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| 1 /* | 1 /* |
| 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
| 5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. | 5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. |
| 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) | 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| 7 * | 7 * |
| 8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
| 9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
| 10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
| 22 * | 22 * |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #ifndef ShadowData_h | 25 #ifndef ShadowData_h |
| 26 #define ShadowData_h | 26 #define ShadowData_h |
| 27 | 27 |
| 28 #include "core/css/StyleColor.h" | 28 #include "core/css/StyleColor.h" |
| 29 #include "platform/geometry/FloatPoint.h" | 29 #include "platform/geometry/FloatPoint.h" |
| 30 #include "platform/geometry/FloatRectOutsets.h" | 30 #include "platform/geometry/FloatRectOutsets.h" |
| 31 #include "platform/graphics/skia/SkiaUtils.h" |
| 31 | 32 |
| 32 namespace blink { | 33 namespace blink { |
| 33 | 34 |
| 34 enum ShadowStyle { Normal, Inset }; | 35 enum ShadowStyle { Normal, Inset }; |
| 35 | 36 |
| 36 // This class holds information about shadows for the text-shadow and box-shadow
properties. | 37 // This class holds information about shadows for the text-shadow and box-shadow
properties. |
| 37 class ShadowData { | 38 class ShadowData { |
| 38 USING_FAST_MALLOC(ShadowData); | 39 USING_FAST_MALLOC(ShadowData); |
| 39 public: | 40 public: |
| 40 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle
style, StyleColor color) | 41 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle
style, StyleColor color) |
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| 56 FloatPoint location() const { return m_location; } | 57 FloatPoint location() const { return m_location; } |
| 57 float blur() const { return m_blur; } | 58 float blur() const { return m_blur; } |
| 58 float spread() const { return m_spread; } | 59 float spread() const { return m_spread; } |
| 59 ShadowStyle style() const { return m_style; } | 60 ShadowStyle style() const { return m_style; } |
| 60 StyleColor color() const { return m_color; } | 61 StyleColor color() const { return m_color; } |
| 61 | 62 |
| 62 // Outsets needed to adjust a source rectangle to the one cast by this | 63 // Outsets needed to adjust a source rectangle to the one cast by this |
| 63 // shadow. | 64 // shadow. |
| 64 FloatRectOutsets rectOutsets() const | 65 FloatRectOutsets rectOutsets() const |
| 65 { | 66 { |
| 66 float blurAndSpread = blur() + spread(); | 67 // 3 * skBlurRadiusToSigma(blur()) is how Skia implements the radius of
a blur. See also |
| 68 // https://crbug.com/624175. |
| 69 float blurAndSpread = ceil(3 * skBlurRadiusToSigma(blur())) + spread(); |
| 67 return FloatRectOutsets( | 70 return FloatRectOutsets( |
| 68 blurAndSpread - y() /* top */, | 71 blurAndSpread - y() /* top */, |
| 69 blurAndSpread + x() /* right */, | 72 blurAndSpread + x() /* right */, |
| 70 blurAndSpread + y() /* bottom */, | 73 blurAndSpread + y() /* bottom */, |
| 71 blurAndSpread - x() /* left */); | 74 blurAndSpread - x() /* left */); |
| 72 } | 75 } |
| 73 | 76 |
| 74 private: | 77 private: |
| 75 FloatPoint m_location; | 78 FloatPoint m_location; |
| 76 float m_blur; | 79 float m_blur; |
| 77 float m_spread; | 80 float m_spread; |
| 78 StyleColor m_color; | 81 StyleColor m_color; |
| 79 ShadowStyle m_style; | 82 ShadowStyle m_style; |
| 80 }; | 83 }; |
| 81 | 84 |
| 82 } // namespace blink | 85 } // namespace blink |
| 83 | 86 |
| 84 #endif // ShadowData_h | 87 #endif // ShadowData_h |
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