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Side by Side Diff: src/utils/SkCanvasStateUtils.cpp

Issue 23545017: Create a semi-stable API for capturing the state of an SkCanvas and reconstructing that state acros… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 3 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkCanvasStateUtils.h"
9
10 #include "SkBitmapDevice.h"
11 #include "SkCanvas.h"
12 #include "SkNWayCanvas.h"
13 #include "SkWriter32.h"
14
15 #define CANVAS_STATE_VERSION 1
16 /*
17 * WARNING: The structs below are part of a stable ABI and as such we explicitly
18 * use unambigious primitives (e.g. int32_t instead of an enum).
19 *
20 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN
21 * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF
22 * ABSOLUTELY NECESSARY!
23 */
24 enum RasterConfigs {
25 kUnknown_RasterConfig = 0,
26 kRGB_565_RasterConfig = 1,
27 kARGB_8888_RasterConfig = 2
28 };
29 typedef int32_t RasterConfig;
30
31 enum CanvasBackends {
32 kUnknown_CanvasBackend = 0,
33 kRaster_CanvasBackend = 1,
34 kGPU_CanvasBackend = 2,
35 kPDF_CanvasBackend = 3
36 };
37 typedef int32_t CanvasBackend;
38
39 struct ClipRect {
40 int32_t left, top, right, bottom;
41 };
42
43 struct SkMCState {
44 float matrix[9];
45 // NOTE: this only works for non-antialiased clips
46 int32_t clipRectCount;
47 ClipRect* clipRects;
48 };
49
50 // NOTE: If you add more members, bump CanvasState::version.
51 struct SkCanvasLayerState {
52 CanvasBackend type;
53 int32_t x, y;
54 int32_t width;
55 int32_t height;
56
57 SkMCState mcState;
58
59 union {
60 struct {
61 RasterConfig config; // pixel format: a value from RasterConfigs.
62 uint32_t rowBytes; // Number of bytes from start of one line to ne xt.
63 void* pixels; // The pixels, all (height * rowBytes) of them.
64 } raster;
65 struct {
66 int32_t textureID;
67 } gpu;
68 };
69 };
70
71 class SkCanvasState {
72 public:
73 SkCanvasState(SkCanvas* canvas) {
74 SkASSERT(canvas);
75 version = CANVAS_STATE_VERSION;
76 width = canvas->getDeviceSize().width();
77 height = canvas->getDeviceSize().height();
78 layerCount = 0;
79 layers = NULL;
80 originalCanvas = SkRef(canvas);
81
82 mcState.clipRectCount = 0;
83 mcState.clipRects = NULL;
84 }
85
86 ~SkCanvasState() {
87 // loop through the layers and free the data allocated to the clipRects
88 for (int i = 0; i < layerCount; ++i) {
89 sk_free(layers[i].mcState.clipRects);
90 }
91
92 sk_free(mcState.clipRects);
93 sk_free(layers);
94
95 // it is now safe to free the canvas since there should be no remaining
96 // references to the content that is referenced by this canvas (e.g. pix els)
97 originalCanvas->unref();
98 }
99
100 /**
101 * The version this struct was built with. This field must always appear
102 * first in the struct so that when the versions don't match (and the
103 * remaining contents and size are potentially different) we can still
104 * compare the version numbers.
105 */
106 int32_t version;
107
108 int32_t width;
109 int32_t height;
110
111 SkMCState mcState;
112
113 int32_t layerCount;
114 SkCanvasLayerState* layers;
115
116 private:
117 SkCanvas* originalCanvas;
118 };
119
120 ////////////////////////////////////////////////////////////////////////////////
121
122 class ClipValidator : public SkCanvas::ClipVisitor {
123 public:
124 ClipValidator() : fFailed(false) {}
125 bool failed() { return fFailed; }
126
127 // ClipVisitor
128 virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) S K_OVERRIDE {
129 fFailed |= antialias;
130 }
131
132 virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRI DE {
133 fFailed |= antialias;
134 }
135
136 private:
137 bool fFailed;
138 };
139
140 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkReg ion& clip) {
141 // initialize the struct
142 state->clipRectCount = 0;
143
144 // capture the matrix
145 for (int i = 0; i < 9; i++) {
146 state->matrix[i] = matrix.get(i);
147 }
148
149 /*
150 * capture the clip
151 *
152 * storage is allocated on the stack for the first 4 rects. This value was
153 * chosen somewhat arbitrarily, but does allow us to represent simple clips
154 * and some more common complex clips (e.g. a clipRect with a sub-rect
155 * clipped out of its interior) without needing to malloc any additional mem ory.
156 */
157 const int clipBufferSize = 4 * sizeof(ClipRect);
158 char clipBuffer[clipBufferSize];
159 SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize);
160
161 if (!clip.isEmpty()) {
162 // only returns the b/w clip so aa clips fail
163 SkRegion::Iterator clip_iterator(clip);
164 for (; !clip_iterator.done(); clip_iterator.next()) {
165 // this assumes the SkIRect is stored in l,t,r,b ordering which
166 // matches the ordering of our ClipRect struct
167 clipWriter.writeIRect(clip_iterator.rect());
168 state->clipRectCount++;
169 }
170 }
171
172 // allocate memory for the clip then and copy them to the struct
173 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.size());
174 clipWriter.flatten(state->clipRects);
175 }
176
177
178
179 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
180 SkASSERT(canvas);
181
182 // Check the clip can be decomposed into rectangles (i.e. no soft clips).
183 ClipValidator validator;
184 canvas->replayClips(&validator);
185 if (validator.failed()) {
186 SkDEBUGF(("CaptureCanvasState does not support canvases with antialiased clips.\n"));
187 return NULL;
188 }
189
190 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)) );
191
192 // decompose the total matrix and clip
193 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getT otalClip());
194
195 /*
196 * decompose the layers
197 *
198 * storage is allocated on the stack for the first 3 layers. It is common in
199 * some view systems (e.g. Android) that a few non-clipped layers are presen t
200 * and we will not need to malloc any additional memory in those cases.
201 */
202 const int layerBufferSize = 3 * sizeof(SkCanvasLayerState);
203 char layerBuffer[layerBufferSize];
204 SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferS ize);
205 int layerCount = 0;
206 for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done( ); layer.next()) {
207
208 // we currently only work for bitmap backed devices
209 const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels */);
210 if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable() ) {
211 return NULL;
212 }
213
214 SkCanvasLayerState* layerState =
215 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerSt ate));
216 layerState->type = kRaster_CanvasBackend;
217 layerState->x = layer.x();
218 layerState->y = layer.y();
219 layerState->width = bitmap.width();
220 layerState->height = bitmap.height();
221
222 switch (bitmap.config()) {
223 case SkBitmap::kARGB_8888_Config:
224 layerState->raster.config = kARGB_8888_RasterConfig;
225 break;
226 case SkBitmap::kRGB_565_Config:
227 layerState->raster.config = kRGB_565_RasterConfig;
228 break;
229 default:
230 return NULL;
231 }
232 layerState->raster.rowBytes = bitmap.rowBytes();
233 layerState->raster.pixels = bitmap.getPixels();
234
235 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
236 layerCount++;
237 }
238
239 // allocate memory for the layers and then and copy them to the struct
240 SkASSERT(layerWriter.size() == layerCount * sizeof(SkCanvasLayerState));
241 canvasState->layerCount = layerCount;
242 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.size ());
243 layerWriter.flatten(canvasState->layers);
244
245 // for now, just ignore any client supplied DrawFilter.
246 if (canvas->getDrawFilter()) {
247 SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n")) ;
248 }
249
250 return canvasState.detach();
251 }
252
253 ////////////////////////////////////////////////////////////////////////////////
254
255 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
256 // reconstruct the matrix
257 SkMatrix matrix;
258 for (int i = 0; i < 9; i++) {
259 matrix.set(i, state.matrix[i]);
260 }
261
262 // reconstruct the clip
263 SkRegion clip;
264 for (int i = 0; i < state.clipRectCount; ++i) {
265 clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
266 state.clipRects[i].top,
267 state.clipRects[i].right,
268 state.clipRects[i].bottom),
269 SkRegion::kUnion_Op);
270 }
271
272 canvas->setMatrix(matrix);
273 canvas->setClipRegion(clip);
274 }
275
276 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layer State) {
277 SkASSERT(kRaster_CanvasBackend == layerState.type);
278
279 SkBitmap bitmap;
280 SkBitmap::Config config =
281 layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_88 88_Config :
282 layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_C onfig :
283 SkBitmap::kNo_Config;
284
285 if (config == SkBitmap::kNo_Config) {
286 return NULL;
287 }
288
289 bitmap.setConfig(config, layerState.width, layerState.height,
290 layerState.raster.rowBytes);
291 bitmap.setPixels(layerState.raster.pixels);
292
293 SkASSERT(!bitmap.empty());
294 SkASSERT(!bitmap.isNull());
295
296 // create a device & canvas
297 SkAutoTUnref<SkBitmapDevice> device(SkNEW_ARGS(SkBitmapDevice, (bitmap)));
298 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get())));
299
300 // setup the matrix and clip
301 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
302
303 return canvas.detach();
304 }
305
306 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
307 SkASSERT(state);
308
309 // check that the versions match
310 if (CANVAS_STATE_VERSION != state->version) {
311 SkDebugf("CreateFromCanvasState version does not match the one use to cr eate the input");
312 return NULL;
313 }
314
315 if (state->layerCount < 1) {
316 return NULL;
317 }
318
319 SkAutoTUnref<SkNWayCanvas> canvas(SkNEW_ARGS(SkNWayCanvas, (state->width, st ate->height)));
320
321 // setup the matrix and clip on the n-way canvas
322 setup_canvas_from_MC_state(state->mcState, canvas);
323
324 // Iterate over the layers and add them to the n-way canvas
325 for (int i = 0; i < state->layerCount; ++i) {
326 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state ->layers[i]));
327 if (!canvasLayer.get()) {
328 return NULL;
329 }
330 canvas->addCanvas(canvasLayer.get());
joth 2013/08/30 06:45:57 I think there's a bug here that you never look at
joth 2013/08/30 07:05:04 Hmm OK x & y maybe a red-herring. I looked a bit
djsollen 2013/08/30 11:51:19 Yes, the setMatrix will cause some havoc with this
331 }
332
333 return canvas.detach();
334 }
335
336 ////////////////////////////////////////////////////////////////////////////////
337
338 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
339 SkDELETE(state);
340 }
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