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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
| 6 | 6 |
| 7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" | 7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" |
| 8 #include "bindings/modules/v8/RenderingContext.h" | 8 #include "bindings/modules/v8/RenderingContext.h" |
| 9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
| 10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
| 11 #include "core/loader/FrameLoader.h" | 11 #include "core/loader/FrameLoader.h" |
| 12 #include "core/loader/FrameLoaderClient.h" | 12 #include "core/loader/FrameLoaderClient.h" |
| 13 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
| 14 #include "modules/webgl/EXTColorBufferFloat.h" | 14 #include "modules/webgl/EXTColorBufferFloat.h" |
| 15 #include "modules/webgl/EXTDisjointTimerQuery.h" | 15 #include "modules/webgl/EXTDisjointTimerQuery.h" |
| 16 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 16 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
| 17 #include "modules/webgl/OESTextureFloatLinear.h" | 17 #include "modules/webgl/OESTextureFloatLinear.h" |
| 18 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 18 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
| 19 #include "modules/webgl/WebGLCompressedTextureATC.h" | 19 #include "modules/webgl/WebGLCompressedTextureATC.h" |
| 20 #include "modules/webgl/WebGLCompressedTextureES30.h" |
| 20 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 21 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
| 21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 22 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
| 22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 23 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
| 23 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" | 24 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" |
| 24 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 25 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
| 25 #include "modules/webgl/WebGLContextEvent.h" | 26 #include "modules/webgl/WebGLContextEvent.h" |
| 26 #include "modules/webgl/WebGLDebugRendererInfo.h" | 27 #include "modules/webgl/WebGLDebugRendererInfo.h" |
| 27 #include "modules/webgl/WebGLDebugShaders.h" | 28 #include "modules/webgl/WebGLDebugShaders.h" |
| 28 #include "modules/webgl/WebGLLoseContext.h" | 29 #include "modules/webgl/WebGLLoseContext.h" |
| 29 #include "platform/graphics/gpu/DrawingBuffer.h" | 30 #include "platform/graphics/gpu/DrawingBuffer.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 98 | 99 |
| 99 void WebGL2RenderingContext::registerContextExtensions() | 100 void WebGL2RenderingContext::registerContextExtensions() |
| 100 { | 101 { |
| 101 // Register extensions. | 102 // Register extensions. |
| 102 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat); | 103 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat); |
| 103 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); | 104 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); |
| 104 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); | 105 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); |
| 105 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 106 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
| 106 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); | 107 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); |
| 107 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); | 108 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); |
| 109 registerExtension<WebGLCompressedTextureES30>(m_webglCompressedTextureES30); |
| 108 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 110 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
| 109 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); | 111 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); |
| 110 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); | 112 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); |
| 111 registerExtension<WebGLCompressedTextureS3TCsRGB>(m_webglCompressedTextureS3
TCsRGB); | 113 registerExtension<WebGLCompressedTextureS3TCsRGB>(m_webglCompressedTextureS3
TCsRGB); |
| 112 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 114 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
| 113 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 115 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
| 114 registerExtension<WebGLLoseContext>(m_webglLoseContext); | 116 registerExtension<WebGLLoseContext>(m_webglLoseContext); |
| 115 } | 117 } |
| 116 | 118 |
| 117 DEFINE_TRACE(WebGL2RenderingContext) | 119 DEFINE_TRACE(WebGL2RenderingContext) |
| 118 { | 120 { |
| 119 visitor->trace(m_extColorBufferFloat); | 121 visitor->trace(m_extColorBufferFloat); |
| 120 visitor->trace(m_extDisjointTimerQuery); | 122 visitor->trace(m_extDisjointTimerQuery); |
| 121 visitor->trace(m_extTextureFilterAnisotropic); | 123 visitor->trace(m_extTextureFilterAnisotropic); |
| 122 visitor->trace(m_oesTextureFloatLinear); | 124 visitor->trace(m_oesTextureFloatLinear); |
| 123 visitor->trace(m_webglCompressedTextureASTC); | 125 visitor->trace(m_webglCompressedTextureASTC); |
| 124 visitor->trace(m_webglCompressedTextureATC); | 126 visitor->trace(m_webglCompressedTextureATC); |
| 127 visitor->trace(m_webglCompressedTextureES30); |
| 125 visitor->trace(m_webglCompressedTextureETC1); | 128 visitor->trace(m_webglCompressedTextureETC1); |
| 126 visitor->trace(m_webglCompressedTexturePVRTC); | 129 visitor->trace(m_webglCompressedTexturePVRTC); |
| 127 visitor->trace(m_webglCompressedTextureS3TC); | 130 visitor->trace(m_webglCompressedTextureS3TC); |
| 128 visitor->trace(m_webglCompressedTextureS3TCsRGB); | 131 visitor->trace(m_webglCompressedTextureS3TCsRGB); |
| 129 visitor->trace(m_webglDebugRendererInfo); | 132 visitor->trace(m_webglDebugRendererInfo); |
| 130 visitor->trace(m_webglDebugShaders); | 133 visitor->trace(m_webglDebugShaders); |
| 131 visitor->trace(m_webglLoseContext); | 134 visitor->trace(m_webglLoseContext); |
| 132 WebGL2RenderingContextBase::trace(visitor); | 135 WebGL2RenderingContextBase::trace(visitor); |
| 133 } | 136 } |
| 134 | 137 |
| 135 DEFINE_TRACE_WRAPPERS(WebGL2RenderingContext) | 138 DEFINE_TRACE_WRAPPERS(WebGL2RenderingContext) |
| 136 { | 139 { |
| 137 visitor->traceWrappers(m_extColorBufferFloat); | 140 visitor->traceWrappers(m_extColorBufferFloat); |
| 138 visitor->traceWrappers(m_extDisjointTimerQuery); | 141 visitor->traceWrappers(m_extDisjointTimerQuery); |
| 139 visitor->traceWrappers(m_extTextureFilterAnisotropic); | 142 visitor->traceWrappers(m_extTextureFilterAnisotropic); |
| 140 visitor->traceWrappers(m_oesTextureFloatLinear); | 143 visitor->traceWrappers(m_oesTextureFloatLinear); |
| 141 visitor->traceWrappers(m_webglCompressedTextureASTC); | 144 visitor->traceWrappers(m_webglCompressedTextureASTC); |
| 142 visitor->traceWrappers(m_webglCompressedTextureATC); | 145 visitor->traceWrappers(m_webglCompressedTextureATC); |
| 146 visitor->traceWrappers(m_webglCompressedTextureES30); |
| 143 visitor->traceWrappers(m_webglCompressedTextureETC1); | 147 visitor->traceWrappers(m_webglCompressedTextureETC1); |
| 144 visitor->traceWrappers(m_webglCompressedTexturePVRTC); | 148 visitor->traceWrappers(m_webglCompressedTexturePVRTC); |
| 145 visitor->traceWrappers(m_webglCompressedTextureS3TC); | 149 visitor->traceWrappers(m_webglCompressedTextureS3TC); |
| 146 visitor->traceWrappers(m_webglCompressedTextureS3TCsRGB); | 150 visitor->traceWrappers(m_webglCompressedTextureS3TCsRGB); |
| 147 visitor->traceWrappers(m_webglDebugRendererInfo); | 151 visitor->traceWrappers(m_webglDebugRendererInfo); |
| 148 visitor->traceWrappers(m_webglDebugShaders); | 152 visitor->traceWrappers(m_webglDebugShaders); |
| 149 visitor->traceWrappers(m_webglLoseContext); | 153 visitor->traceWrappers(m_webglLoseContext); |
| 150 } | 154 } |
| 151 | 155 |
| 152 } // namespace blink | 156 } // namespace blink |
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