| Index: Source/core/rendering/RenderGrid.cpp
|
| diff --git a/Source/core/rendering/RenderGrid.cpp b/Source/core/rendering/RenderGrid.cpp
|
| index a3dc37f1b02cecf97a5a21762969bf76ddb53cb9..a11fbad4df2e7e204013bf0bbd5fe36f5e3297ed 100644
|
| --- a/Source/core/rendering/RenderGrid.cpp
|
| +++ b/Source/core/rendering/RenderGrid.cpp
|
| @@ -232,8 +232,8 @@ void RenderGrid::removeChild(RenderObject* child)
|
| const RenderBox* childBox = toRenderBox(child);
|
| GridCoordinate coordinate = m_gridItemCoordinate.take(childBox);
|
|
|
| - for (GridResolvedPosition row = coordinate.rows.resolvedInitialPosition; row <= coordinate.rows.resolvedFinalPosition; ++row) {
|
| - for (GridResolvedPosition column = coordinate.columns.resolvedInitialPosition; column <= coordinate.columns.resolvedFinalPosition; ++column) {
|
| + for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
|
| + for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column) {
|
| GridCell& cell = m_grid[row.toInt()][column.toInt()];
|
| cell.remove(cell.find(childBox));
|
| }
|
| @@ -500,7 +500,7 @@ double RenderGrid::computeNormalizedFractionBreadth(Vector<GridTrack>& tracks, c
|
| // |availableLogicalSpace| already accounts for the used breadths so no need to remove it here.
|
|
|
| Vector<GridTrackForNormalization> tracksForNormalization;
|
| - for (GridResolvedPosition resolvedPosition = tracksSpan.resolvedInitialPosition; resolvedPosition <= tracksSpan.resolvedFinalPosition; ++resolvedPosition) {
|
| + for (GridSpan::iterator resolvedPosition = tracksSpan.begin(); resolvedPosition != tracksSpan.end(); ++resolvedPosition) {
|
| const GridTrackSize& trackSize = gridTrackSize(direction, resolvedPosition.toInt());
|
| if (!trackSize.maxTrackBreadth().isFlex())
|
| continue;
|
| @@ -727,8 +727,8 @@ void RenderGrid::growGrid(GridTrackSizingDirection direction, size_t maximumPosi
|
|
|
| void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coordinate)
|
| {
|
| - for (GridResolvedPosition row = coordinate.rows.resolvedInitialPosition; row <= coordinate.rows.resolvedFinalPosition; ++row) {
|
| - for (GridResolvedPosition column = coordinate.columns.resolvedInitialPosition; column <= coordinate.columns.resolvedFinalPosition; ++column)
|
| + for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
|
| + for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column)
|
| m_grid[row.toInt()][column.toInt()].append(child);
|
| }
|
|
|
| @@ -807,9 +807,9 @@ void RenderGrid::populateExplicitGridAndOrderIterator()
|
| // |positions| is 0 if we need to run the auto-placement algorithm. Our estimation ignores
|
| // this case as the auto-placement algorithm will grow the grid as needed.
|
| if (rowPositions)
|
| - maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->resolvedFinalPosition.toInt() + 1);
|
| + maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->resolvedFinalPosition.next().toInt());
|
| if (columnPositions)
|
| - maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPositions->resolvedFinalPosition.toInt() + 1);
|
| + maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPositions->resolvedFinalPosition.next().toInt());
|
| }
|
|
|
| m_grid.grow(maximumRowIndex);
|
| @@ -967,7 +967,7 @@ LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox* child, GridTrack
|
| const GridCoordinate& coordinate = cachedGridCoordinate(child);
|
| const GridSpan& span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
|
| LayoutUnit gridAreaBreadth = 0;
|
| - for (GridResolvedPosition trackPosition = span.resolvedInitialPosition; trackPosition <= span.resolvedFinalPosition; ++trackPosition)
|
| + for (GridSpan::iterator trackPosition = span.begin(); trackPosition != span.end(); ++trackPosition)
|
| gridAreaBreadth += tracks[trackPosition.toInt()].m_usedBreadth;
|
| return gridAreaBreadth;
|
| }
|
| @@ -1001,7 +1001,7 @@ LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox* child) const
|
| // The grid items should be inside the grid container's border box, that's why they need to be shifted.
|
| LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
|
|
|
| - LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.toInt() + 1];
|
| + LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
|
| // FIXME: This should account for the grid item's <overflow-position>.
|
| return columnPosition + std::max<LayoutUnit>(0, endOfColumn - m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()] - child->logicalWidth());
|
| }
|
| @@ -1026,7 +1026,7 @@ LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) co
|
| {
|
| const GridCoordinate& coordinate = cachedGridCoordinate(child);
|
| LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
|
| - LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.toInt() + 1];
|
| + LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
|
| LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
|
| return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
|
| }
|
| @@ -1118,6 +1118,9 @@ static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn
|
| --startGridAreaIndex;
|
|
|
| size_t endGridAreaIndex = std::upper_bound(coordinates.begin() + startGridAreaIndex, coordinates.end() - 1, end) - coordinates.begin();
|
| + if (endGridAreaIndex > 0)
|
| + --endGridAreaIndex;
|
| +
|
| return GridSpan(startGridAreaIndex, endGridAreaIndex);
|
| }
|
|
|
| @@ -1180,14 +1183,14 @@ void RenderGrid::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOff
|
| populator.storeChild(*overflowIterator);
|
| }
|
|
|
| - for (GridResolvedPosition row = dirtiedRows.resolvedInitialPosition; row < dirtiedRows.resolvedFinalPosition; ++row) {
|
| + for (GridSpan::iterator row = dirtiedRows.begin(); row != dirtiedRows.end(); ++row) {
|
|
|
| for (; overflowIterator != end && isInSameRowBeforeDirtyArea(cachedGridCoordinate(*overflowIterator), row, dirtiedColumns); ++overflowIterator) {
|
| if ((*overflowIterator)->frameRect().intersects(localRepaintRect))
|
| populator.storeChild(*overflowIterator);
|
| }
|
|
|
| - for (GridResolvedPosition column = dirtiedColumns.resolvedInitialPosition; column < dirtiedColumns.resolvedFinalPosition; ++column) {
|
| + for (GridSpan::iterator column = dirtiedColumns.begin(); column != dirtiedColumns.end(); ++column) {
|
| const Vector<RenderBox*, 1>& children = m_grid[row.toInt()][column.toInt()];
|
| // FIXME: If we start adding spanning children in all grid areas they span, this
|
| // would make us paint them several times, which is wrong!
|
|
|