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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This test only works with the GPU backend. | 9 // This test only works with the GPU backend. |
10 | 10 |
11 #include "gm.h" | 11 #include "gm.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "effects/GrSimpleTextureEffect.h" | 15 #include "effects/GrSimpleTextureEffect.h" |
16 #include "SkColorPriv.h" | 16 #include "SkColorPriv.h" |
17 #include "SkDevice.h" | 17 #include "SkDevice.h" |
18 | 18 |
19 namespace skiagm { | 19 namespace skiagm { |
20 | 20 |
21 extern GrContext* GetGr(); | |
22 | |
23 static const int S = 200; | 21 static const int S = 200; |
24 | 22 |
25 class TexDataGM : public GM { | 23 class TexDataGM : public GM { |
26 public: | 24 public: |
27 TexDataGM() { | 25 TexDataGM() { |
28 this->setBGColor(0xff000000); | 26 this->setBGColor(0xff000000); |
29 } | 27 } |
30 | 28 |
31 protected: | 29 protected: |
32 virtual SkString onShortName() { | 30 virtual SkString onShortName() { |
33 return SkString("texdata"); | 31 return SkString("texdata"); |
34 } | 32 } |
35 | 33 |
36 virtual SkISize onISize() { | 34 virtual SkISize onISize() { |
37 return make_isize(2*S, 2*S); | 35 return make_isize(2*S, 2*S); |
38 } | 36 } |
39 | 37 |
40 virtual void onDraw(SkCanvas* canvas) { | 38 virtual void onDraw(SkCanvas* canvas) { |
41 SkBaseDevice* device = canvas->getTopDevice(); | 39 SkBaseDevice* device = canvas->getTopDevice(); |
42 GrRenderTarget* target = device->accessRenderTarget(); | 40 GrRenderTarget* target = device->accessRenderTarget(); |
43 GrContext* ctx = GetGr(); | 41 GrContext* ctx = GM::GetGr(canvas); |
44 if (ctx && target) { | 42 if (ctx && target) { |
45 SkPMColor gTextureData[(2 * S) * (2 * S)]; | 43 SkPMColor gTextureData[(2 * S) * (2 * S)]; |
46 static const int stride = 2 * S; | 44 static const int stride = 2 * S; |
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 45 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 46 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 47 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 48 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 49 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 50 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
53 for (int i = 0; i < 2; ++i) { | 51 for (int i = 0; i < 2; ++i) { |
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139 }; | 137 }; |
140 | 138 |
141 ////////////////////////////////////////////////////////////////////////////// | 139 ////////////////////////////////////////////////////////////////////////////// |
142 | 140 |
143 static GM* MyFactory(void*) { return new TexDataGM; } | 141 static GM* MyFactory(void*) { return new TexDataGM; } |
144 static GMRegistry reg(MyFactory); | 142 static GMRegistry reg(MyFactory); |
145 | 143 |
146 } | 144 } |
147 | 145 |
148 #endif | 146 #endif |
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