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Unified Diff: src/core/SkBitmapDevice.cpp

Issue 23553006: Move SkBitmapDevice functions to their own file (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Add SkBitmapDevice.cpp to CL Created 7 years, 4 months ago
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Index: src/core/SkBitmapDevice.cpp
===================================================================
--- src/core/SkBitmapDevice.cpp (revision 0)
+++ src/core/SkBitmapDevice.cpp (revision 0)
@@ -0,0 +1,410 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBitmapDevice.h"
+#include "SkConfig8888.h"
+#include "SkDraw.h"
+#include "SkRasterClip.h"
+#include "SkShader.h"
+
+SK_DEFINE_INST_COUNT(SkBitmapDevice)
+
+#define CHECK_FOR_NODRAW_ANNOTATION(paint) \
+ do { if (paint.isNoDrawAnnotation()) { return; } } while (0)
+
+SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap)
+ : fBitmap(bitmap) {
+ SkASSERT(SkBitmap::kARGB_4444_Config != bitmap.config());
+}
+
+SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties)
+ : SkBaseDevice(deviceProperties)
+ , fBitmap(bitmap) {
+}
+
+SkBitmapDevice::SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque) {
+ fBitmap.setConfig(config, width, height);
+ fBitmap.allocPixels();
+ fBitmap.setIsOpaque(isOpaque);
+ if (!isOpaque) {
+ fBitmap.eraseColor(SK_ColorTRANSPARENT);
+ }
+}
+
+SkBitmapDevice::SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
+ const SkDeviceProperties& deviceProperties)
+ : SkBaseDevice(deviceProperties) {
+
+ fBitmap.setConfig(config, width, height);
+ fBitmap.allocPixels();
+ fBitmap.setIsOpaque(isOpaque);
+ if (!isOpaque) {
+ fBitmap.eraseColor(SK_ColorTRANSPARENT);
+ }
+}
+
+SkBitmapDevice::~SkBitmapDevice() {
+}
+
+void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) {
+ SkASSERT(bm.width() == fBitmap.width());
+ SkASSERT(bm.height() == fBitmap.height());
+ fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config)
+ fBitmap.lockPixels();
+}
+
+SkBaseDevice* SkBitmapDevice::onCreateCompatibleDevice(SkBitmap::Config config,
+ int width, int height,
+ bool isOpaque,
+ Usage usage) {
+ return SkNEW_ARGS(SkBitmapDevice,(config, width, height, isOpaque,
+ this->getDeviceProperties()));
+}
+
+void SkBitmapDevice::lockPixels() {
+ if (fBitmap.lockPixelsAreWritable()) {
+ fBitmap.lockPixels();
+ }
+}
+
+void SkBitmapDevice::unlockPixels() {
+ if (fBitmap.lockPixelsAreWritable()) {
+ fBitmap.unlockPixels();
+ }
+}
+
+void SkBitmapDevice::getGlobalBounds(SkIRect* bounds) const {
+ if (NULL != bounds) {
+ const SkIPoint& origin = this->getOrigin();
+ bounds->setXYWH(origin.x(), origin.y(),
+ fBitmap.width(), fBitmap.height());
+ }
+}
+
+void SkBitmapDevice::clear(SkColor color) {
+ fBitmap.eraseColor(color);
+}
+
+const SkBitmap& SkBitmapDevice::onAccessBitmap() {
+ return fBitmap;
+}
+
+bool SkBitmapDevice::canHandleImageFilter(SkImageFilter*) {
+ return false;
+}
+
+bool SkBitmapDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
+ const SkMatrix& ctm, SkBitmap* result,
+ SkIPoint* offset) {
+ return false;
+}
+
+bool SkBitmapDevice::allowImageFilter(SkImageFilter*) {
+ return true;
+}
+
+bool SkBitmapDevice::onReadPixels(const SkBitmap& bitmap,
+ int x, int y,
+ SkCanvas::Config8888 config8888) {
+ SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
+ SkASSERT(!bitmap.isNull());
+ SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y,
+ bitmap.width(),
+ bitmap.height())));
+
+ SkIRect srcRect = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
+ const SkBitmap& src = this->accessBitmap(false);
+
+ SkBitmap subset;
+ if (!src.extractSubset(&subset, srcRect)) {
+ return false;
+ }
+ if (SkBitmap::kARGB_8888_Config != subset.config()) {
+ // It'd be preferable to do this directly to bitmap.
+ subset.copyTo(&subset, SkBitmap::kARGB_8888_Config);
+ }
+ SkAutoLockPixels alp(bitmap);
+ uint32_t* bmpPixels = reinterpret_cast<uint32_t*>(bitmap.getPixels());
+ SkCopyBitmapToConfig8888(bmpPixels, bitmap.rowBytes(), config8888, subset);
+ return true;
+}
+
+void SkBitmapDevice::writePixels(const SkBitmap& bitmap,
+ int x, int y,
+ SkCanvas::Config8888 config8888) {
+ if (bitmap.isNull() || bitmap.getTexture()) {
+ return;
+ }
+ const SkBitmap* sprite = &bitmap;
+ // check whether we have to handle a config8888 that doesn't match SkPMColor
+ if (SkBitmap::kARGB_8888_Config == bitmap.config() &&
+ SkCanvas::kNative_Premul_Config8888 != config8888 &&
+ kPMColorAlias != config8888) {
+
+ // We're going to have to convert from a config8888 to the native config
+ // First we clip to the device bounds.
+ SkBitmap dstBmp = this->accessBitmap(true);
+ SkIRect spriteRect = SkIRect::MakeXYWH(x, y,
+ bitmap.width(), bitmap.height());
+ SkIRect devRect = SkIRect::MakeWH(dstBmp.width(), dstBmp.height());
+ if (!spriteRect.intersect(devRect)) {
+ return;
+ }
+
+ // write directly to the device if it has pixels and is SkPMColor
+ bool drawSprite;
+ if (SkBitmap::kARGB_8888_Config == dstBmp.config() && !dstBmp.isNull()) {
+ // we can write directly to the dst when doing the conversion
+ dstBmp.extractSubset(&dstBmp, spriteRect);
+ drawSprite = false;
+ } else {
+ // we convert to a temporary bitmap and draw that as a sprite
+ dstBmp.setConfig(SkBitmap::kARGB_8888_Config,
+ spriteRect.width(),
+ spriteRect.height());
+ if (!dstBmp.allocPixels()) {
+ return;
+ }
+ drawSprite = true;
+ }
+
+ // copy pixels to dstBmp and convert from config8888 to native config.
+ SkAutoLockPixels alp(bitmap);
+ uint32_t* srcPixels = bitmap.getAddr32(spriteRect.fLeft - x,
+ spriteRect.fTop - y);
+ SkCopyConfig8888ToBitmap(dstBmp,
+ srcPixels,
+ bitmap.rowBytes(),
+ config8888);
+
+ if (drawSprite) {
+ // we've clipped the sprite when we made a copy
+ x = spriteRect.fLeft;
+ y = spriteRect.fTop;
+ sprite = &dstBmp;
+ } else {
+ return;
+ }
+ }
+
+ SkPaint paint;
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ SkRasterClip clip(SkIRect::MakeWH(fBitmap.width(), fBitmap.height()));
+ SkDraw draw;
+ draw.fRC = &clip;
+ draw.fClip = &clip.bwRgn();
+ draw.fBitmap = &fBitmap; // canvas should have already called accessBitmap
+ draw.fMatrix = &SkMatrix::I();
+ this->drawSprite(draw, *sprite, x, y, paint);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkBitmapDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
+ draw.drawPaint(paint);
+}
+
+void SkBitmapDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
+ const SkPoint pts[], const SkPaint& paint) {
+ CHECK_FOR_NODRAW_ANNOTATION(paint);
+ draw.drawPoints(mode, count, pts, paint);
+}
+
+void SkBitmapDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) {
+ CHECK_FOR_NODRAW_ANNOTATION(paint);
+ draw.drawRect(r, paint);
+}
+
+void SkBitmapDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint& paint) {
+ CHECK_FOR_NODRAW_ANNOTATION(paint);
+
+ SkPath path;
+ path.addOval(oval);
+ // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
+ // required to override drawOval.
+ this->drawPath(draw, path, paint, NULL, true);
+}
+
+void SkBitmapDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect, const SkPaint& paint) {
+ CHECK_FOR_NODRAW_ANNOTATION(paint);
+
+ SkPath path;
+ path.addRRect(rrect);
+ // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
+ // required to override drawRRect.
+ this->drawPath(draw, path, paint, NULL, true);
+}
+
+void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path,
+ const SkPaint& paint, const SkMatrix* prePathMatrix,
+ bool pathIsMutable) {
+ CHECK_FOR_NODRAW_ANNOTATION(paint);
+ draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
+}
+
+void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint& paint) {
+ draw.drawBitmap(bitmap, matrix, paint);
+}
+
+void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
+ const SkRect* src, const SkRect& dst,
+ const SkPaint& paint,
+ SkCanvas::DrawBitmapRectFlags flags) {
+ SkMatrix matrix;
+ SkRect bitmapBounds, tmpSrc, tmpDst;
+ SkBitmap tmpBitmap;
+
+ bitmapBounds.isetWH(bitmap.width(), bitmap.height());
+
+ // Compute matrix from the two rectangles
+ if (src) {
+ tmpSrc = *src;
+ } else {
+ tmpSrc = bitmapBounds;
+ }
+ matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
+
+ const SkRect* dstPtr = &dst;
+ const SkBitmap* bitmapPtr = &bitmap;
+
+ // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
+ // needed (if the src was clipped). No check needed if src==null.
+ if (src) {
+ if (!bitmapBounds.contains(*src)) {
+ if (!tmpSrc.intersect(bitmapBounds)) {
+ return; // nothing to draw
+ }
+ // recompute dst, based on the smaller tmpSrc
+ matrix.mapRect(&tmpDst, tmpSrc);
+ dstPtr = &tmpDst;
+ }
+
+ // since we may need to clamp to the borders of the src rect within
+ // the bitmap, we extract a subset.
+ SkIRect srcIR;
+ tmpSrc.roundOut(&srcIR);
+ if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
+ return;
+ }
+ bitmapPtr = &tmpBitmap;
+
+ // Since we did an extract, we need to adjust the matrix accordingly
+ SkScalar dx = 0, dy = 0;
+ if (srcIR.fLeft > 0) {
+ dx = SkIntToScalar(srcIR.fLeft);
+ }
+ if (srcIR.fTop > 0) {
+ dy = SkIntToScalar(srcIR.fTop);
+ }
+ if (dx || dy) {
+ matrix.preTranslate(dx, dy);
+ }
+
+ SkRect extractedBitmapBounds;
+ extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
+ if (extractedBitmapBounds == tmpSrc) {
+ // no fractional part in src, we can just call drawBitmap
+ goto USE_DRAWBITMAP;
+ }
+ } else {
+ USE_DRAWBITMAP:
+ // We can go faster by just calling drawBitmap, which will concat the
+ // matrix with the CTM, and try to call drawSprite if it can. If not,
+ // it will make a shader and call drawRect, as we do below.
+ this->drawBitmap(draw, *bitmapPtr, matrix, paint);
+ return;
+ }
+
+ // construct a shader, so we can call drawRect with the dst
+ SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+ if (NULL == s) {
+ return;
+ }
+ s->setLocalMatrix(matrix);
+
+ SkPaint paintWithShader(paint);
+ paintWithShader.setStyle(SkPaint::kFill_Style);
+ paintWithShader.setShader(s)->unref();
+
+ // Call ourself, in case the subclass wanted to share this setup code
+ // but handle the drawRect code themselves.
+ this->drawRect(draw, *dstPtr, paintWithShader);
+}
+
+void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
+ int x, int y, const SkPaint& paint) {
+ draw.drawSprite(bitmap, x, y, paint);
+}
+
+void SkBitmapDevice::drawText(const SkDraw& draw, const void* text, size_t len,
+ SkScalar x, SkScalar y, const SkPaint& paint) {
+ draw.drawText((const char*)text, len, x, y, paint);
+}
+
+void SkBitmapDevice::drawPosText(const SkDraw& draw, const void* text, size_t len,
+ const SkScalar xpos[], SkScalar y,
+ int scalarsPerPos, const SkPaint& paint) {
+ draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint);
+}
+
+void SkBitmapDevice::drawTextOnPath(const SkDraw& draw, const void* text,
+ size_t len, const SkPath& path,
+ const SkMatrix* matrix,
+ const SkPaint& paint) {
+ draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
+}
+
+#ifdef SK_BUILD_FOR_ANDROID
+void SkBitmapDevice::drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
+ const SkPoint pos[], const SkPaint& paint,
+ const SkPath& path, const SkMatrix* matrix) {
+ draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix);
+}
+#endif
+
+void SkBitmapDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
+ int vertexCount,
+ const SkPoint verts[], const SkPoint textures[],
+ const SkColor colors[], SkXfermode* xmode,
+ const uint16_t indices[], int indexCount,
+ const SkPaint& paint) {
+ draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
+ indices, indexCount, paint);
+}
+
+void SkBitmapDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
+ int x, int y, const SkPaint& paint) {
+ const SkBitmap& src = device->accessBitmap(false);
+ draw.drawSprite(src, x, y, paint);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+bool SkBitmapDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
+ if (!paint.isLCDRenderText() || !paint.isAntiAlias()) {
+ // we're cool with the paint as is
+ return false;
+ }
+
+ if (SkBitmap::kARGB_8888_Config != fBitmap.config() ||
+ paint.getRasterizer() ||
+ paint.getPathEffect() ||
+ paint.isFakeBoldText() ||
+ paint.getStyle() != SkPaint::kFill_Style ||
+ !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) {
+ // turn off lcd
+ flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
+ flags->fHinting = paint.getHinting();
+ return true;
+ }
+ // we're cool with the paint as is
+ return false;
+}
+
Property changes on: src\core\SkBitmapDevice.cpp
___________________________________________________________________
Added: svn:eol-style
+ LF
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