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Side by Side Diff: cc/animation/animation_player.h

Issue 2357533002: CC Animation: Use std::bitset to update animation state. (Closed)
Patch Set: Reparent. Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_
7 7
8 #include <bitset>
9 #include <vector> 8 #include <vector>
10 9
11 #include "base/macros.h" 10 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
13 #include "base/time/time.h" 12 #include "base/time/time.h"
14 #include "cc/animation/animation.h" 13 #include "cc/animation/animation.h"
15 #include "cc/animation/animation_curve.h" 14 #include "cc/animation/animation_curve.h"
16 #include "cc/animation/element_animations.h" 15 #include "cc/animation/element_animations.h"
17 #include "cc/animation/element_id.h" 16 #include "cc/animation/element_id.h"
18 #include "cc/base/cc_export.h" 17 #include "cc/base/cc_export.h"
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101 void PromoteStartedAnimations(base::TimeTicks monotonic_time, 100 void PromoteStartedAnimations(base::TimeTicks monotonic_time,
102 AnimationEvents* events); 101 AnimationEvents* events);
103 void MarkAnimationsForDeletion(base::TimeTicks monotonic_time, 102 void MarkAnimationsForDeletion(base::TimeTicks monotonic_time,
104 AnimationEvents* events); 103 AnimationEvents* events);
105 void TickAnimations(base::TimeTicks monotonic_time); 104 void TickAnimations(base::TimeTicks monotonic_time);
106 void MarkFinishedAnimations(base::TimeTicks monotonic_time); 105 void MarkFinishedAnimations(base::TimeTicks monotonic_time);
107 106
108 // Make animations affect active elements if and only if they affect 107 // Make animations affect active elements if and only if they affect
109 // pending elements. Any animations that no longer affect any elements 108 // pending elements. Any animations that no longer affect any elements
110 // are deleted. 109 // are deleted.
111 void ActivateAnimations(bool* changed_transform_animation, 110 void ActivateAnimations();
112 bool* changed_opacity_animation,
113 bool* changed_filter_animation);
114 111
115 bool HasFilterAnimationThatInflatesBounds() const; 112 bool HasFilterAnimationThatInflatesBounds() const;
116 bool HasTransformAnimationThatInflatesBounds() const; 113 bool HasTransformAnimationThatInflatesBounds() const;
117 114
118 bool TransformAnimationBoundsForBox(const gfx::BoxF& box, 115 bool TransformAnimationBoundsForBox(const gfx::BoxF& box,
119 gfx::BoxF* bounds) const; 116 gfx::BoxF* bounds) const;
120 bool HasOnlyTranslationTransforms(ElementListType list_type) const; 117 bool HasOnlyTranslationTransforms(ElementListType list_type) const;
121 bool AnimationsPreserveAxisAlignment() const; 118 bool AnimationsPreserveAxisAlignment() const;
122 119
123 // Sets |start_scale| to the maximum of starting animation scale along any 120 // Sets |start_scale| to the maximum of starting animation scale along any
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144 bool HasElementInActiveList() const; 141 bool HasElementInActiveList() const;
145 gfx::ScrollOffset ScrollOffsetForAnimation() const; 142 gfx::ScrollOffset ScrollOffsetForAnimation() const;
146 143
147 // Returns the active animation animating the given property that is either 144 // Returns the active animation animating the given property that is either
148 // running, or is next to run, if such an animation exists. 145 // running, or is next to run, if such an animation exists.
149 Animation* GetAnimation(TargetProperty::Type target_property) const; 146 Animation* GetAnimation(TargetProperty::Type target_property) const;
150 147
151 // Returns the active animation for the given unique animation id. 148 // Returns the active animation for the given unique animation id.
152 Animation* GetAnimationById(int animation_id) const; 149 Animation* GetAnimationById(int animation_id) const;
153 150
154 void GetPropertyAnimationStateFor(TargetProperty::Type property, 151 void GetPropertyAnimationState(PropertyAnimationState* pending_state,
155 PropertyAnimationState* state) const; 152 PropertyAnimationState* active_state) const;
156 153
157 private: 154 private:
158 friend class base::RefCounted<AnimationPlayer>; 155 friend class base::RefCounted<AnimationPlayer>;
159 156
160 explicit AnimationPlayer(int id); 157 explicit AnimationPlayer(int id);
161 ~AnimationPlayer(); 158 ~AnimationPlayer();
162 159
163 // A set of target properties. TargetProperty must be 0-based enum.
164 using TargetProperties =
165 std::bitset<TargetProperty::LAST_TARGET_PROPERTY + 1>;
166
167 void SetNeedsCommit(); 160 void SetNeedsCommit();
168 161
169 void RegisterPlayer(); 162 void RegisterPlayer();
170 void UnregisterPlayer(); 163 void UnregisterPlayer();
171 164
172 void BindElementAnimations(); 165 void BindElementAnimations();
173 void UnbindElementAnimations(); 166 void UnbindElementAnimations();
174 167
175 void AnimationAddedForProperty(TargetProperty::Type target_property); 168 void AnimationAdded();
176 169
177 void MarkAbortedAnimationsForDeletion( 170 void MarkAbortedAnimationsForDeletion(
178 AnimationPlayer* animation_player_impl) const; 171 AnimationPlayer* animation_player_impl) const;
179 void PurgeAnimationsMarkedForDeletion(); 172 void PurgeAnimationsMarkedForDeletion();
180 void PushNewAnimationsToImplThread( 173 void PushNewAnimationsToImplThread(
181 AnimationPlayer* animation_player_impl) const; 174 AnimationPlayer* animation_player_impl) const;
182 void RemoveAnimationsCompletedOnMainThread( 175 void RemoveAnimationsCompletedOnMainThread(
183 AnimationPlayer* animation_player_impl) const; 176 AnimationPlayer* animation_player_impl) const;
184 void PushPropertiesToImplThread(AnimationPlayer* animation_player_impl); 177 void PushPropertiesToImplThread(AnimationPlayer* animation_player_impl);
185 178
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200 // Only try to start animations when new animations are added or when the 193 // Only try to start animations when new animations are added or when the
201 // previous attempt at starting animations failed to start all animations. 194 // previous attempt at starting animations failed to start all animations.
202 bool needs_to_start_animations_; 195 bool needs_to_start_animations_;
203 196
204 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); 197 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
205 }; 198 };
206 199
207 } // namespace cc 200 } // namespace cc
208 201
209 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ 202 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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