Index: src/core/SkBitmapDevice.cpp |
=================================================================== |
--- src/core/SkBitmapDevice.cpp (revision 0) |
+++ src/core/SkBitmapDevice.cpp (revision 0) |
@@ -0,0 +1,410 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkBitmapDevice.h" |
+#include "SkConfig8888.h" |
+#include "SkDraw.h" |
+#include "SkRasterClip.h" |
+#include "SkShader.h" |
+ |
+SK_DEFINE_INST_COUNT(SkBitmapDevice) |
+ |
+#define CHECK_FOR_NODRAW_ANNOTATION(paint) \ |
+ do { if (paint.isNoDrawAnnotation()) { return; } } while (0) |
+ |
+SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap) |
+ : fBitmap(bitmap) { |
+ SkASSERT(SkBitmap::kARGB_4444_Config != bitmap.config()); |
+} |
+ |
+SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties) |
+ : SkBaseDevice(deviceProperties) |
+ , fBitmap(bitmap) { |
+} |
+ |
+SkBitmapDevice::SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque) { |
+ fBitmap.setConfig(config, width, height); |
+ fBitmap.allocPixels(); |
+ fBitmap.setIsOpaque(isOpaque); |
+ if (!isOpaque) { |
+ fBitmap.eraseColor(SK_ColorTRANSPARENT); |
+ } |
+} |
+ |
+SkBitmapDevice::SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque, |
+ const SkDeviceProperties& deviceProperties) |
+ : SkBaseDevice(deviceProperties) { |
+ |
+ fBitmap.setConfig(config, width, height); |
+ fBitmap.allocPixels(); |
+ fBitmap.setIsOpaque(isOpaque); |
+ if (!isOpaque) { |
+ fBitmap.eraseColor(SK_ColorTRANSPARENT); |
+ } |
+} |
+ |
+SkBitmapDevice::~SkBitmapDevice() { |
+} |
+ |
+void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) { |
+ SkASSERT(bm.width() == fBitmap.width()); |
+ SkASSERT(bm.height() == fBitmap.height()); |
+ fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config) |
+ fBitmap.lockPixels(); |
+} |
+ |
+SkBaseDevice* SkBitmapDevice::onCreateCompatibleDevice(SkBitmap::Config config, |
+ int width, int height, |
+ bool isOpaque, |
+ Usage usage) { |
+ return SkNEW_ARGS(SkBitmapDevice,(config, width, height, isOpaque, |
+ this->getDeviceProperties())); |
+} |
+ |
+void SkBitmapDevice::lockPixels() { |
+ if (fBitmap.lockPixelsAreWritable()) { |
+ fBitmap.lockPixels(); |
+ } |
+} |
+ |
+void SkBitmapDevice::unlockPixels() { |
+ if (fBitmap.lockPixelsAreWritable()) { |
+ fBitmap.unlockPixels(); |
+ } |
+} |
+ |
+void SkBitmapDevice::getGlobalBounds(SkIRect* bounds) const { |
+ if (NULL != bounds) { |
+ const SkIPoint& origin = this->getOrigin(); |
+ bounds->setXYWH(origin.x(), origin.y(), |
+ fBitmap.width(), fBitmap.height()); |
+ } |
+} |
+ |
+void SkBitmapDevice::clear(SkColor color) { |
+ fBitmap.eraseColor(color); |
+} |
+ |
+const SkBitmap& SkBitmapDevice::onAccessBitmap() { |
+ return fBitmap; |
+} |
+ |
+bool SkBitmapDevice::canHandleImageFilter(SkImageFilter*) { |
+ return false; |
+} |
+ |
+bool SkBitmapDevice::filterImage(SkImageFilter* filter, const SkBitmap& src, |
+ const SkMatrix& ctm, SkBitmap* result, |
+ SkIPoint* offset) { |
+ return false; |
+} |
+ |
+bool SkBitmapDevice::allowImageFilter(SkImageFilter*) { |
+ return true; |
+} |
+ |
+bool SkBitmapDevice::onReadPixels(const SkBitmap& bitmap, |
+ int x, int y, |
+ SkCanvas::Config8888 config8888) { |
+ SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config()); |
+ SkASSERT(!bitmap.isNull()); |
+ SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, |
+ bitmap.width(), |
+ bitmap.height()))); |
+ |
+ SkIRect srcRect = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); |
+ const SkBitmap& src = this->accessBitmap(false); |
+ |
+ SkBitmap subset; |
+ if (!src.extractSubset(&subset, srcRect)) { |
+ return false; |
+ } |
+ if (SkBitmap::kARGB_8888_Config != subset.config()) { |
+ // It'd be preferable to do this directly to bitmap. |
+ subset.copyTo(&subset, SkBitmap::kARGB_8888_Config); |
+ } |
+ SkAutoLockPixels alp(bitmap); |
+ uint32_t* bmpPixels = reinterpret_cast<uint32_t*>(bitmap.getPixels()); |
+ SkCopyBitmapToConfig8888(bmpPixels, bitmap.rowBytes(), config8888, subset); |
+ return true; |
+} |
+ |
+void SkBitmapDevice::writePixels(const SkBitmap& bitmap, |
+ int x, int y, |
+ SkCanvas::Config8888 config8888) { |
+ if (bitmap.isNull() || bitmap.getTexture()) { |
+ return; |
+ } |
+ const SkBitmap* sprite = &bitmap; |
+ // check whether we have to handle a config8888 that doesn't match SkPMColor |
+ if (SkBitmap::kARGB_8888_Config == bitmap.config() && |
+ SkCanvas::kNative_Premul_Config8888 != config8888 && |
+ kPMColorAlias != config8888) { |
+ |
+ // We're going to have to convert from a config8888 to the native config |
+ // First we clip to the device bounds. |
+ SkBitmap dstBmp = this->accessBitmap(true); |
+ SkIRect spriteRect = SkIRect::MakeXYWH(x, y, |
+ bitmap.width(), bitmap.height()); |
+ SkIRect devRect = SkIRect::MakeWH(dstBmp.width(), dstBmp.height()); |
+ if (!spriteRect.intersect(devRect)) { |
+ return; |
+ } |
+ |
+ // write directly to the device if it has pixels and is SkPMColor |
+ bool drawSprite; |
+ if (SkBitmap::kARGB_8888_Config == dstBmp.config() && !dstBmp.isNull()) { |
+ // we can write directly to the dst when doing the conversion |
+ dstBmp.extractSubset(&dstBmp, spriteRect); |
+ drawSprite = false; |
+ } else { |
+ // we convert to a temporary bitmap and draw that as a sprite |
+ dstBmp.setConfig(SkBitmap::kARGB_8888_Config, |
+ spriteRect.width(), |
+ spriteRect.height()); |
+ if (!dstBmp.allocPixels()) { |
+ return; |
+ } |
+ drawSprite = true; |
+ } |
+ |
+ // copy pixels to dstBmp and convert from config8888 to native config. |
+ SkAutoLockPixels alp(bitmap); |
+ uint32_t* srcPixels = bitmap.getAddr32(spriteRect.fLeft - x, |
+ spriteRect.fTop - y); |
+ SkCopyConfig8888ToBitmap(dstBmp, |
+ srcPixels, |
+ bitmap.rowBytes(), |
+ config8888); |
+ |
+ if (drawSprite) { |
+ // we've clipped the sprite when we made a copy |
+ x = spriteRect.fLeft; |
+ y = spriteRect.fTop; |
+ sprite = &dstBmp; |
+ } else { |
+ return; |
+ } |
+ } |
+ |
+ SkPaint paint; |
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
+ SkRasterClip clip(SkIRect::MakeWH(fBitmap.width(), fBitmap.height())); |
+ SkDraw draw; |
+ draw.fRC = &clip; |
+ draw.fClip = &clip.bwRgn(); |
+ draw.fBitmap = &fBitmap; // canvas should have already called accessBitmap |
+ draw.fMatrix = &SkMatrix::I(); |
+ this->drawSprite(draw, *sprite, x, y, paint); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+void SkBitmapDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
+ draw.drawPaint(paint); |
+} |
+ |
+void SkBitmapDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, |
+ const SkPoint pts[], const SkPaint& paint) { |
+ CHECK_FOR_NODRAW_ANNOTATION(paint); |
+ draw.drawPoints(mode, count, pts, paint); |
+} |
+ |
+void SkBitmapDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) { |
+ CHECK_FOR_NODRAW_ANNOTATION(paint); |
+ draw.drawRect(r, paint); |
+} |
+ |
+void SkBitmapDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint& paint) { |
+ CHECK_FOR_NODRAW_ANNOTATION(paint); |
+ |
+ SkPath path; |
+ path.addOval(oval); |
+ // call the VIRTUAL version, so any subclasses who do handle drawPath aren't |
+ // required to override drawOval. |
+ this->drawPath(draw, path, paint, NULL, true); |
+} |
+ |
+void SkBitmapDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect, const SkPaint& paint) { |
+ CHECK_FOR_NODRAW_ANNOTATION(paint); |
+ |
+ SkPath path; |
+ path.addRRect(rrect); |
+ // call the VIRTUAL version, so any subclasses who do handle drawPath aren't |
+ // required to override drawRRect. |
+ this->drawPath(draw, path, paint, NULL, true); |
+} |
+ |
+void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path, |
+ const SkPaint& paint, const SkMatrix* prePathMatrix, |
+ bool pathIsMutable) { |
+ CHECK_FOR_NODRAW_ANNOTATION(paint); |
+ draw.drawPath(path, paint, prePathMatrix, pathIsMutable); |
+} |
+ |
+void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, |
+ const SkMatrix& matrix, const SkPaint& paint) { |
+ draw.drawBitmap(bitmap, matrix, paint); |
+} |
+ |
+void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
+ const SkRect* src, const SkRect& dst, |
+ const SkPaint& paint, |
+ SkCanvas::DrawBitmapRectFlags flags) { |
+ SkMatrix matrix; |
+ SkRect bitmapBounds, tmpSrc, tmpDst; |
+ SkBitmap tmpBitmap; |
+ |
+ bitmapBounds.isetWH(bitmap.width(), bitmap.height()); |
+ |
+ // Compute matrix from the two rectangles |
+ if (src) { |
+ tmpSrc = *src; |
+ } else { |
+ tmpSrc = bitmapBounds; |
+ } |
+ matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); |
+ |
+ const SkRect* dstPtr = &dst; |
+ const SkBitmap* bitmapPtr = &bitmap; |
+ |
+ // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if |
+ // needed (if the src was clipped). No check needed if src==null. |
+ if (src) { |
+ if (!bitmapBounds.contains(*src)) { |
+ if (!tmpSrc.intersect(bitmapBounds)) { |
+ return; // nothing to draw |
+ } |
+ // recompute dst, based on the smaller tmpSrc |
+ matrix.mapRect(&tmpDst, tmpSrc); |
+ dstPtr = &tmpDst; |
+ } |
+ |
+ // since we may need to clamp to the borders of the src rect within |
+ // the bitmap, we extract a subset. |
+ SkIRect srcIR; |
+ tmpSrc.roundOut(&srcIR); |
+ if (!bitmap.extractSubset(&tmpBitmap, srcIR)) { |
+ return; |
+ } |
+ bitmapPtr = &tmpBitmap; |
+ |
+ // Since we did an extract, we need to adjust the matrix accordingly |
+ SkScalar dx = 0, dy = 0; |
+ if (srcIR.fLeft > 0) { |
+ dx = SkIntToScalar(srcIR.fLeft); |
+ } |
+ if (srcIR.fTop > 0) { |
+ dy = SkIntToScalar(srcIR.fTop); |
+ } |
+ if (dx || dy) { |
+ matrix.preTranslate(dx, dy); |
+ } |
+ |
+ SkRect extractedBitmapBounds; |
+ extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height()); |
+ if (extractedBitmapBounds == tmpSrc) { |
+ // no fractional part in src, we can just call drawBitmap |
+ goto USE_DRAWBITMAP; |
+ } |
+ } else { |
+ USE_DRAWBITMAP: |
+ // We can go faster by just calling drawBitmap, which will concat the |
+ // matrix with the CTM, and try to call drawSprite if it can. If not, |
+ // it will make a shader and call drawRect, as we do below. |
+ this->drawBitmap(draw, *bitmapPtr, matrix, paint); |
+ return; |
+ } |
+ |
+ // construct a shader, so we can call drawRect with the dst |
+ SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr, |
+ SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode); |
+ if (NULL == s) { |
+ return; |
+ } |
+ s->setLocalMatrix(matrix); |
+ |
+ SkPaint paintWithShader(paint); |
+ paintWithShader.setStyle(SkPaint::kFill_Style); |
+ paintWithShader.setShader(s)->unref(); |
+ |
+ // Call ourself, in case the subclass wanted to share this setup code |
+ // but handle the drawRect code themselves. |
+ this->drawRect(draw, *dstPtr, paintWithShader); |
+} |
+ |
+void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
+ int x, int y, const SkPaint& paint) { |
+ draw.drawSprite(bitmap, x, y, paint); |
+} |
+ |
+void SkBitmapDevice::drawText(const SkDraw& draw, const void* text, size_t len, |
+ SkScalar x, SkScalar y, const SkPaint& paint) { |
+ draw.drawText((const char*)text, len, x, y, paint); |
+} |
+ |
+void SkBitmapDevice::drawPosText(const SkDraw& draw, const void* text, size_t len, |
+ const SkScalar xpos[], SkScalar y, |
+ int scalarsPerPos, const SkPaint& paint) { |
+ draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint); |
+} |
+ |
+void SkBitmapDevice::drawTextOnPath(const SkDraw& draw, const void* text, |
+ size_t len, const SkPath& path, |
+ const SkMatrix* matrix, |
+ const SkPaint& paint) { |
+ draw.drawTextOnPath((const char*)text, len, path, matrix, paint); |
+} |
+ |
+#ifdef SK_BUILD_FOR_ANDROID |
+void SkBitmapDevice::drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len, |
+ const SkPoint pos[], const SkPaint& paint, |
+ const SkPath& path, const SkMatrix* matrix) { |
+ draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix); |
+} |
+#endif |
+ |
+void SkBitmapDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
+ int vertexCount, |
+ const SkPoint verts[], const SkPoint textures[], |
+ const SkColor colors[], SkXfermode* xmode, |
+ const uint16_t indices[], int indexCount, |
+ const SkPaint& paint) { |
+ draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode, |
+ indices, indexCount, paint); |
+} |
+ |
+void SkBitmapDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
+ int x, int y, const SkPaint& paint) { |
+ const SkBitmap& src = device->accessBitmap(false); |
+ draw.drawSprite(src, x, y, paint); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+bool SkBitmapDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) { |
+ if (!paint.isLCDRenderText() || !paint.isAntiAlias()) { |
+ // we're cool with the paint as is |
+ return false; |
+ } |
+ |
+ if (SkBitmap::kARGB_8888_Config != fBitmap.config() || |
+ paint.getRasterizer() || |
+ paint.getPathEffect() || |
+ paint.isFakeBoldText() || |
+ paint.getStyle() != SkPaint::kFill_Style || |
+ !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) { |
+ // turn off lcd |
+ flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag; |
+ flags->fHinting = paint.getHinting(); |
+ return true; |
+ } |
+ // we're cool with the paint as is |
+ return false; |
+} |
+ |
Property changes on: src\core\SkBitmapDevice.cpp |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |