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Side by Side Diff: ui/base/material_design/material_design_controller.h

Issue 2355513002: Remove ability to switch to pre-MD UI from about:flags. (Closed)
Patch Set: some fixes Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ 5 #ifndef UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_
6 #define UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ 6 #define UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "ui/base/ui_base_export.h" 9 #include "ui/base/ui_base_export.h"
10 10
11 namespace ui { 11 namespace ui {
12 12
13 namespace test { 13 namespace test {
14 class MaterialDesignControllerTestAPI; 14 class MaterialDesignControllerTestAPI;
15 } // namespace test 15 } // namespace test
16 16
17 // Central controller to handle material design modes. 17 // Central controller to handle material design modes.
18 class UI_BASE_EXPORT MaterialDesignController { 18 class UI_BASE_EXPORT MaterialDesignController {
19 public: 19 public:
20 // The different material design modes. The order cannot be changed without 20 // The different material design modes. The order cannot be changed without
21 // updating references as these are used as array indices. 21 // updating references as these are used as array indices.
22 enum Mode { 22 enum Mode {
23 // Classic, non-material design.
24 NON_MATERIAL = 0,
25 // Basic material design. 23 // Basic material design.
26 MATERIAL_NORMAL = 1, 24 MATERIAL_NORMAL = 1,
27 // Material design targeted at mouse/touch hybrid devices. 25 // Material design targeted at mouse/touch hybrid devices.
28 MATERIAL_HYBRID = 2 26 MATERIAL_HYBRID = 2
29 }; 27 };
30 28
31 // Initializes |mode_|. Must be called before checking |mode_|. 29 // Initializes |mode_|. Must be called before checking |mode_|.
32 static void Initialize(); 30 static void Initialize();
33 31
34 // Get the current Mode that should be used by the system. 32 // Get the current Mode that should be used by the system.
35 static Mode GetMode(); 33 static Mode GetMode();
36 34
37 // Returns true if the current mode is a material design variant. 35 // Returns true. TODO(estade): remove.
38 static bool IsModeMaterial(); 36 static bool IsModeMaterial();
39 37
40 // Returns true if the current mode is a material design variant and this mode 38 // Returns true if the current mode is a material design variant and this mode
41 // should be extended to cover secondary UI. 39 // should be extended to cover secondary UI.
42 static bool IsSecondaryUiMaterial(); 40 static bool IsSecondaryUiMaterial();
43 41
44 // Returns the per-platform default material design variant. 42 // Returns the per-platform default material design variant.
45 static Mode DefaultMode(); 43 static Mode DefaultMode();
46 44
47 static bool is_mode_initialized() { return is_mode_initialized_; } 45 static bool is_mode_initialized() { return is_mode_initialized_; }
(...skipping 24 matching lines...) Expand all
72 // Set |mode_| to |mode| and updates |is_mode_initialized_| to true. Can be 70 // Set |mode_| to |mode| and updates |is_mode_initialized_| to true. Can be
73 // used by tests to directly set the mode. 71 // used by tests to directly set the mode.
74 static void SetMode(Mode mode); 72 static void SetMode(Mode mode);
75 73
76 DISALLOW_COPY_AND_ASSIGN(MaterialDesignController); 74 DISALLOW_COPY_AND_ASSIGN(MaterialDesignController);
77 }; 75 };
78 76
79 } // namespace ui 77 } // namespace ui
80 78
81 #endif // UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ 79 #endif // UI_BASE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_
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