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Issue 23549010: Move global V8::IsDead() into the Isolate. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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76 public: 76 public:
77 // Global actions. 77 // Global actions.
78 78
79 // If Initialize is called with des == NULL, the initial state is 79 // If Initialize is called with des == NULL, the initial state is
80 // created from scratch. If a non-null Deserializer is given, the 80 // created from scratch. If a non-null Deserializer is given, the
81 // initial state is created by reading the deserialized data into an 81 // initial state is created by reading the deserialized data into an
82 // empty heap. 82 // empty heap.
83 static bool Initialize(Deserializer* des); 83 static bool Initialize(Deserializer* des);
84 static void TearDown(); 84 static void TearDown();
85 static bool IsRunning() { return is_running_; } 85 static bool IsRunning() { return is_running_; }
86 // To be dead you have to have lived
87 // TODO(isolates): move IsDead to Isolate.
88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
89 static void SetFatalError();
90 86
91 // Report process out of memory. Implementation found in api.cc. 87 // Report process out of memory. Implementation found in api.cc.
92 static void FatalProcessOutOfMemory(const char* location, 88 static void FatalProcessOutOfMemory(const char* location,
93 bool take_snapshot = false); 89 bool take_snapshot = false);
94 90
95 // Allows an entropy source to be provided for use in random number 91 // Allows an entropy source to be provided for use in random number
96 // generation. 92 // generation.
97 static void SetEntropySource(EntropySource source); 93 static void SetEntropySource(EntropySource source);
98 // Support for return-address rewriting profilers. 94 // Support for return-address rewriting profilers.
99 static void SetReturnAddressLocationResolver( 95 static void SetReturnAddressLocationResolver(
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127 } 123 }
128 124
129 private: 125 private:
130 static void InitializeOncePerProcessImpl(); 126 static void InitializeOncePerProcessImpl();
131 static void InitializeOncePerProcess(); 127 static void InitializeOncePerProcess();
132 128
133 // True if engine is currently running 129 // True if engine is currently running
134 static bool is_running_; 130 static bool is_running_;
135 // True if V8 has ever been run 131 // True if V8 has ever been run
136 static bool has_been_set_up_; 132 static bool has_been_set_up_;
137 // True if error has been signaled for current engine
138 // (reset to false if engine is restarted)
139 static bool has_fatal_error_;
140 // True if engine has been shut down 133 // True if engine has been shut down
141 // (reset if engine is restarted) 134 // (reset if engine is restarted)
142 static bool has_been_disposed_; 135 static bool has_been_disposed_;
143 // List of callbacks when a Call completes. 136 // List of callbacks when a Call completes.
144 static List<CallCompletedCallback>* call_completed_callbacks_; 137 static List<CallCompletedCallback>* call_completed_callbacks_;
145 // Allocator for external array buffers. 138 // Allocator for external array buffers.
146 static v8::ArrayBuffer::Allocator* array_buffer_allocator_; 139 static v8::ArrayBuffer::Allocator* array_buffer_allocator_;
147 }; 140 };
148 141
149 142
150 // JavaScript defines two kinds of 'nil'. 143 // JavaScript defines two kinds of 'nil'.
151 enum NilValue { kNullValue, kUndefinedValue }; 144 enum NilValue { kNullValue, kUndefinedValue };
152 145
153 146
154 } } // namespace v8::internal 147 } } // namespace v8::internal
155 148
156 namespace i = v8::internal; 149 namespace i = v8::internal;
157 150
158 #endif // V8_V8_H_ 151 #endif // V8_V8_H_
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