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Issue 23548024: Introduce a RandonNumberGenerator class. Refactor the random/private_random uses in Isolate/Context. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: REBASE Created 7 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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90 // Allows an entropy source to be provided for use in random number 90 // Allows an entropy source to be provided for use in random number
91 // generation. 91 // generation.
92 static void SetEntropySource(EntropySource source); 92 static void SetEntropySource(EntropySource source);
93 // Support for return-address rewriting profilers. 93 // Support for return-address rewriting profilers.
94 static void SetReturnAddressLocationResolver( 94 static void SetReturnAddressLocationResolver(
95 ReturnAddressLocationResolver resolver); 95 ReturnAddressLocationResolver resolver);
96 // Support for entry hooking JITed code. 96 // Support for entry hooking JITed code.
97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook); 97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook);
98 // Random number generation support. Not cryptographically safe. 98 // Random number generation support. Not cryptographically safe.
99 static uint32_t Random(Context* context); 99 static uint32_t Random(Context* context);
100 // We use random numbers internally in memory allocation and in the
101 // compilers for security. In order to prevent information leaks we
102 // use a separate random state for internal random number
103 // generation.
104 static uint32_t RandomPrivate(Isolate* isolate);
105 static Object* FillHeapNumberWithRandom(Object* heap_number, 100 static Object* FillHeapNumberWithRandom(Object* heap_number,
106 Context* context); 101 Context* context);
107 102
108 static void AddCallCompletedCallback(CallCompletedCallback callback); 103 static void AddCallCompletedCallback(CallCompletedCallback callback);
109 static void RemoveCallCompletedCallback(CallCompletedCallback callback); 104 static void RemoveCallCompletedCallback(CallCompletedCallback callback);
110 static void FireCallCompletedCallback(Isolate* isolate); 105 static void FireCallCompletedCallback(Isolate* isolate);
111 106
112 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { 107 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
113 return array_buffer_allocator_; 108 return array_buffer_allocator_;
114 } 109 }
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131 126
132 // JavaScript defines two kinds of 'nil'. 127 // JavaScript defines two kinds of 'nil'.
133 enum NilValue { kNullValue, kUndefinedValue }; 128 enum NilValue { kNullValue, kUndefinedValue };
134 129
135 130
136 } } // namespace v8::internal 131 } } // namespace v8::internal
137 132
138 namespace i = v8::internal; 133 namespace i = v8::internal;
139 134
140 #endif // V8_V8_H_ 135 #endif // V8_V8_H_
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