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Side by Side Diff: cc/animation/property_animation_state.h

Issue 2357533002: CC Animation: Use std::bitset to update animation state. (Closed)
Patch Set: Reparent. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ 5 #ifndef CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_
6 #define CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ 6 #define CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_
7 7
8 #include "cc/animation/target_property.h"
8 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
9 10
10 namespace cc { 11 namespace cc {
11 12
12 struct CC_EXPORT PropertyAnimationState { 13 struct CC_EXPORT PropertyAnimationState {
13 bool currently_running_for_active_elements = false; 14 PropertyAnimationState();
14 bool currently_running_for_pending_elements = false; 15 PropertyAnimationState(const PropertyAnimationState& rhs);
15 bool potentially_animating_for_active_elements = false; 16 ~PropertyAnimationState();
16 bool potentially_animating_for_pending_elements = false; 17
18 TargetProperties currently_running;
19 TargetProperties potentially_animating;
17 20
18 bool operator==(const PropertyAnimationState& other) const; 21 bool operator==(const PropertyAnimationState& other) const;
19 bool operator!=(const PropertyAnimationState& other) const; 22 bool operator!=(const PropertyAnimationState& other) const;
20 23
21 PropertyAnimationState& operator|=(const PropertyAnimationState& other); 24 PropertyAnimationState& operator|=(const PropertyAnimationState& other);
22 PropertyAnimationState& operator^=(const PropertyAnimationState& other); 25 PropertyAnimationState& operator^=(const PropertyAnimationState& other);
26 PropertyAnimationState& operator&=(const PropertyAnimationState& other);
23 27
24 bool IsValid() const; 28 bool IsValid() const;
25 29
26 void Clear(); 30 void Clear();
27 }; 31 };
28 32
29 PropertyAnimationState operator^(const PropertyAnimationState& lhs, 33 PropertyAnimationState operator^(const PropertyAnimationState& lhs,
30 const PropertyAnimationState& rhs); 34 const PropertyAnimationState& rhs);
31 35
32 } // namespace cc 36 } // namespace cc
33 37
34 #endif // CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_ 38 #endif // CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_
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