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Issue 23548024: Introduce a RandonNumberGenerator class. Refactor the random/private_random uses in Isolate/Context. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: REBASE Created 7 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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1309 delegate->shared()->DontAdaptArguments(); 1309 delegate->shared()->DontAdaptArguments();
1310 } 1310 }
1311 1311
1312 // Initialize the out of memory slot. 1312 // Initialize the out of memory slot.
1313 native_context()->set_out_of_memory(heap->false_value()); 1313 native_context()->set_out_of_memory(heap->false_value());
1314 1314
1315 // Initialize the embedder data slot. 1315 // Initialize the embedder data slot.
1316 Handle<FixedArray> embedder_data = factory->NewFixedArray(2); 1316 Handle<FixedArray> embedder_data = factory->NewFixedArray(2);
1317 native_context()->set_embedder_data(*embedder_data); 1317 native_context()->set_embedder_data(*embedder_data);
1318 1318
1319 { 1319 // Allocate the random seed slot.
1320 // Initialize the random seed slot. 1320 Handle<ByteArray> random_seed = factory->NewByteArray(kRandomStateSize);
1321 Handle<ByteArray> zeroed_byte_array( 1321 native_context()->set_random_seed(*random_seed);
1322 factory->NewByteArray(kRandomStateSize));
1323 native_context()->set_random_seed(*zeroed_byte_array);
1324 memset(zeroed_byte_array->GetDataStartAddress(), 0, kRandomStateSize);
1325 }
1326 } 1322 }
1327 1323
1328 1324
1329 Handle<JSFunction> Genesis::InstallTypedArray( 1325 Handle<JSFunction> Genesis::InstallTypedArray(
1330 const char* name, ElementsKind elementsKind) { 1326 const char* name, ElementsKind elementsKind) {
1331 Handle<JSObject> global = Handle<JSObject>(native_context()->global_object()); 1327 Handle<JSObject> global = Handle<JSObject>(native_context()->global_object());
1332 Handle<JSFunction> result = InstallFunction(global, name, JS_TYPED_ARRAY_TYPE, 1328 Handle<JSFunction> result = InstallFunction(global, name, JS_TYPED_ARRAY_TYPE,
1333 JSTypedArray::kSize, isolate()->initial_object_prototype(), 1329 JSTypedArray::kSize, isolate()->initial_object_prototype(),
1334 Builtins::kIllegal, false, true); 1330 Builtins::kIllegal, false, true);
1335 1331
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2640 MakeFunctionInstancePrototypeWritable(); 2636 MakeFunctionInstancePrototypeWritable();
2641 2637
2642 if (!ConfigureGlobalObjects(global_template)) return; 2638 if (!ConfigureGlobalObjects(global_template)) return;
2643 isolate->counters()->contexts_created_from_scratch()->Increment(); 2639 isolate->counters()->contexts_created_from_scratch()->Increment();
2644 } 2640 }
2645 2641
2646 // Initialize experimental globals and install experimental natives. 2642 // Initialize experimental globals and install experimental natives.
2647 InitializeExperimentalGlobal(); 2643 InitializeExperimentalGlobal();
2648 if (!InstallExperimentalNatives()) return; 2644 if (!InstallExperimentalNatives()) return;
2649 2645
2646 // Initially seed the per-context random number generator
2647 // using the per-isolate random number generator.
2648 uint32_t* state = reinterpret_cast<uint32_t*>(
2649 native_context()->random_seed()->GetDataStartAddress());
2650 do {
2651 isolate->random_number_generator()->NextBytes(state, kRandomStateSize);
2652 } while (state[0] == 0 || state[1] == 0);
2653
2650 result_ = native_context(); 2654 result_ = native_context();
2651 } 2655 }
2652 2656
2653 2657
2654 // Support for thread preemption. 2658 // Support for thread preemption.
2655 2659
2656 // Reserve space for statics needing saving and restoring. 2660 // Reserve space for statics needing saving and restoring.
2657 int Bootstrapper::ArchiveSpacePerThread() { 2661 int Bootstrapper::ArchiveSpacePerThread() {
2658 return sizeof(NestingCounterType); 2662 return sizeof(NestingCounterType);
2659 } 2663 }
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2673 return from + sizeof(NestingCounterType); 2677 return from + sizeof(NestingCounterType);
2674 } 2678 }
2675 2679
2676 2680
2677 // Called when the top-level V8 mutex is destroyed. 2681 // Called when the top-level V8 mutex is destroyed.
2678 void Bootstrapper::FreeThreadResources() { 2682 void Bootstrapper::FreeThreadResources() {
2679 ASSERT(!IsActive()); 2683 ASSERT(!IsActive());
2680 } 2684 }
2681 2685
2682 } } // namespace v8::internal 2686 } } // namespace v8::internal
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