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Side by Side Diff: gm/texdata.cpp

Issue 23567032: Have GMs read the GrContext via a setter/getter rather than a global. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: use Brian's suggestion Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
11 #include "gm.h" 11 #include "gm.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "effects/GrSimpleTextureEffect.h" 15 #include "effects/GrSimpleTextureEffect.h"
16 #include "SkColorPriv.h" 16 #include "SkColorPriv.h"
17 #include "SkDevice.h" 17 #include "SkDevice.h"
18 18
19 namespace skiagm { 19 namespace skiagm {
20 20
21 extern GrContext* GetGr();
22
23 static const int S = 200; 21 static const int S = 200;
24 22
25 class TexDataGM : public GM { 23 class TexDataGM : public GM {
26 public: 24 public:
27 TexDataGM() { 25 TexDataGM() {
28 this->setBGColor(0xff000000); 26 this->setBGColor(0xff000000);
29 } 27 }
30 28
31 protected: 29 protected:
32 virtual SkString onShortName() { 30 virtual SkString onShortName() {
33 return SkString("texdata"); 31 return SkString("texdata");
34 } 32 }
35 33
36 virtual SkISize onISize() { 34 virtual SkISize onISize() {
37 return make_isize(2*S, 2*S); 35 return make_isize(2*S, 2*S);
38 } 36 }
39 37
40 virtual void onDraw(SkCanvas* canvas) { 38 virtual void onDraw(SkCanvas* canvas) {
41 SkBaseDevice* device = canvas->getTopDevice(); 39 SkBaseDevice* device = canvas->getTopDevice();
42 GrRenderTarget* target = device->accessRenderTarget(); 40 GrRenderTarget* target = device->accessRenderTarget();
43 GrContext* ctx = GetGr(); 41 GrContext* ctx = GM::GetGr(canvas);
44 if (ctx && target) { 42 if (ctx && target) {
45 SkPMColor gTextureData[(2 * S) * (2 * S)]; 43 SkPMColor gTextureData[(2 * S) * (2 * S)];
46 static const int stride = 2 * S; 44 static const int stride = 2 * S;
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 45 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 46 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 47 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 48 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 49 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 50 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
53 for (int i = 0; i < 2; ++i) { 51 for (int i = 0; i < 2; ++i) {
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139 }; 137 };
140 138
141 ////////////////////////////////////////////////////////////////////////////// 139 //////////////////////////////////////////////////////////////////////////////
142 140
143 static GM* MyFactory(void*) { return new TexDataGM; } 141 static GM* MyFactory(void*) { return new TexDataGM; }
144 static GMRegistry reg(MyFactory); 142 static GMRegistry reg(MyFactory);
145 143
146 } 144 }
147 145
148 #endif 146 #endif
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