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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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90 // Allows an entropy source to be provided for use in random number | 90 // Allows an entropy source to be provided for use in random number |
91 // generation. | 91 // generation. |
92 static void SetEntropySource(EntropySource source); | 92 static void SetEntropySource(EntropySource source); |
93 // Support for return-address rewriting profilers. | 93 // Support for return-address rewriting profilers. |
94 static void SetReturnAddressLocationResolver( | 94 static void SetReturnAddressLocationResolver( |
95 ReturnAddressLocationResolver resolver); | 95 ReturnAddressLocationResolver resolver); |
96 // Support for entry hooking JITed code. | 96 // Support for entry hooking JITed code. |
97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook); | 97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook); |
98 // Random number generation support. Not cryptographically safe. | 98 // Random number generation support. Not cryptographically safe. |
99 static uint32_t Random(Context* context); | 99 static uint32_t Random(Context* context); |
100 // We use random numbers internally in memory allocation and in the | |
101 // compilers for security. In order to prevent information leaks we | |
102 // use a separate random state for internal random number | |
103 // generation. | |
104 static uint32_t RandomPrivate(Isolate* isolate); | |
105 static Object* FillHeapNumberWithRandom(Object* heap_number, | 100 static Object* FillHeapNumberWithRandom(Object* heap_number, |
106 Context* context); | 101 Context* context); |
107 | 102 |
108 static void AddCallCompletedCallback(CallCompletedCallback callback); | 103 static void AddCallCompletedCallback(CallCompletedCallback callback); |
109 static void RemoveCallCompletedCallback(CallCompletedCallback callback); | 104 static void RemoveCallCompletedCallback(CallCompletedCallback callback); |
110 static void FireCallCompletedCallback(Isolate* isolate); | 105 static void FireCallCompletedCallback(Isolate* isolate); |
111 | 106 |
112 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { | 107 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { |
113 return array_buffer_allocator_; | 108 return array_buffer_allocator_; |
114 } | 109 } |
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131 | 126 |
132 // JavaScript defines two kinds of 'nil'. | 127 // JavaScript defines two kinds of 'nil'. |
133 enum NilValue { kNullValue, kUndefinedValue }; | 128 enum NilValue { kNullValue, kUndefinedValue }; |
134 | 129 |
135 | 130 |
136 } } // namespace v8::internal | 131 } } // namespace v8::internal |
137 | 132 |
138 namespace i = v8::internal; | 133 namespace i = v8::internal; |
139 | 134 |
140 #endif // V8_V8_H_ | 135 #endif // V8_V8_H_ |
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