lhs, | 33 PropertyAnimationState operator^(const PropertyAnimationState& lhs, |
30 const PropertyAnimationState& rhs); | 34 const PropertyAnimationState& rhs); |
31 | 35 |
32 } // namespace cc | 36 } // namespace cc |
33 | 37 |
34 #endif // CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ | 38 #endif // CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ |
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