| Index: src/v8.cc
|
| diff --git a/src/v8.cc b/src/v8.cc
|
| index d9ce8404acddea3391c511ee03ce20e475a27055..eaad0802728c7ba4dfae804fc2b626eef34d78d1 100644
|
| --- a/src/v8.cc
|
| +++ b/src/v8.cc
|
| @@ -53,10 +53,6 @@ V8_DECLARE_ONCE(init_once);
|
| List<CallCompletedCallback>* V8::call_completed_callbacks_ = NULL;
|
| v8::ArrayBuffer::Allocator* V8::array_buffer_allocator_ = NULL;
|
|
|
| -static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER;
|
| -
|
| -static EntropySource entropy_source;
|
| -
|
|
|
| bool V8::Initialize(Deserializer* des) {
|
| InitializeOncePerProcess();
|
| @@ -107,41 +103,6 @@ void V8::TearDown() {
|
| }
|
|
|
|
|
| -static void seed_random(uint32_t* state) {
|
| - for (int i = 0; i < 2; ++i) {
|
| - if (FLAG_random_seed != 0) {
|
| - state[i] = FLAG_random_seed;
|
| - } else if (entropy_source != NULL) {
|
| - uint32_t val;
|
| - LockGuard<Mutex> lock_guard(entropy_mutex.Pointer());
|
| - entropy_source(reinterpret_cast<unsigned char*>(&val), sizeof(uint32_t));
|
| - state[i] = val;
|
| - } else {
|
| - state[i] = random();
|
| - }
|
| - }
|
| -}
|
| -
|
| -
|
| -// Random number generator using George Marsaglia's MWC algorithm.
|
| -static uint32_t random_base(uint32_t* state) {
|
| - // Initialize seed using the system random().
|
| - // No non-zero seed will ever become zero again.
|
| - if (state[0] == 0) seed_random(state);
|
| -
|
| - // Mix the bits. Never replaces state[i] with 0 if it is nonzero.
|
| - state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16);
|
| - state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16);
|
| -
|
| - return (state[0] << 14) + (state[1] & 0x3FFFF);
|
| -}
|
| -
|
| -
|
| -void V8::SetEntropySource(EntropySource source) {
|
| - entropy_source = source;
|
| -}
|
| -
|
| -
|
| void V8::SetReturnAddressLocationResolver(
|
| ReturnAddressLocationResolver resolver) {
|
| StackFrame::SetReturnAddressLocationResolver(resolver);
|
| @@ -152,15 +113,18 @@ void V8::SetReturnAddressLocationResolver(
|
| uint32_t V8::Random(Context* context) {
|
| ASSERT(context->IsNativeContext());
|
| ByteArray* seed = context->random_seed();
|
| - return random_base(reinterpret_cast<uint32_t*>(seed->GetDataStartAddress()));
|
| -}
|
| + uint32_t* state = reinterpret_cast<uint32_t*>(seed->GetDataStartAddress());
|
| +
|
| + // When we get here, the RNG must have been initialized, see
|
| + // Genesis::ConfigureGlobalObjects() in bootstrapper.cc.
|
| + ASSERT_NE(0, state[0]);
|
| + ASSERT_NE(0, state[1]);
|
|
|
| + // Mix the bits. Never replaces state[i] with 0 if it is nonzero.
|
| + state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16);
|
| + state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16);
|
|
|
| -// Used internally by the JIT and memory allocator for security
|
| -// purposes. So, we keep a different state to prevent informations
|
| -// leaks that could be used in an exploit.
|
| -uint32_t V8::RandomPrivate(Isolate* isolate) {
|
| - return random_base(isolate->private_random_seed());
|
| + return (state[0] << 14) + (state[1] & 0x3FFFF);
|
| }
|
|
|
|
|
| @@ -282,7 +246,6 @@ void V8::InitializeOncePerProcessImpl() {
|
| FLAG_concurrent_recompilation = false;
|
| }
|
|
|
| - OS::SetUp();
|
| Sampler::SetUp();
|
| CPU::SetUp();
|
| OS::PostSetUp();
|
|
|