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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shared/immersive_fullscreen_controller.h" | 5 #include "ash/shared/immersive_fullscreen_controller.h" |
6 | 6 |
7 #include "ash/common/shelf/wm_shelf.h" | 7 #include "ash/common/shelf/wm_shelf.h" |
8 #include "ash/common/wm/window_state.h" | 8 #include "ash/common/wm/window_state.h" |
9 #include "ash/display/display_manager.h" | 9 #include "ash/display/display_manager.h" |
10 #include "ash/display/mouse_cursor_event_filter.h" | 10 #include "ash/display/mouse_cursor_event_filter.h" |
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495 // Test mouse event processing for top-of-screen reveal triggering when the user | 495 // Test mouse event processing for top-of-screen reveal triggering when the user |
496 // has a vertical display layout (primary display above/below secondary display) | 496 // has a vertical display layout (primary display above/below secondary display) |
497 // and the immersive fullscreen window is on the bottom display. | 497 // and the immersive fullscreen window is on the bottom display. |
498 TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) { | 498 TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) { |
499 if (!SupportsMultipleDisplays()) | 499 if (!SupportsMultipleDisplays()) |
500 return; | 500 return; |
501 | 501 |
502 // Set up initial state. | 502 // Set up initial state. |
503 UpdateDisplay("800x600,800x600"); | 503 UpdateDisplay("800x600,800x600"); |
504 ash::Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays( | 504 ash::Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays( |
505 test::CreateDisplayLayout(display::DisplayPlacement::TOP, 0)); | 505 test::CreateDisplayLayout(display_manager(), |
| 506 display::DisplayPlacement::TOP, 0)); |
506 | 507 |
507 SetEnabled(true); | 508 SetEnabled(true); |
508 ASSERT_TRUE(controller()->IsEnabled()); | 509 ASSERT_TRUE(controller()->IsEnabled()); |
509 ASSERT_FALSE(controller()->IsRevealed()); | 510 ASSERT_FALSE(controller()->IsRevealed()); |
510 | 511 |
511 aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows(); | 512 aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows(); |
512 ASSERT_EQ(root_windows[0], | 513 ASSERT_EQ(root_windows[0], |
513 top_container()->GetWidget()->GetNativeWindow()->GetRootWindow()); | 514 top_container()->GetWidget()->GetNativeWindow()->GetRootWindow()); |
514 | 515 |
515 gfx::Rect primary_root_window_bounds_in_screen = | 516 gfx::Rect primary_root_window_bounds_in_screen = |
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1048 SetEnabled(true); | 1049 SetEnabled(true); |
1049 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 1050 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |
1050 | 1051 |
1051 // Disabling immersive fullscreen maintains the user's auto-hide selection. | 1052 // Disabling immersive fullscreen maintains the user's auto-hide selection. |
1052 SetEnabled(false); | 1053 SetEnabled(false); |
1053 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 1054 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
1054 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); | 1055 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState()); |
1055 } | 1056 } |
1056 | 1057 |
1057 } // namespase ash | 1058 } // namespase ash |
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