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Unified Diff: ui/touch_selection/touch_selection_controller.cc

Issue 2355403002: Consume entire touch sequence in touch selection controller (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: ui/touch_selection/touch_selection_controller.cc
diff --git a/ui/touch_selection/touch_selection_controller.cc b/ui/touch_selection/touch_selection_controller.cc
index 09f0e4b020bf7ba7398cbd727b405a0015ade221..97498f33085078b6fd22bbe360b6035fa8b2c60e 100644
--- a/ui/touch_selection/touch_selection_controller.cc
+++ b/ui/touch_selection/touch_selection_controller.cc
@@ -68,7 +68,8 @@ TouchSelectionController::TouchSelectionController(
temporarily_hidden_(false),
anchor_drag_to_selection_start_(false),
longpress_drag_selector_(this),
- selection_handle_dragged_(false) {
+ selection_handle_dragged_(false),
+ consume_touch_sequence_(false) {
DCHECK(client_);
}
@@ -178,34 +179,23 @@ void TouchSelectionController::OnViewportChanged(
}
bool TouchSelectionController::WillHandleTouchEvent(const MotionEvent& event) {
- if (config_.enable_longpress_drag_selection &&
- longpress_drag_selector_.WillHandleTouchEvent(event)) {
- return true;
- }
-
- if (active_status_ == INSERTION_ACTIVE) {
- DCHECK(insertion_handle_);
- return insertion_handle_->WillHandleTouchEvent(event);
+ bool handled = WillHandleTouchEventImpl(event) || consume_touch_sequence_;
sadrul 2016/09/22 01:55:51 Reverse the order, so when |consume_touch_sequence
mohsen 2016/09/22 02:50:15 I actually want to call WillHandleTouchEventImpl()
sadrul 2016/09/22 03:10:33 Ah, I see. OK, in that case, either works. You cou
mohsen 2016/09/22 18:08:45 That would not work as the value of |consume_touch
+ switch (event.GetAction()) {
+ case MotionEvent::ACTION_DOWN:
+ DCHECK(!consume_touch_sequence_);
+ // If ACTION_DOWN is consumed, the rest of the touch sequence should be
+ // consumed, too.
+ if (handled)
+ consume_touch_sequence_ = true;
+ break;
+ case MotionEvent::ACTION_UP:
+ case MotionEvent::ACTION_CANCEL:
+ consume_touch_sequence_ = false;
sadrul 2016/09/22 01:55:51 Should you check that this is the last pointer? (i
mohsen 2016/09/22 02:50:15 I was under the impression that ACTION_UP is retur
sadrul 2016/09/22 03:10:33 For UP, that does seem to be the case. Probably no
mohsen 2016/09/22 18:08:44 I could not conclude whether there is just one CAN
+ break;
+ default:
+ break;
}
-
- if (active_status_ == SELECTION_ACTIVE) {
- DCHECK(start_selection_handle_);
- DCHECK(end_selection_handle_);
- if (start_selection_handle_->IsActive())
- return start_selection_handle_->WillHandleTouchEvent(event);
-
- if (end_selection_handle_->IsActive())
- return end_selection_handle_->WillHandleTouchEvent(event);
-
- const gfx::PointF event_pos(event.GetX(), event.GetY());
- if ((event_pos - GetStartPosition()).LengthSquared() <=
- (event_pos - GetEndPosition()).LengthSquared()) {
- return start_selection_handle_->WillHandleTouchEvent(event);
- }
- return end_selection_handle_->WillHandleTouchEvent(event);
- }
-
- return false;
+ return handled;
}
bool TouchSelectionController::WillHandleTapEvent(const gfx::PointF& location,
@@ -357,6 +347,38 @@ const gfx::PointF& TouchSelectionController::GetEndPosition() const {
return end_.edge_bottom();
}
+bool TouchSelectionController::WillHandleTouchEventImpl(
+ const MotionEvent& event) {
+ if (config_.enable_longpress_drag_selection &&
+ longpress_drag_selector_.WillHandleTouchEvent(event)) {
+ return true;
+ }
+
+ if (active_status_ == INSERTION_ACTIVE) {
+ DCHECK(insertion_handle_);
+ return insertion_handle_->WillHandleTouchEvent(event);
+ }
+
+ if (active_status_ == SELECTION_ACTIVE) {
+ DCHECK(start_selection_handle_);
+ DCHECK(end_selection_handle_);
+ if (start_selection_handle_->IsActive())
+ return start_selection_handle_->WillHandleTouchEvent(event);
+
+ if (end_selection_handle_->IsActive())
+ return end_selection_handle_->WillHandleTouchEvent(event);
+
+ const gfx::PointF event_pos(event.GetX(), event.GetY());
+ if ((event_pos - GetStartPosition()).LengthSquared() <=
+ (event_pos - GetEndPosition()).LengthSquared()) {
+ return start_selection_handle_->WillHandleTouchEvent(event);
+ }
+ return end_selection_handle_->WillHandleTouchEvent(event);
+ }
+
+ return false;
+}
+
void TouchSelectionController::OnDragBegin(
const TouchSelectionDraggable& draggable,
const gfx::PointF& drag_position) {
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