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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 23537028: Enable vertexless shading when path rendering is supported (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
(...skipping 18 matching lines...) Expand all
29 public: 29 public:
30 GrGpuGL(const GrGLContext& ctx, GrContext* context); 30 GrGpuGL(const GrGLContext& ctx, GrContext* context);
31 virtual ~GrGpuGL(); 31 virtual ~GrGpuGL();
32 32
33 const GrGLInterface* glInterface() const { return fGLContext.interface(); } 33 const GrGLInterface* glInterface() const { return fGLContext.interface(); }
34 const GrGLContextInfo& ctxInfo() const { return fGLContext.info(); } 34 const GrGLContextInfo& ctxInfo() const { return fGLContext.info(); }
35 GrGLBinding glBinding() const { return fGLContext.info().binding(); } 35 GrGLBinding glBinding() const { return fGLContext.info().binding(); }
36 GrGLVersion glVersion() const { return fGLContext.info().version(); } 36 GrGLVersion glVersion() const { return fGLContext.info().version(); }
37 GrGLSLGeneration glslGeneration() const { return fGLContext.info().glslGener ation(); } 37 GrGLSLGeneration glslGeneration() const { return fGLContext.info().glslGener ation(); }
38 38
39 // Used by GrGLProgram to bind necessary textures for GrGLEffects. 39 // Used by GrGLProgram and GrGLUniformManager to configure OpenGL state.
40 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te xture); 40 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te xture);
41 void setProjectionMatrix(const SkMatrix& matrix,
42 const SkISize& renderTargetSize,
43 GrSurfaceOrigin renderTargetOrigin);
44 void enableTexGen(int unitIdx, int numComponents, const GrGLfloat* coefficie nts);
45 void enableTexGen(int unitIdx, int numComponents, const SkMatrix& matrix);
46 void disableUnusedTexGenUnits(int numUsedUnits);
41 47
42 bool programUnitTest(int maxStages); 48 bool programUnitTest(int maxStages);
43 49
44 // GrGpu overrides 50 // GrGpu overrides
45 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig, 51 virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
46 GrPixelConfig surfaceConfig) const SK_OVERRIDE; 52 GrPixelConfig surfaceConfig) const SK_OVERRIDE;
47 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, 53 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
48 GrPixelConfig surfaceConfig ) const SK_OVERRIDE; 54 GrPixelConfig surfaceConfig ) const SK_OVERRIDE;
49 virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig ) const SK_OVERRIDE; 55 virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig ) const SK_OVERRIDE;
50 virtual bool readPixelsWillPayForYFlip( 56 virtual bool readPixelsWillPayForYFlip(
(...skipping 154 matching lines...) Expand 10 before | Expand all | Expand 10 after
205 int fCount; 211 int fCount;
206 unsigned int fCurrLRUStamp; 212 unsigned int fCurrLRUStamp;
207 GrGpuGL* fGpu; 213 GrGpuGL* fGpu;
208 #ifdef PROGRAM_CACHE_STATS 214 #ifdef PROGRAM_CACHE_STATS
209 int fTotalRequests; 215 int fTotalRequests;
210 int fCacheMisses; 216 int fCacheMisses;
211 int fHashMisses; // cache hit but hash table mis sed 217 int fHashMisses; // cache hit but hash table mis sed
212 #endif 218 #endif
213 }; 219 };
214 220
215 // sets the matrix for path stenciling (uses the GL fixed pipe matrices)
216 void flushPathStencilMatrix();
217
218 // flushes dithering, color-mask, and face culling stat 221 // flushes dithering, color-mask, and face culling stat
219 void flushMiscFixedFunctionState(); 222 void flushMiscFixedFunctionState();
220 223
221 // flushes the scissor. see the note on flushBoundTextureAndParams about 224 // flushes the scissor. see the note on flushBoundTextureAndParams about
222 // flushing the scissor after that function is called. 225 // flushing the scissor after that function is called.
223 void flushScissor(); 226 void flushScissor();
224 227
225 void initFSAASupport(); 228 void initFSAASupport();
226 229
227 // determines valid stencil formats 230 // determines valid stencil formats
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
424 GrGLProgram::MatrixState fHWProjectionMatrixState; 427 GrGLProgram::MatrixState fHWProjectionMatrixState;
425 428
426 GrStencilSettings fHWStencilSettings; 429 GrStencilSettings fHWStencilSettings;
427 TriState fHWStencilTestEnabled; 430 TriState fHWStencilTestEnabled;
428 431
429 GrDrawState::DrawFace fHWDrawFace; 432 GrDrawState::DrawFace fHWDrawFace;
430 TriState fHWWriteToColor; 433 TriState fHWWriteToColor;
431 TriState fHWDitherEnabled; 434 TriState fHWDitherEnabled;
432 GrRenderTarget* fHWBoundRenderTarget; 435 GrRenderTarget* fHWBoundRenderTarget;
433 SkTArray<GrTexture*, true> fHWBoundTextures; 436 SkTArray<GrTexture*, true> fHWBoundTextures;
437
438 struct TexGenData {
439 GrGLenum fMode;
440 GrGLint fNumComponents;
441 GrGLfloat fCoefficients[6];
Kimmo Kinnunen 2013/09/17 09:42:40 I think this should be 9 floats long.
442 };
443 int fHWActiveTexGenUnits;
444 SkTArray<TexGenData, true> fHWTexGenSettings;
434 ///@} 445 ///@}
435 446
436 // we record what stencil format worked last time to hopefully exit early 447 // we record what stencil format worked last time to hopefully exit early
437 // from our loop that tries stencil formats and calls check fb status. 448 // from our loop that tries stencil formats and calls check fb status.
438 int fLastSuccessfulStencilFmtIdx; 449 int fLastSuccessfulStencilFmtIdx;
439 450
440 typedef GrGpu INHERITED; 451 typedef GrGpu INHERITED;
441 }; 452 };
442 453
443 #endif 454 #endif
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