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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkCanvasStateUtils.h" |
| 9 #include "SkCanvas.h" |
| 10 #include "SkDevice.h" |
| 11 #include "SkNWayCanvas.h" |
| 12 #include "SkWriter32.h" |
| 13 |
| 14 #define CANVAS_STATE_VERSION 1 |
| 15 /* |
| 16 * WARNING: The structs below are part of a stable ABI and as such we explicitly |
| 17 * use unambigious primitives (e.g. int32_t instead of an enum). |
| 18 * |
| 19 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN |
| 20 * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF |
| 21 * ABSOLUTELY NECESSARY! |
| 22 */ |
| 23 enum RasterConfigs { |
| 24 kUnknown_RasterConfig = 0, |
| 25 kRGB_565_RasterConfig = 1, |
| 26 kARGB_8888_RasterConfig = 2 |
| 27 }; |
| 28 typedef int32_t RasterConfig; |
| 29 |
| 30 enum CanvasBackends { |
| 31 kUnknown_CanvasBackend = 0, |
| 32 kRaster_CanvasBackend = 1, |
| 33 kGPU_CanvasBackend = 2, |
| 34 kPDF_CanvasBackend = 3 |
| 35 }; |
| 36 typedef int32_t CanvasBackend; |
| 37 |
| 38 struct ClipRect { |
| 39 int32_t left, top, right, bottom; |
| 40 }; |
| 41 |
| 42 struct SkMCState { |
| 43 float matrix[9]; |
| 44 // NOTE: this only works for non-antialiased clips |
| 45 int32_t clipRectCount; |
| 46 ClipRect* clipRects; |
| 47 }; |
| 48 |
| 49 // NOTE: If you add more members, bump CanvasState::version. |
| 50 struct SkCanvasLayerState { |
| 51 CanvasBackend type; |
| 52 int32_t x, y; |
| 53 int32_t width; |
| 54 int32_t height; |
| 55 |
| 56 SkMCState mcState; |
| 57 |
| 58 union { |
| 59 struct { |
| 60 RasterConfig config; // pixel format: a value from RasterConfigs. |
| 61 uint32_t rowBytes; // Number of bytes from start of one line to ne
xt. |
| 62 void* pixels; // The pixels, all (height * rowBytes) of them. |
| 63 } raster; |
| 64 struct { |
| 65 int32_t textureID; |
| 66 } gpu; |
| 67 }; |
| 68 }; |
| 69 |
| 70 class SkCanvasState { |
| 71 public: |
| 72 SkCanvasState(SkCanvas* canvas) { |
| 73 SkASSERT(canvas); |
| 74 version = CANVAS_STATE_VERSION; |
| 75 width = canvas->getDeviceSize().width(); |
| 76 height = canvas->getDeviceSize().height(); |
| 77 layerCount = 0; |
| 78 layers = NULL; |
| 79 originalCanvas = SkRef(canvas); |
| 80 |
| 81 mcState.clipRectCount = 0; |
| 82 mcState.clipRects = NULL; |
| 83 } |
| 84 |
| 85 ~SkCanvasState() { |
| 86 // loop through the layers and free the data allocated to the clipRects |
| 87 for (int i = 0; i < layerCount; ++i) { |
| 88 sk_free(layers[i].mcState.clipRects); |
| 89 } |
| 90 |
| 91 sk_free(mcState.clipRects); |
| 92 sk_free(layers); |
| 93 |
| 94 // it is now safe to free the canvas since there should be no remaining |
| 95 // references to the content that is referenced by this canvas (e.g. pix
els) |
| 96 originalCanvas->unref(); |
| 97 } |
| 98 |
| 99 /** |
| 100 * The version this struct was built with. This field must always appear |
| 101 * first in the struct so that when the versions don't match (and the |
| 102 * remaining contents and size are potentially different) we can still |
| 103 * compare the version numbers. |
| 104 */ |
| 105 int32_t version; |
| 106 |
| 107 int32_t width; |
| 108 int32_t height; |
| 109 |
| 110 SkMCState mcState; |
| 111 |
| 112 int32_t layerCount; |
| 113 SkCanvasLayerState* layers; |
| 114 |
| 115 private: |
| 116 SkCanvas* originalCanvas; |
| 117 }; |
| 118 |
| 119 //////////////////////////////////////////////////////////////////////////////// |
| 120 |
| 121 class ClipValidator : public SkCanvas::ClipVisitor { |
| 122 public: |
| 123 ClipValidator() : fFailed(false) {} |
| 124 bool failed() { return fFailed; } |
| 125 |
| 126 // ClipVisitor |
| 127 virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) S
K_OVERRIDE { |
| 128 fFailed |= antialias; |
| 129 } |
| 130 |
| 131 virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRI
DE { |
| 132 fFailed |= antialias; |
| 133 } |
| 134 |
| 135 private: |
| 136 bool fFailed; |
| 137 }; |
| 138 |
| 139 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkReg
ion& clip) { |
| 140 // initialize the struct |
| 141 state->clipRectCount = 0; |
| 142 |
| 143 // capture the matrix |
| 144 for (int i = 0; i < 9; i++) { |
| 145 state->matrix[i] = matrix.get(i); |
| 146 } |
| 147 |
| 148 /* |
| 149 * capture the clip |
| 150 * |
| 151 * storage is allocated on the stack for the first 4 rects. This value was |
| 152 * chosen somewhat arbitrarily, but does allow us to represent simple clips |
| 153 * and some more common complex clips (e.g. a clipRect with a sub-rect |
| 154 * clipped out of its interior) without needing to malloc any additional mem
ory. |
| 155 */ |
| 156 const int clipBufferSize = 4 * sizeof(ClipRect); |
| 157 char clipBuffer[clipBufferSize]; |
| 158 SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize); |
| 159 |
| 160 if (!clip.isEmpty()) { |
| 161 // only returns the b/w clip so aa clips fail |
| 162 SkRegion::Iterator clip_iterator(clip); |
| 163 for (; !clip_iterator.done(); clip_iterator.next()) { |
| 164 // this assumes the SkIRect is stored in l,t,r,b ordering which |
| 165 // matches the ordering of our ClipRect struct |
| 166 clipWriter.writeIRect(clip_iterator.rect()); |
| 167 state->clipRectCount++; |
| 168 } |
| 169 } |
| 170 |
| 171 // allocate memory for the clip then and copy them to the struct |
| 172 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.size()); |
| 173 clipWriter.flatten(state->clipRects); |
| 174 } |
| 175 |
| 176 |
| 177 |
| 178 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { |
| 179 SkASSERT(canvas); |
| 180 |
| 181 // Check the clip can be decomposed into rectangles (i.e. no soft clips). |
| 182 ClipValidator validator; |
| 183 canvas->replayClips(&validator); |
| 184 if (validator.failed()) { |
| 185 SkDEBUGF(("CaptureCanvasState does not support canvases with antialiased
clips.\n")); |
| 186 return NULL; |
| 187 } |
| 188 |
| 189 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas))
); |
| 190 |
| 191 // decompose the total matrix and clip |
| 192 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getT
otalClip()); |
| 193 |
| 194 /* |
| 195 * decompose the layers |
| 196 * |
| 197 * storage is allocated on the stack for the first 3 layers. It is common in |
| 198 * some view systems (e.g. Android) that a few non-clipped layers are presen
t |
| 199 * and we will not need to malloc any additional memory in those cases. |
| 200 */ |
| 201 const int layerBufferSize = 3 * sizeof(SkCanvasLayerState); |
| 202 char layerBuffer[layerBufferSize]; |
| 203 SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferS
ize); |
| 204 int layerCount = 0; |
| 205 for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(
); layer.next()) { |
| 206 |
| 207 // we currently only work for bitmap backed devices |
| 208 const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels
*/); |
| 209 if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()
) { |
| 210 return NULL; |
| 211 } |
| 212 |
| 213 SkCanvasLayerState* layerState = |
| 214 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerSt
ate)); |
| 215 layerState->type = kRaster_CanvasBackend; |
| 216 layerState->x = layer.x(); |
| 217 layerState->y = layer.y(); |
| 218 layerState->width = bitmap.width(); |
| 219 layerState->height = bitmap.height(); |
| 220 |
| 221 switch (bitmap.config()) { |
| 222 case SkBitmap::kARGB_8888_Config: |
| 223 layerState->raster.config = kARGB_8888_RasterConfig; |
| 224 break; |
| 225 case SkBitmap::kRGB_565_Config: |
| 226 layerState->raster.config = kRGB_565_RasterConfig; |
| 227 break; |
| 228 default: |
| 229 return NULL; |
| 230 } |
| 231 layerState->raster.rowBytes = bitmap.rowBytes(); |
| 232 layerState->raster.pixels = bitmap.getPixels(); |
| 233 |
| 234 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); |
| 235 layerCount++; |
| 236 } |
| 237 |
| 238 // allocate memory for the layers and then and copy them to the struct |
| 239 SkASSERT(layerWriter.size() == layerCount * sizeof(SkCanvasLayerState)); |
| 240 canvasState->layerCount = layerCount; |
| 241 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.size
()); |
| 242 layerWriter.flatten(canvasState->layers); |
| 243 |
| 244 // for now, just ignore any client supplied DrawFilter. |
| 245 if (canvas->getDrawFilter()) { |
| 246 SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n"))
; |
| 247 } |
| 248 |
| 249 return canvasState.detach(); |
| 250 } |
| 251 |
| 252 //////////////////////////////////////////////////////////////////////////////// |
| 253 |
| 254 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas)
{ |
| 255 // reconstruct the matrix |
| 256 SkMatrix matrix; |
| 257 for (int i = 0; i < 9; i++) { |
| 258 matrix.set(i, state.matrix[i]); |
| 259 } |
| 260 |
| 261 // reconstruct the clip |
| 262 SkRegion clip; |
| 263 for (int i = 0; i < state.clipRectCount; ++i) { |
| 264 clip.op(SkIRect::MakeLTRB(state.clipRects[i].left, |
| 265 state.clipRects[i].top, |
| 266 state.clipRects[i].right, |
| 267 state.clipRects[i].bottom), |
| 268 SkRegion::kUnion_Op); |
| 269 } |
| 270 |
| 271 canvas->setMatrix(matrix); |
| 272 canvas->setClipRegion(clip); |
| 273 } |
| 274 |
| 275 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layer
State) { |
| 276 SkASSERT(kRaster_CanvasBackend == layerState.type); |
| 277 |
| 278 SkBitmap bitmap; |
| 279 SkBitmap::Config config = |
| 280 layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_88
88_Config : |
| 281 layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_C
onfig : |
| 282 SkBitmap::kNo_Config; |
| 283 |
| 284 if (config == SkBitmap::kNo_Config) { |
| 285 return NULL; |
| 286 } |
| 287 |
| 288 bitmap.setConfig(config, layerState.width, layerState.height, |
| 289 layerState.raster.rowBytes); |
| 290 bitmap.setPixels(layerState.raster.pixels); |
| 291 |
| 292 SkASSERT(!bitmap.empty()); |
| 293 SkASSERT(!bitmap.isNull()); |
| 294 |
| 295 // create a device & canvas |
| 296 SkAutoTUnref<SkDevice> device(SkNEW_ARGS(SkDevice, (bitmap))); |
| 297 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get()))); |
| 298 |
| 299 // setup the matrix and clip |
| 300 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
| 301 |
| 302 return canvas.detach(); |
| 303 } |
| 304 |
| 305 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state)
{ |
| 306 SkASSERT(state); |
| 307 |
| 308 // check that the versions match |
| 309 if (CANVAS_STATE_VERSION != state->version) { |
| 310 SkDebugf("CreateFromCanvasState version does not match the one use to cr
eate the input"); |
| 311 return NULL; |
| 312 } |
| 313 |
| 314 if (state->layerCount < 1) { |
| 315 return NULL; |
| 316 } |
| 317 |
| 318 SkAutoTUnref<SkNWayCanvas> canvas(SkNEW_ARGS(SkNWayCanvas, (state->width, st
ate->height))); |
| 319 |
| 320 // setup the matrix and clip on the n-way canvas |
| 321 setup_canvas_from_MC_state(state->mcState, canvas); |
| 322 |
| 323 // Iterate over the layers and add them to the n-way canvas |
| 324 for (int i = 0; i < state->layerCount; ++i) { |
| 325 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state
->layers[i])); |
| 326 if (!canvasLayer.get()) { |
| 327 return NULL; |
| 328 } |
| 329 canvas->addCanvas(canvasLayer.get()); |
| 330 } |
| 331 |
| 332 return canvas.detach(); |
| 333 } |
| 334 |
| 335 //////////////////////////////////////////////////////////////////////////////// |
| 336 |
| 337 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| 338 SkDELETE(state); |
| 339 } |
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