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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 case GL_LEQUAL: | 159 case GL_LEQUAL: |
| 160 case GL_GREATER: | 160 case GL_GREATER: |
| 161 case GL_NOTEQUAL: | 161 case GL_NOTEQUAL: |
| 162 case GL_GEQUAL: | 162 case GL_GEQUAL: |
| 163 case GL_ALWAYS: | 163 case GL_ALWAYS: |
| 164 return true; | 164 return true; |
| 165 } | 165 } |
| 166 return false; | 166 return false; |
| 167 }; | 167 }; |
| 168 | 168 |
| 169 static const GLenum valid_compressed_texture_format_table_es3[] = { | |
| 170 GL_COMPRESSED_R11_EAC, | |
| 171 GL_COMPRESSED_SIGNED_R11_EAC, | |
| 172 GL_COMPRESSED_RG11_EAC, | |
| 173 GL_COMPRESSED_SIGNED_RG11_EAC, | |
| 174 GL_COMPRESSED_RGB8_ETC2, | |
| 175 GL_COMPRESSED_SRGB8_ETC2, | |
| 176 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| 177 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| 178 GL_COMPRESSED_RGBA8_ETC2_EAC, | |
| 179 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | |
| 180 }; | |
| 181 | |
| 182 static const GLenum valid_coverage_modulation_components_table[] = { | 169 static const GLenum valid_coverage_modulation_components_table[] = { |
| 183 GL_RGB, GL_RGBA, GL_ALPHA, GL_NONE, | 170 GL_RGB, GL_RGBA, GL_ALPHA, GL_NONE, |
| 184 }; | 171 }; |
| 185 | 172 |
| 186 bool Validators::DrawModeValidator::IsValid(const GLenum value) const { | 173 bool Validators::DrawModeValidator::IsValid(const GLenum value) const { |
| 187 switch (value) { | 174 switch (value) { |
| 188 case GL_POINTS: | 175 case GL_POINTS: |
| 189 case GL_LINE_STRIP: | 176 case GL_LINE_STRIP: |
| 190 case GL_LINE_LOOP: | 177 case GL_LINE_LOOP: |
| 191 case GL_LINES: | 178 case GL_LINES: |
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| 1140 GL_RGB10_A2UI, | 1127 GL_RGB10_A2UI, |
| 1141 GL_RGBA16UI, | 1128 GL_RGBA16UI, |
| 1142 GL_RGBA16I, | 1129 GL_RGBA16I, |
| 1143 GL_RGBA32UI, | 1130 GL_RGBA32UI, |
| 1144 GL_RGBA32I, | 1131 GL_RGBA32I, |
| 1145 GL_DEPTH_COMPONENT16, | 1132 GL_DEPTH_COMPONENT16, |
| 1146 GL_DEPTH_COMPONENT24, | 1133 GL_DEPTH_COMPONENT24, |
| 1147 GL_DEPTH_COMPONENT32F, | 1134 GL_DEPTH_COMPONENT32F, |
| 1148 GL_DEPTH24_STENCIL8, | 1135 GL_DEPTH24_STENCIL8, |
| 1149 GL_DEPTH32F_STENCIL8, | 1136 GL_DEPTH32F_STENCIL8, |
| 1150 GL_COMPRESSED_R11_EAC, | |
| 1151 GL_COMPRESSED_SIGNED_R11_EAC, | |
| 1152 GL_COMPRESSED_RG11_EAC, | |
| 1153 GL_COMPRESSED_SIGNED_RG11_EAC, | |
| 1154 GL_COMPRESSED_RGB8_ETC2, | |
| 1155 GL_COMPRESSED_SRGB8_ETC2, | |
| 1156 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| 1157 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| 1158 GL_COMPRESSED_RGBA8_ETC2_EAC, | |
| 1159 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | |
| 1160 }; | 1137 }; |
| 1161 | 1138 |
| 1162 static const GLenum deprecated_texture_internal_format_storage_table_es3[] = { | 1139 static const GLenum deprecated_texture_internal_format_storage_table_es3[] = { |
| 1163 GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, | 1140 GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, |
| 1164 GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, | 1141 GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, |
| 1165 GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, | 1142 GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, |
| 1166 }; | 1143 }; |
| 1167 | 1144 |
| 1168 bool Validators::TextureMagFilterModeValidator::IsValid( | 1145 bool Validators::TextureMagFilterModeValidator::IsValid( |
| 1169 const GLenum value) const { | 1146 const GLenum value) const { |
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| 1460 void Validators::UpdateValuesES3() { | 1437 void Validators::UpdateValuesES3() { |
| 1461 attachment.AddValues(valid_attachment_table_es3, | 1438 attachment.AddValues(valid_attachment_table_es3, |
| 1462 arraysize(valid_attachment_table_es3)); | 1439 arraysize(valid_attachment_table_es3)); |
| 1463 attachment_query.AddValues(valid_attachment_query_table_es3, | 1440 attachment_query.AddValues(valid_attachment_query_table_es3, |
| 1464 arraysize(valid_attachment_query_table_es3)); | 1441 arraysize(valid_attachment_query_table_es3)); |
| 1465 buffer_parameter.SetIsES3(true); | 1442 buffer_parameter.SetIsES3(true); |
| 1466 buffer_target.SetIsES3(true); | 1443 buffer_target.SetIsES3(true); |
| 1467 buffer_usage.SetIsES3(true); | 1444 buffer_usage.SetIsES3(true); |
| 1468 capability.AddValues(valid_capability_table_es3, | 1445 capability.AddValues(valid_capability_table_es3, |
| 1469 arraysize(valid_capability_table_es3)); | 1446 arraysize(valid_capability_table_es3)); |
| 1470 compressed_texture_format.AddValues( | |
| 1471 valid_compressed_texture_format_table_es3, | |
| 1472 arraysize(valid_compressed_texture_format_table_es3)); | |
| 1473 dst_blend_factor.AddValues(valid_dst_blend_factor_table_es3, | 1447 dst_blend_factor.AddValues(valid_dst_blend_factor_table_es3, |
| 1474 arraysize(valid_dst_blend_factor_table_es3)); | 1448 arraysize(valid_dst_blend_factor_table_es3)); |
| 1475 equation.AddValues(valid_equation_table_es3, | 1449 equation.AddValues(valid_equation_table_es3, |
| 1476 arraysize(valid_equation_table_es3)); | 1450 arraysize(valid_equation_table_es3)); |
| 1477 framebuffer_parameter.AddValues( | 1451 framebuffer_parameter.AddValues( |
| 1478 valid_framebuffer_parameter_table_es3, | 1452 valid_framebuffer_parameter_table_es3, |
| 1479 arraysize(valid_framebuffer_parameter_table_es3)); | 1453 arraysize(valid_framebuffer_parameter_table_es3)); |
| 1480 framebuffer_target.AddValues(valid_framebuffer_target_table_es3, | 1454 framebuffer_target.AddValues(valid_framebuffer_target_table_es3, |
| 1481 arraysize(valid_framebuffer_target_table_es3)); | 1455 arraysize(valid_framebuffer_target_table_es3)); |
| 1482 g_l_state.AddValues(valid_g_l_state_table_es3, | 1456 g_l_state.AddValues(valid_g_l_state_table_es3, |
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| 1521 arraysize(valid_texture_internal_format_storage_table_es3)); | 1495 arraysize(valid_texture_internal_format_storage_table_es3)); |
| 1522 texture_parameter.AddValues(valid_texture_parameter_table_es3, | 1496 texture_parameter.AddValues(valid_texture_parameter_table_es3, |
| 1523 arraysize(valid_texture_parameter_table_es3)); | 1497 arraysize(valid_texture_parameter_table_es3)); |
| 1524 texture_stencil_renderable_internal_format.AddValues( | 1498 texture_stencil_renderable_internal_format.AddValues( |
| 1525 valid_texture_stencil_renderable_internal_format_table_es3, | 1499 valid_texture_stencil_renderable_internal_format_table_es3, |
| 1526 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); | 1500 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); |
| 1527 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, | 1501 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
| 1528 arraysize(valid_vertex_attrib_type_table_es3)); | 1502 arraysize(valid_vertex_attrib_type_table_es3)); |
| 1529 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, | 1503 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
| 1530 arraysize(valid_vertex_attribute_table_es3)); | 1504 arraysize(valid_vertex_attribute_table_es3)); |
| 1505 UpdateES30CompressedTextureFormats(); |
| 1506 } |
| 1507 |
| 1508 void Validators::UpdateES30CompressedTextureFormats() { |
| 1509 compressed_texture_format.AddValue(GL_COMPRESSED_R11_EAC); |
| 1510 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_R11_EAC); |
| 1511 compressed_texture_format.AddValue(GL_COMPRESSED_RG11_EAC); |
| 1512 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC); |
| 1513 compressed_texture_format.AddValue(GL_COMPRESSED_RGB8_ETC2); |
| 1514 compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ETC2); |
| 1515 compressed_texture_format.AddValue( |
| 1516 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1517 compressed_texture_format.AddValue( |
| 1518 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1519 compressed_texture_format.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| 1520 compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| 1521 texture_internal_format_storage.AddValue(GL_COMPRESSED_R11_EAC); |
| 1522 texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_R11_EAC); |
| 1523 texture_internal_format_storage.AddValue(GL_COMPRESSED_RG11_EAC); |
| 1524 texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC); |
| 1525 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGB8_ETC2); |
| 1526 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); |
| 1527 texture_internal_format_storage.AddValue( |
| 1528 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1529 texture_internal_format_storage.AddValue( |
| 1530 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1531 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| 1532 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| 1531 } | 1533 } |
| 1532 | 1534 |
| 1533 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1535 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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