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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. | 5 * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserv
ed. |
6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) | 6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
22 * | 22 * |
23 */ | 23 */ |
24 | 24 |
25 #ifndef ShadowData_h | 25 #ifndef ShadowData_h |
26 #define ShadowData_h | 26 #define ShadowData_h |
27 | 27 |
28 #include "core/css/StyleColor.h" | 28 #include "core/css/StyleColor.h" |
29 #include "platform/geometry/FloatPoint.h" | 29 #include "platform/geometry/FloatPoint.h" |
30 #include "platform/geometry/FloatRectOutsets.h" | 30 #include "platform/geometry/FloatRectOutsets.h" |
| 31 #include "platform/graphics/skia/SkiaUtils.h" |
31 | 32 |
32 namespace blink { | 33 namespace blink { |
33 | 34 |
34 enum ShadowStyle { Normal, Inset }; | 35 enum ShadowStyle { Normal, Inset }; |
35 | 36 |
36 // This class holds information about shadows for the text-shadow and box-shadow
properties. | 37 // This class holds information about shadows for the text-shadow and box-shadow
properties. |
37 class ShadowData { | 38 class ShadowData { |
38 USING_FAST_MALLOC(ShadowData); | 39 USING_FAST_MALLOC(ShadowData); |
39 public: | 40 public: |
40 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle
style, StyleColor color) | 41 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle
style, StyleColor color) |
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56 FloatPoint location() const { return m_location; } | 57 FloatPoint location() const { return m_location; } |
57 float blur() const { return m_blur; } | 58 float blur() const { return m_blur; } |
58 float spread() const { return m_spread; } | 59 float spread() const { return m_spread; } |
59 ShadowStyle style() const { return m_style; } | 60 ShadowStyle style() const { return m_style; } |
60 StyleColor color() const { return m_color; } | 61 StyleColor color() const { return m_color; } |
61 | 62 |
62 // Outsets needed to adjust a source rectangle to the one cast by this | 63 // Outsets needed to adjust a source rectangle to the one cast by this |
63 // shadow. | 64 // shadow. |
64 FloatRectOutsets rectOutsets() const | 65 FloatRectOutsets rectOutsets() const |
65 { | 66 { |
66 float blurAndSpread = blur() + spread(); | 67 // 3 * skBlurRadiusToSigma(blur()) is how Skia implements the radius of
a blur. See also |
| 68 // https://crbug.com/624175. |
| 69 float blurAndSpread = ceil(3 * skBlurRadiusToSigma(blur())) + spread(); |
67 return FloatRectOutsets( | 70 return FloatRectOutsets( |
68 blurAndSpread - y() /* top */, | 71 blurAndSpread - y() /* top */, |
69 blurAndSpread + x() /* right */, | 72 blurAndSpread + x() /* right */, |
70 blurAndSpread + y() /* bottom */, | 73 blurAndSpread + y() /* bottom */, |
71 blurAndSpread - x() /* left */); | 74 blurAndSpread - x() /* left */); |
72 } | 75 } |
73 | 76 |
74 private: | 77 private: |
75 FloatPoint m_location; | 78 FloatPoint m_location; |
76 float m_blur; | 79 float m_blur; |
77 float m_spread; | 80 float m_spread; |
78 StyleColor m_color; | 81 StyleColor m_color; |
79 ShadowStyle m_style; | 82 ShadowStyle m_style; |
80 }; | 83 }; |
81 | 84 |
82 } // namespace blink | 85 } // namespace blink |
83 | 86 |
84 #endif // ShadowData_h | 87 #endif // ShadowData_h |
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