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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
| 9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
| 10 | 10 |
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| 295 public: | 295 public: |
| 296 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } | 296 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } |
| 297 | 297 |
| 298 ~HWGeometryState() { SkSafeUnref(fVBOVertexArray); } | 298 ~HWGeometryState() { SkSafeUnref(fVBOVertexArray); } |
| 299 | 299 |
| 300 void invalidate() { | 300 void invalidate() { |
| 301 fBoundVertexArrayIDIsValid = false; | 301 fBoundVertexArrayIDIsValid = false; |
| 302 fBoundVertexBufferIDIsValid = false; | 302 fBoundVertexBufferIDIsValid = false; |
| 303 fDefaultVertexArrayBoundIndexBufferID = false; | 303 fDefaultVertexArrayBoundIndexBufferID = false; |
| 304 fDefaultVertexArrayBoundIndexBufferIDIsValid = false; | 304 fDefaultVertexArrayBoundIndexBufferIDIsValid = false; |
| 305 fDefaultVertexArrayAttribState.invalidate(); | 305 fDefaultVertexArrayAttribState.invalidate(); |
|
robertphillips
2013/09/09 13:53:33
NULL !=?
bsalomon
2013/09/09 14:11:44
Done.
| |
| 306 if (fVBOVertexArray) { | |
| 307 fVBOVertexArray->invalidateCachedState(); | |
| 308 } | |
| 306 } | 309 } |
| 307 | 310 |
| 308 void notifyVertexArrayDelete(GrGLuint id) { | 311 void notifyVertexArrayDelete(GrGLuint id) { |
| 309 if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { | 312 if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
| 310 // Does implicit bind to 0 | 313 // Does implicit bind to 0 |
| 311 fBoundVertexArrayID = 0; | 314 fBoundVertexArrayID = 0; |
| 312 } | 315 } |
| 313 } | 316 } |
| 314 | 317 |
| 315 void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) { | 318 void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) { |
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| 431 ///@} | 434 ///@} |
| 432 | 435 |
| 433 // we record what stencil format worked last time to hopefully exit early | 436 // we record what stencil format worked last time to hopefully exit early |
| 434 // from our loop that tries stencil formats and calls check fb status. | 437 // from our loop that tries stencil formats and calls check fb status. |
| 435 int fLastSuccessfulStencilFmtIdx; | 438 int fLastSuccessfulStencilFmtIdx; |
| 436 | 439 |
| 437 typedef GrGpu INHERITED; | 440 typedef GrGpu INHERITED; |
| 438 }; | 441 }; |
| 439 | 442 |
| 440 #endif | 443 #endif |
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