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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 // This test only works with the GPU backend. | 9 // This test only works with the GPU backend. |
| 10 | 10 |
| 11 #include "gm.h" | 11 #include "gm.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "effects/GrSimpleTextureEffect.h" | 15 #include "effects/GrSimpleTextureEffect.h" |
| 16 #include "SkColorPriv.h" | 16 #include "SkColorPriv.h" |
| 17 #include "SkDevice.h" | 17 #include "SkDevice.h" |
| 18 | 18 |
| 19 namespace skiagm { | 19 namespace skiagm { |
| 20 | 20 |
| 21 extern GrContext* GetGr(); | |
| 22 | |
| 23 static const int S = 200; | 21 static const int S = 200; |
| 24 | 22 |
| 25 class TexDataGM : public GM { | 23 class TexDataGM : public GM { |
| 26 public: | 24 public: |
| 27 TexDataGM() { | 25 TexDataGM() { |
| 28 this->setBGColor(0xff000000); | 26 this->setBGColor(0xff000000); |
| 29 } | 27 } |
| 30 | 28 |
| 31 protected: | 29 protected: |
| 32 virtual SkString onShortName() { | 30 virtual SkString onShortName() { |
| 33 return SkString("texdata"); | 31 return SkString("texdata"); |
| 34 } | 32 } |
| 35 | 33 |
| 36 virtual SkISize onISize() { | 34 virtual SkISize onISize() { |
| 37 return make_isize(2*S, 2*S); | 35 return make_isize(2*S, 2*S); |
| 38 } | 36 } |
| 39 | 37 |
| 40 virtual void onDraw(SkCanvas* canvas) { | 38 virtual void onDraw(SkCanvas* canvas) { |
| 41 SkBaseDevice* device = canvas->getTopDevice(); | 39 SkBaseDevice* device = canvas->getTopDevice(); |
| 42 GrRenderTarget* target = device->accessRenderTarget(); | 40 GrRenderTarget* target = device->accessRenderTarget(); |
| 43 GrContext* ctx = GetGr(); | 41 GrContext* ctx = GM::GetGr(canvas); |
| 44 if (ctx && target) { | 42 if (ctx && target) { |
| 45 SkPMColor gTextureData[(2 * S) * (2 * S)]; | 43 SkPMColor gTextureData[(2 * S) * (2 * S)]; |
| 46 static const int stride = 2 * S; | 44 static const int stride = 2 * S; |
| 47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 45 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
| 48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 46 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
| 49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 47 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
| 50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 48 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
| 51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 49 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
| 52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 50 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
| 53 for (int i = 0; i < 2; ++i) { | 51 for (int i = 0; i < 2; ++i) { |
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| 139 }; | 137 }; |
| 140 | 138 |
| 141 ////////////////////////////////////////////////////////////////////////////// | 139 ////////////////////////////////////////////////////////////////////////////// |
| 142 | 140 |
| 143 static GM* MyFactory(void*) { return new TexDataGM; } | 141 static GM* MyFactory(void*) { return new TexDataGM; } |
| 144 static GMRegistry reg(MyFactory); | 142 static GMRegistry reg(MyFactory); |
| 145 | 143 |
| 146 } | 144 } |
| 147 | 145 |
| 148 #endif | 146 #endif |
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