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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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185 v8::Handle<v8::String> source = | 185 v8::Handle<v8::String> source = |
186 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 186 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
187 v8::Script::Compile(source)->Run(); | 187 v8::Script::Compile(source)->Run(); |
188 | 188 |
189 thread.Join(); | 189 thread.Join(); |
190 delete semaphore; | 190 delete semaphore; |
191 semaphore = NULL; | 191 semaphore = NULL; |
192 } | 192 } |
193 | 193 |
194 | 194 |
195 class LoopingThread : public v8::internal::Thread { | |
196 public: | |
197 LoopingThread() : Thread("LoopingThread") { } | |
198 void Run() { | |
199 v8::Locker locker(CcTest::default_isolate()); | |
200 v8::HandleScope scope(CcTest::default_isolate()); | |
201 v8_thread_id_ = v8::V8::GetCurrentThreadId(); | |
202 v8::Handle<v8::ObjectTemplate> global = | |
203 CreateGlobalTemplate(Signal, DoLoop); | |
204 v8::Handle<v8::Context> context = | |
205 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global); | |
206 v8::Context::Scope context_scope(context); | |
207 CHECK(!v8::V8::IsExecutionTerminating()); | |
208 // Run a loop that will be infinite if thread termination does not work. | |
209 v8::Handle<v8::String> source = | |
210 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | |
211 v8::Script::Compile(source)->Run(); | |
212 } | |
213 | |
214 int GetV8ThreadId() { return v8_thread_id_; } | |
215 | |
216 private: | |
217 int v8_thread_id_; | |
218 }; | |
219 | |
220 | |
221 // Test that multiple threads using default isolate can be terminated | |
222 // from another thread when using Lockers and preemption. | |
223 TEST(TerminateMultipleV8ThreadsDefaultIsolate) { | |
224 { | |
225 v8::Locker locker(CcTest::default_isolate()); | |
226 v8::V8::Initialize(); | |
227 v8::Locker::StartPreemption(1); | |
228 semaphore = new v8::internal::Semaphore(0); | |
229 } | |
230 const int kThreads = 2; | |
231 i::List<LoopingThread*> threads(kThreads); | |
232 for (int i = 0; i < kThreads; i++) { | |
233 threads.Add(new LoopingThread()); | |
234 } | |
235 for (int i = 0; i < kThreads; i++) { | |
236 threads[i]->Start(); | |
237 } | |
238 // Wait until all threads have signaled the semaphore. | |
239 for (int i = 0; i < kThreads; i++) { | |
240 semaphore->Wait(); | |
241 } | |
242 { | |
243 v8::Locker locker(CcTest::default_isolate()); | |
244 for (int i = 0; i < kThreads; i++) { | |
245 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId()); | |
246 } | |
247 } | |
248 for (int i = 0; i < kThreads; i++) { | |
249 threads[i]->Join(); | |
250 delete threads[i]; | |
251 } | |
252 { | |
253 v8::Locker locker(CcTest::default_isolate()); | |
254 v8::Locker::StopPreemption(); | |
255 } | |
256 | |
257 delete semaphore; | |
258 semaphore = NULL; | |
259 } | |
260 | |
261 | |
262 int call_count = 0; | 195 int call_count = 0; |
263 | 196 |
264 | 197 |
265 void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) { | 198 void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) { |
266 if (++call_count == 10) { | 199 if (++call_count == 10) { |
267 CHECK(!v8::V8::IsExecutionTerminating()); | 200 CHECK(!v8::V8::IsExecutionTerminating()); |
268 v8::V8::TerminateExecution(); | 201 v8::V8::TerminateExecution(); |
269 return; | 202 return; |
270 } | 203 } |
271 v8::Local<v8::Object> result = v8::Object::New(); | 204 v8::Local<v8::Object> result = v8::Object::New(); |
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397 v8::Handle<v8::Context> context = | 330 v8::Handle<v8::Context> context = |
398 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global); | 331 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global); |
399 v8::Context::Scope context_scope(context); | 332 v8::Context::Scope context_scope(context); |
400 CHECK(!v8::V8::IsExecutionTerminating()); | 333 CHECK(!v8::V8::IsExecutionTerminating()); |
401 v8::Handle<v8::String> source = | 334 v8::Handle<v8::String> source = |
402 v8::String::New("try { doloop(); } catch(e) { fail(); } 'completed';"); | 335 v8::String::New("try { doloop(); } catch(e) { fail(); } 'completed';"); |
403 // Check that execution completed with correct return value. | 336 // Check that execution completed with correct return value. |
404 CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed"))); | 337 CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed"))); |
405 } | 338 } |
406 | 339 |
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