DescriptionUse GL_TEXTURE_2D for pixel readback path in GpuVideoAcceleratorFactories
Using the destination texture target in
GpuVideoAcceleratorFactores::ReadPixels is incorrect, as the temporary texture
should always be GL_TEXTURE_2D.
BUG=None
TEST=local build, run on CrOS snow, unittests on desktop Linux
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=225379
Patch Set 1 #Patch Set 2 : 96ed822d Initial. #Patch Set 3 : 58c9bd02 git cl format #
Messages
Total messages: 6 (0 generated)
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