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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/base/audio_hardware_config.h" | 5 #include "media/base/audio_hardware_config.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 8 |
| 9 #include "base/logging.h" |
| 10 #include "build/build_config.h" |
| 11 |
| 7 using base::AutoLock; | 12 using base::AutoLock; |
| 8 using media::AudioParameters; | 13 using media::AudioParameters; |
| 9 | 14 |
| 10 namespace media { | 15 namespace media { |
| 11 | 16 |
| 17 #if defined(OS_LINUX) |
| 18 #define HIGH_LATENCY_AUDIO_SUPPORT 1 |
| 19 #endif |
| 20 |
| 21 #if defined(HIGH_LATENCY_AUDIO_SUPPORT) |
| 22 // Taken from "Bit Twiddling Hacks" |
| 23 // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 |
| 24 static uint32_t RoundUpToPowerOfTwo(uint32_t v) { |
| 25 v--; |
| 26 v |= v >> 1; |
| 27 v |= v >> 2; |
| 28 v |= v >> 4; |
| 29 v |= v >> 8; |
| 30 v |= v >> 16; |
| 31 v++; |
| 32 return v; |
| 33 } |
| 34 #endif |
| 35 |
| 12 AudioHardwareConfig::AudioHardwareConfig( | 36 AudioHardwareConfig::AudioHardwareConfig( |
| 13 const AudioParameters& input_params, | 37 const AudioParameters& input_params, |
| 14 const AudioParameters& output_params) | 38 const AudioParameters& output_params) |
| 15 : input_params_(input_params), | 39 : input_params_(input_params), |
| 16 output_params_(output_params) { | 40 output_params_(output_params) {} |
| 17 } | |
| 18 | 41 |
| 19 AudioHardwareConfig::~AudioHardwareConfig() {} | 42 AudioHardwareConfig::~AudioHardwareConfig() {} |
| 20 | 43 |
| 21 int AudioHardwareConfig::GetOutputBufferSize() const { | 44 int AudioHardwareConfig::GetOutputBufferSize() const { |
| 22 AutoLock auto_lock(config_lock_); | 45 AutoLock auto_lock(config_lock_); |
| 23 return output_params_.frames_per_buffer(); | 46 return output_params_.frames_per_buffer(); |
| 24 } | 47 } |
| 25 | 48 |
| 26 int AudioHardwareConfig::GetOutputSampleRate() const { | 49 int AudioHardwareConfig::GetOutputSampleRate() const { |
| 27 AutoLock auto_lock(config_lock_); | 50 AutoLock auto_lock(config_lock_); |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 70 AutoLock auto_lock(config_lock_); | 93 AutoLock auto_lock(config_lock_); |
| 71 input_params_ = input_params; | 94 input_params_ = input_params; |
| 72 } | 95 } |
| 73 | 96 |
| 74 void AudioHardwareConfig::UpdateOutputConfig( | 97 void AudioHardwareConfig::UpdateOutputConfig( |
| 75 const AudioParameters& output_params) { | 98 const AudioParameters& output_params) { |
| 76 AutoLock auto_lock(config_lock_); | 99 AutoLock auto_lock(config_lock_); |
| 77 output_params_ = output_params; | 100 output_params_ = output_params; |
| 78 } | 101 } |
| 79 | 102 |
| 103 int AudioHardwareConfig::GetHighLatencyBufferSize() const { |
| 104 AutoLock auto_lock(config_lock_); |
| 105 #if defined(HIGH_LATENCY_AUDIO_SUPPORT) |
| 106 // Empirically, use the nearest higher power of two buffer size corresponding |
| 107 // to 20 ms worth of samples. For a given sample rate, this works out to: |
| 108 // |
| 109 // <= 3200 : 64 |
| 110 // <= 6400 : 128 |
| 111 // <= 12800 : 256 |
| 112 // <= 25600 : 512 |
| 113 // <= 51200 : 1024 |
| 114 // <= 102400 : 2048 |
| 115 // <= 204800 : 4096 |
| 116 // |
| 117 // On Linux, the minimum hardware buffer size is 512, so the lower calculated |
| 118 // values are unused. OSX may have a value as low as 128. Windows is device |
| 119 // dependent but will generally be sample_rate() / 100. |
| 120 const int high_latency_buffer_size = |
| 121 RoundUpToPowerOfTwo(2 * output_params_.sample_rate() / 100); |
| 122 return std::max(output_params_.frames_per_buffer(), high_latency_buffer_size); |
| 123 #else |
| 124 return output_params_.frames_per_buffer(); |
| 125 #endif |
| 126 } |
| 127 |
| 80 } // namespace media | 128 } // namespace media |
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